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Maybe if the player defeats Krennic or completely defeats the Imperial Defects entirely from the map, you earn Krennic as a "reward hero", or can recruit him with a relay station after the fact?
If not this, may I ask how you could play around with the XML files, to transfer his code lines, so I can put him in the Empire side?
Like, concerning the New Republic and Imperial Remnant? Not really in scope for me, to be honest. However, there's another Remake 4.0 submod (currently still in production) called "Birth of a New Republic" that's going to expand that time period.
@Loki the God of Mischief:
Yeah, it's been pitched a few times and I'm not quite sure how to implement that yet. I'd have to dig into their files to see how they've done it, but it seems like it would be very lua script heavy.
Thanks man- it's hard to find time for it sometimes, but I try to work on it at least once a day. Eventually the Sith and Mandalorians are planned (and I've slowly been adding code in place to get them to a good state), but it's slow going. They're both much less developed than the state the CIS / Republic were in when I started this project.
@Mandalore the Ultimate:
I'm waiting for Jeroen's Remake 5.0 if I decide to switch over at all. There's a lot of instability in the newer version that I'd have to fix in order to make it a good experience.
Not for skirmish specifically, unfortunately. You'd need to modify the Submod's Factions.xml file to have 300 (or whatever value you want, though keep in mind there are performance/stability costs to very high pop cap) in order to modify tactical population cap.
@T'erissk / Babaloo321:
Thanks guys! As always, this mod is a labor of love and I plan to keep on working on it whenever I'm able. Glad you guys are loving the updates.
Are you planning to add more factions?