STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Remake: Clone Wars Holdout Factions Submod
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Game Type: FOC
File Size
Posted
Updated
4.558 GB
14 Apr, 2022 @ 10:11am
24 Jul @ 11:31am
110 Change Notes ( view )

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Empire at War Remake: Clone Wars Holdout Factions Submod

Description


The dawn of the year 19 BBY saw the last, shuddering gasps of the Clone Wars. In its place is yet another war against the Republic’s successor state, the Galactic Empire. But old grievances can die hard. The remnants of the Confederacy of Independent Systems still stir in forgotten corners of the Galaxy, guided by holdouts ultimately vindicated by the Empire’s rise. The Republic, too, languishes on in some forms- the sudden zeal of the queen of Naboo, rogue cloners and the staunchly idealist.

The time is right for their resurgence under your leadership.



Features:
  • Playable CIS and Republic in all Galactic Conquest campaigns
  • Playable CIS and Republic in Space and Ground skirmish modes
  • CIS and Republic Tech level cap raised from 3 to 5 in Galactic Conquest
  • An Era System added in Skirmish for the Holdout factions, allowing CW era content
  • New Heroes, Ground Units and Ships added to the CIS and Republic roster
  • The return of the Intervention Mission System, currently in Alpha testing
  • New GC, "Shatterpoint", a Clone Wars era GC with custom scripts, a unique hero suite and more
  • New GC, "Valhalla", featuring a One Planet Start and High Resources
  • New GC, "Rise of the Empire", which acts as a 'Hard Mode' for all other factions except the Empire and adds some exclusive heroes
  • New GC, "Twilight Struggle", designed for a purist Galactic Civil War experience
  • New GC, "Sandbox", a low stakes experience designed to help you learn Remake's mechanics
  • New GC, "Final Destination", which starts all factions off with endgame tech (Tech 5)
  • Fixes to vanilla Remake 4.0 bugs, AI improvements and much more

Planned Features:
  • Implementation of GC and Skirmish research
  • Galactic Conquest faction story events




This is a submod for Empire at War Remake and REQUIRES it to be activated in order to function properly.

Currently on Remake Version 4.0.91

Installation Steps:
1) Subscribe to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794270450 and the Remake Mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1770851727
2) Go to the EAW Gold pack under Library and click the Gear icon and then Properties.
3) Under General paste STEAMMOD=2794270450 STEAMMOD=1770851727 into the Launch options.
4) Run FOC and play the Submod

As a general rule, do NOT attempt to run other submods alongside Clone Wars Holdouts except those specifically mentioning Clone Wars Holdouts compatibility. This includes submods like 'Easy Empire', 'Venator Overhaul' and others geared towards base Remake 4.0.9



Feel free to join the Discord to discuss the submod, Star Wars as a whole and to get sneak peeks into development!
https://discord.gg/6PF5StA2wp



CanadaMan7

Emperor Niko, who provided tireless technical and creative consulting, early access to Clone Wars related material and his friendship. He's provided an astronomical amount of skins and model tweaks to me by this point.

Kasderan, for his thoughtful consulting and providing the new ground-based units for the CIS and Republic.

Luke Lasermaster, for his time, expertise and friendship. He's also created the new banner, the Prequel soundtrack integration, the intro movie and some of his Voiceovers from his upcoming mod.

Admiral Espo and v.perriens, from our sister submod at "Assault". They've provided numerous models, textures, rigs that have greatly sped progress along.

Check out the "Assault" submod for the upcoming Empire at War Remake 5.0!
https://www.moddb.com/mods/star-wars-assault-empire-at-war-mod

Kalani6324 and Grimsley, both of the AotR "Dark Times" submod fame, for their appreciated partnership.

Check out the "Dark Times" submod for Awakening of the Rebellion!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2313576303

Kubli/Sly, known for his Awakening of the Rebellion work and generally just being a modding force of nature. Specifically, I used the (free release) Trade Federation Bomber, the Fantail Destroyer and his Scorpenek Droid. He also created the holographic portraits used for Intervention missions.

The Farseer, who was commissioned to provide his expertly crafted rendition of Asajj Ventress. Hats off.

Clonetrooper163, for supporting this community and free releasing his high quality ground unit models. Thank you so much, man!

Burninalways, for providing technical troubleshooting.

Delta2234, for providing some great screenshots used in this Steam Workshop profile and making the original trailer for the submod.

Kharak, for providing most of the providing most of the Separatist Holdout vessels, but also the fantastic Republic and CIS Modular Taskforce Cruiser livery. Special shout out to AtolmAzel for working with him as a concept artist. You're both the architects of the CIS into the future and I fully expect to your designs utilized by canon one day.

The creative minds at Hearts of Durasteel, for inspiring my Alternate History paths. Special thanks to LuxLoser, who also provided the portrait for Asajj Ventress!
You can find out more about Hearts of Durasteel here
https://www.reddit.com/r/HeartsOfDurasteel/

Sergeant Barlex, due to his selfless support of his modding community via his Free Release models. Additionally, I based my Republic livery Gladiator texture on his old promotional material.

PinkPanzer and his original vision of The New Order, for being a constant inspiration of compelling writing.
See you, Space Cowboy...

SwissKnight and the Dawn of Victory project, for somehow being 15+ years ahead of the industry in the field of Game UI Design. They're also a great example of rich worldbuilding.

DH-Omni Support Vessel
Model: Warb_Null
Texture: Elratie
Rigged: Emperor Niko

BTL-B Y-Wing
Model: WarbNull, Kalani6342, Grimley
Textures: Kalani6342

Belbullab 22/24
Resource is from "Battlefront Commander" by Clonetrooper
Rigged: Emperor Niko


A massive shout to Jeroen and the team behind Empire at War Remake, without whom this mod could not exist. Thanks for the base mod and assistance provided during development!
Popular Discussions View All (12)
234
24 Jul @ 8:53am
PINNED: Bug Reports
CanadaMan7
129
1
21 Jul @ 1:05am
PINNED: Suggestions
CanadaMan7
91
29 Mar @ 1:27am
PINNED: Questions and Answers
CanadaMan7
1,835 Comments
T'erissk 24 Jul @ 4:49pm 
Hello CanadaMan, if I may ask, can Krennic be put on the Imperial/Empire side as a hero? He did not betray the Empire and was very loyal.

Maybe if the player defeats Krennic or completely defeats the Imperial Defects entirely from the map, you earn Krennic as a "reward hero", or can recruit him with a relay station after the fact?

If not this, may I ask how you could play around with the XML files, to transfer his code lines, so I can put him in the Empire side?
CanadaMan7  [author] 24 Jul @ 7:19am 
@academaniac:
Like, concerning the New Republic and Imperial Remnant? Not really in scope for me, to be honest. However, there's another Remake 4.0 submod (currently still in production) called "Birth of a New Republic" that's going to expand that time period.

@Loki the God of Mischief:
Yeah, it's been pitched a few times and I'm not quite sure how to implement that yet. I'd have to dig into their files to see how they've done it, but it seems like it would be very lua script heavy.
Unknown Man 22 Jul @ 7:45am 
I think you accidentally deleted my last message...
Loki the God of Mischief 22 Jul @ 3:47am 
I would love to see randomized starting planets like the newest versions of FOTR or AOTR feature. That way each playthrough would be entirely differen and it would create a lot of replayability.
academaniac 21 Jul @ 9:20pm 
Have you ever considered taking the mechanics of this map and making your own version of Post-Endor content?
T'erissk 21 Jul @ 8:58am 
Most welcome ^^
CanadaMan7  [author] 21 Jul @ 2:49am 
@▲ iGregory:
Thanks man- it's hard to find time for it sometimes, but I try to work on it at least once a day. Eventually the Sith and Mandalorians are planned (and I've slowly been adding code in place to get them to a good state), but it's slow going. They're both much less developed than the state the CIS / Republic were in when I started this project.

@Mandalore the Ultimate:
I'm waiting for Jeroen's Remake 5.0 if I decide to switch over at all. There's a lot of instability in the newer version that I'd have to fix in order to make it a good experience.
CanadaMan7  [author] 21 Jul @ 2:49am 
@TheShadowWithin:
Not for skirmish specifically, unfortunately. You'd need to modify the Submod's Factions.xml file to have 300 (or whatever value you want, though keep in mind there are performance/stability costs to very high pop cap) in order to modify tactical population cap.

@T'erissk / Babaloo321:
Thanks guys! As always, this mod is a labor of love and I plan to keep on working on it whenever I'm able. Glad you guys are loving the updates.
Mandalore the Ultimate 20 Jul @ 10:55pm 
Will there be an update for 5.1?
▲ iGregory 19 Jul @ 10:45pm 
Thanks for the update! It's great that the mod is still being updated regularly.
Are you planning to add more factions?