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It looks like the issue mentioned below is indeed with the naming conventions changing for some building sets:
1) wh_main_set_empire_temple is NOW wh_main_set_empire_military_support
2) wh2_mnain_set_lizard_temple is now wh2_main_set_lizardmen_military_support (interestingly, the game also seems to include those lizardmen building chains in wh2_main_set_lzd, although I'm not sure why the chains are in both sets)
Swapping out the names (and probably adding a couple lines for the wh2_main_set_lzd) in both db --> building_set_to_building_junctions_tables and db --> building_sets_tables should get those factions to work normally.
I poked around with my extremely limited skills in RPFM, and the only spots I can find those chains referenced is in db --> building_set_to_building_junctions_tables and db --> building_sets_tables. Of note, I did NOT see any duplication among dwarf settlements with resource chains (also mentioned in those sections of the pack file).
Perhaps there was a naming convention or syntax change with the December update for some building chains?
[Addon] Additional Faction Skills 2 by Imperator Caesar Augustus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174475110
I love the level of asymmetry in this mod(Faction's skills are pretty diverse.)
It has some outliers in balance and design though. The Undivided WoC for example have unbreakable(lord's army) in one skill but +army leadership in another.
The first is just better in a large amount of cases. most skills probably need a little less power in general.