Arma 3
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SOG AI
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
80.694 MB
25 May, 2022 @ 9:35am
22 Jun @ 1:27pm
64 Change Notes ( view )
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SOG AI

Description
SOG AI was reviewed by PCGamesN!!! [www.pcgamesn.com] Pretty cool!

SOG AI simplifies squad control for any mission where player commands AI. It also makes the Prairie Fire campaign playable and fun for the Single Player. You can also play any Steam Workshop mission or Editor mission. Choose type of team to spawn and command them with hand signals via wheel menu. Supports leapfrog (bounding over watch) movement, fast movement to break contact, stealth commanding via hand-signals, and AI Revive. Every effort has been made to minimize the micro-managing of squad AI. Commanding an AI squad is no longer a hand-holding micro-management nightmare. :)

Intended for Single Player, but people use it for MP as long as only one player controls the AI squad.

Use TAB key to see Wheel Menu.

Features:
- Play Prairie Fire campaign missions with AI squad that is an asset and not a liability.
- Play Spearhead 1944 DLC missions
- Play Global Mobilization and Force Recon missions with SOG AI.
- Play East Wind campaign using SOG AI command menu.
- Play Apex Protocol campaign on Tanoa with 4 AI
- Play Western Sahara missions with SOG AI
- Play Escape and Combat Patrol on Altis, Stratis, Tanoa, Malden, Livonia using SOG AI command menu.
- Choose your team (SOG teams, SEALs, LRRPs, US Army, ANZACs, ROCs, ARVN, etc.) for max replay fun
- Maximize immersion by commanding your AI squad with hand signals only
- AI squad can move quickly under fire (break contact)
- AI squad can leapfrog attack or leapfrog retreat
- AI can revive each other and the player
- AI will Melee fight each other
- AI can enter/exit/defend craters quickly and smartly (i.e., no vanilla AI slow walking on craters!)
- Some VC trackers will have dogs that can sense enemy (i.e., you!) and attack
- Modify your AI team's loadout (and player's) at start
- Persistent Napalm FX (scorched earth, burnt trees, destroyed buildings, etc.)
- Grenades can destroy vegetation
- Punji Traps are brutal! Watch out for swinging punji mace traps too.
- All fuel barrels on any map are explosive
- More fun surprises

Limitations:
- Not compatible with ACE Medical, but you can use ACE mods that do not have Medical feature.
- AI can't navigate in water, so don't play Black Spear with SOG AI

Gameplay examples:
AI team defends LZ in campaign mission Eldest Son
Fight and leapfrog up trail in campaign mission Bright Light

Feature demonstration video playlist: Playlist

I want to thank the following people:
Credit:
@WebKnight for allowing me to use some of his sweet Burn Em code and integrate it with Spearhead and PF flamethrowers.
@MadRussian for the "blue move" discovery and feedback. Remember I knew him before he bacame a famous legend!
@FroggyLuv for his feedback, knowledge and enthusiasm for all things AI and immersion.
@PierreMGI for his slick AI Revive scripts. I started with his scripts, and have since completely re-written them for single-player and to be Prairie Fire specific, but he gave me a big head start.
@DreadedIdentity for his awesome GUI selector template. That saved me some serious time!
@Haleks for some fun gore fx.
@Veteran29 for some SQF tuning tips
@Snafu for Persistent Napalm improvements and boarding help with Unsung and Vanilla helis.
@SirBassi for Persistent Napalm MP improvements

Everybody on the BI forums and Prairie Fire discord
Popular Discussions View All (24)
9
27 Apr @ 8:41am
How can I create my own SOG AI teams to quick-load into missions?
REDACTED
2
17 May @ 2:33pm
Force Load or Reload SOG AI
REDACTED
1
5 Jun @ 7:03am
Antistasi
TheBlackWolf939
1,944 Comments
Johnnyboy  [author] 5 hours ago 
@facundoalvarez73 - Move all the stuff at start of Antistasi mission before you recruit AI and and my mod initializes, then you won't have the problem.
facundoalvarez73 6 hours ago 
In Antistasi Ultimate I can't move boxes or assets after spawning the first soldier. It tells me that I have something attached. While SOG IA is loaded but without soldiers generated everything works normally. Thank you for your wonderful work!
mrtoughguyy 11 Jul @ 12:43am 
how do i enable this sog prarie fire
Ackbaraddin 4 Jul @ 4:18pm 
Not working well with Forgotten Few Normandy and Mortain :(
berT0 3 Jul @ 7:02am 
Thanks johnnyboy for the mod and enjoy your vacation bruh
@Johnnyboy, do you think you could add an option to take control of one of your squad mates to be able to make fine adjustments say when you want to set up an ambush from inside a building? I am using Drongos Command Enhancement to get this desired effect but sometimes while controlling other AI in my squad, SOG AI will think that my original character has died and it ends my mission prematurely. I think having this feature baked into SOG AI to be able change from each one of your teammates would make taking buildings and refining your ambushes so much better. I love this mod man I can't play Arma 3 without it.
Johnnyboy  [author] 1 Jul @ 8:33pm 
@Vanes - Disable these 2 CBA parameters:

- "Enable spawn of feral dog pack (enemy to all)"
- "Spawn dogs with some VC Tracker teams"
Vanes 1 Jul @ 7:24pm 
How to turn off dogs ? They look awful and break the game
Sliced Ham 2012 1 Jul @ 12:13pm 
@KindDinosaur, I apologize for not specifying it worked for me in particular on the Khe Sanh map from SOG Prairie Fire. I'm not sure how much of a difference it would make on other maps, given I'm pretty sure the issue is the way FF2 despawns the player unit/npcs between missions. However, I can report that after another dozen or so missions it has more like a 60-80% success rate in preventing the bug. So it's not fullproof even for me. It does work well enough as a rough fix though
KindDinosaur 1 Jul @ 8:16am 
I tried what @Sliced Ham 2012 recommended in Western Sahara, unfortunately doesn’t work (just sharing for anyone who may have the same issue). But that’s okay thanks @johnnyboy for the great mod and I look forward to the fix, enjoy your vacation!