RimWorld

RimWorld

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Royalty Empire Rework (Continued)
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
965.930 KB
10 May, 2022 @ 10:08am
2 Apr, 2024 @ 12:05pm
7 Change Notes ( view )
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Royalty Empire Rework (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
512 items
Mod Fixes
37 items
Description
Original mod by MadeThrone11206
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201933633
If the original author requests it, I will remove this update.

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Converted all def overwrites to patches.

From the original mod, Charge Rifle and Charge Lance are modified; more powerful, more expensive. [does not apply if running CE]

HOLY SH*T IT'S COMBAT EXTENDED COMPATIBLE!

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Original mod notes (1.2):

Think the empire faction is a bit too weak, outdated, and just simply underwhelming overall despite this game taking place centuries into the future? Well no more. For this mod is a redo of the empire troops to become more of a threat and to actually become a futuristic faction with weight by giving them up to date technology like an actual space-faring faction from the future.

NOTE: This mod simply gives the empire troops better gear and weapons along with new names, skill stats, and numbers.

Redone Troops:

Trooper - Imperial Trooper
Their New Gear:
- Cataphract Armor
- Charge Rifle
Shooting - 10~15
Armor Color - White
Gear Quality - Excellent

Janissary - Imperial Support Trooper
Their New Gear:
- Cataphract Armor
- Charge Lance
- Broadshield Pack
Shooting - 10~15
Armor Color - White
Gear Quality - Excellent

Champion - Imperial Grenadier
Their New Gear:
- Cataphract Armor
- Grenade Launcher Incendiary
- Grenade Launcher EMP
Shooting - 10~15
Armor Color - White
Gear Quality - Excellent

Cataphract - Imperial Shock Trooper
Their New Gear:
- Cataphract Armor Prestige
- Charge Rifle
Shooting - 15~20
Armor Color - White
Gear Quality - Excellent

Stellic Defender - Imperial Royal Stellic Guard
Their New Gear:
- Cataphract Armor Prestige
- Charge Rifle
Shooting - 20~20
Armor Color - Same
Gear Quality - Excellent

Stellic Warden - Imperial Royal Warden
Their New Gear:
- Cataphract Armor Prestige
- Plasma Sword
- Shield Belt
Melee - 20~20
Armor Color - Same
Gear Quality - Excellent

P.S

Please also note that I am new to modding, so please let me know of any issues you may have, and any help would be most appreciated.

I also edited the spacer weapons of the charge rifle and charge lancer so that they would be better.

Credits:
Ludeon Studios - Preview Image
Ogliss - Helped me to get the units to spawn with their gear.
33 Comments
wh.y.xliv 17 Jan @ 11:22pm 
it might just be me but this mod broke combat extended's ability to select different types of bursts on automatic weapons after a lot of testing on my mod list
Zaljerem  [author] 28 Jul, 2024 @ 8:11pm 
Not sure, never tried it with those.
basedleua 28 Jul, 2024 @ 7:43pm 
Is there a chance that I won't get any errors?
(I'm using VFE Empire , VFE Deserters)
[EASY]KTV 13 Dec, 2023 @ 1:57pm 
Thanks a lot =)
Zaljerem  [author] 12 Dec, 2023 @ 10:21am 
I pushed an update to remove the Genie xenotype chance from the Empire faction. In testing, I did see one raid with a lot of Genies, but three others with none or only one. Let me know how it looks in your testing.
Zaljerem  [author] 12 Dec, 2023 @ 10:03am 
Correction, I am seeing that. It appears the "Genie" xenotype is being handed out pretty regularly to these pawn types for some reason, I'm looking into it.
Zaljerem  [author] 12 Dec, 2023 @ 9:54am 
Thanks for the reports, I just pushed a fix for the weaponry, but I can't duplicate the "wimp, delicate" issue; the raids I spawned were normal. I was only testing against CE and this mod though (and a few basic frameworks etc.)
[EASY]KTV 12 Dec, 2023 @ 9:29am 
Finally and since i m using Rimirian empire aswell, i just spawned a raid from them and they dont have the trait issue but half of them spawn without weapon.
[EASY]KTV 12 Dec, 2023 @ 9:26am 
Here is an example of a raid.
The only weapon spawning is charge rifle, the other spawn without weapons.
You can also see the amount of negative traits they get.
Hope it helps.
Thanks!

https://imgur.com/DQ9ozrM
[EASY]KTV 12 Dec, 2023 @ 9:06am 
Doing testing, almost all pawns spawn with wimp and or delicate which makes fight very easy. They also all have a bunch of other negative traits. I m no expert but I would assume there is a limit on pawn value and due to their high stats etc the game forces them to spawn with very bad traits to compensate. Or maybe there is another reason =)
Reloading the fight to see if the same happens. (also there was a janissary without weapon)