Total War: WARHAMMER III

Total War: WARHAMMER III

69 ratings
Additional Faction Skills Compilation Submod
   
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Tags: mod
File Size
Posted
Updated
559.878 KB
6 Mar, 2024 @ 6:37pm
18 Jan @ 11:14am
30 Change Notes ( view )

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Additional Faction Skills Compilation Submod

In 7 collections by ChopChop
The Skaven: Immortal Empires Expanded | IEE 5.2.4
221 items
The Greenskins: Immortal Empire Expanded | IEE 5.1.3
213 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
Expanded Skills
35 items
SFO Skills Modpack 5.1.3 | 21 Factions Update [3 left]
23 items
The Chaos + All Monogods: Immortal Empire Expanded | IEE 5.1.3
212 items
Description

This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing.


Addon organizes skills in required mod, making it compatible with many other mods. Additionally it expands the skills from required mod to new characters from new supported mods. If necessary - it contains a patch that allow the required mod to work. This addon does contain a patch and does integrate a submod:
  • Post 4.2 skills & tables patch
  • Post 5.0 greenskins troll entry patch
  • Submod to "Sigmar's Heirs - an Empire Overhaul" with compatibility caregories of Empire buildings


List of character mods supported by this mod:

UNDER CONSTRUCTION

Mixu's Legendary Lords
Cataph's Kraka Drak
Legendary Characters
Bad Legendary
GHS Dwarf Legendary Characters
Lost & Found Dwarfs Collection + Hunter of Gazul
LYH
Champions of Undeath
Dark Omen
Decomposed Expanded Roster Compilation
Graetor Grandmasters + legendary
Graetor Sylvania + Solland
SCM Marienburg
SCM Secessionists
SFO
Sigmars Heirs
Froeb Darkland Orcs
We'z Speshul Compilation + 3 Faction mods
Highelf GLF Remake
Heroes of Legend
Missing Lores for Wood Elves by Masterdelta
Trajan Khorne Compilation

UNDER CONSTRUCTION
Description needs to be cleaned up and added links, coming soon with more agents


[discord.gg]
62 Comments
Original mod by Imperator Caesar Augustus has been updated recently (2 weeks ago) so it might bring issues. Might be related to some we encountered.
God of Urging 11 Jul @ 1:35pm 
Hi, I just found an issue with this mod where, if running simultaneously with your Expanded Skills: Melee Lines mod, Additional Skills 2 blocks some of Kairos' auto-unlocking skills, keeping him from unlocking his Fragments of Sorcery (It visually looks unlocked in its own UI tab, but doesn't allow spell switching, removing either of the mods mid-campaign reveals that the skill hasn't been unlocked and it not being manually unlockable means it becomes inaccessible.) even with this mod keeping them out of each other's way.

Either Additional Skills 2 or Expanded Melee Lines can run without issue by themselves, but push each other into the line at the very top.
In the long list of not working skills, i've just tested that "undertunnels" skavens' lords skills supposed to provide campaign movement does not work. Put one point but didn't get any campaign movement. He was at 125 total and it doesn't change.
Yepaleee 15 Jun @ 12:30am 
I love your mods
Also, Garagrim Ironist has no such additional Faction skills.
Hello Chopchop, i think there is an issue with Felix skills in this mod : "Well Connected" that after spending 3 points in should reduce local recruitement by 1 turn for "Hero's army". I'm currently playing Malakai and the reduction doesn't apply. I think this is this specific one but i play with all you core except lords factions skills by SomeOneElse. It may be linked to the semi-horde army of malakai i don't know.
SloppyJoppy 21 Apr @ 4:27am 
yup, can feel the missing of extended tomb kings, my poor tomb king lords are missing 20% weapon dmg skill in yellow line and the over my dead body skill in yellow line, but oh well with all the other stuff they are getting i guess its fine :V
ye 1 Mar @ 8:18pm 
nvm i forgot to enable additional faction skills
ye 1 Mar @ 8:15pm 
i cant launch my game with this mod active it gives me an error on start and crashes
Nukular Power 10 Jan @ 10:56pm 
thank you