Stellaris

Stellaris

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Portraits: Elves Of Stellaris
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1.912 GB
6. čvn. 2022 v 4.07
19. zář. 2024 v 16.40
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Portraits: Elves Of Stellaris

V 1 kolekci od uživatele Daniellm
Stellaris modded MP version 3.13
30 položek
Popis
this mod simply adds the portraits from the "elves of stellaris mod"

It also includes the "elven" trait

link to original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915432220
Počet komentářů: 40
Revanius 25. kvě. v 13.17 
Is there a mod to remove the elven trait? I just want the portraits.
STAR(S)-K1908 23. led. v 7.14 
At least allow us to remove that trait.
Daniellm  [autor] 16. zář. 2024 v 12.29 
nah it was fine, i just kinda forgot about it again, and then the holidays hit and ye..
wancar 16. zář. 2024 v 11.05 
@Daniellm Apologies if I didn't make it clear enough in my post, that little thing about the new folders. TMany thanks for the update and fixes!
Rapace 15. zář. 2024 v 13.04 
Would it be possible to dissociate the the portraits from the elven trait so one could stick to vanilla traits? Thanks.
Daniellm  [autor] 11. zář. 2024 v 0.31 
what an embarrassing mistake lol.

it has been fixed, mod is actually working now (tested)
Aki Zeta-9 10. zář. 2024 v 22.13 
Your mod doesn't have portrait_categories and portrait_sets folders.
Daniellm  [autor] 10. zář. 2024 v 13.58 
mod updated to 3.13 :)
Daniellm  [autor] 1. čvc. 2024 v 13.23 
no need for advice, i've simply just forgotten to update the mod after OG did so

i'll get around to it eventually
wancar 30. čvn. 2024 v 17.59 
Regarding the changes in May's update that affected plenty portrait mods.I found this advice elsewhere. I'm posting it here in case it helps:

In mod/common create 2 new folders portrait_sets and portrait_categories, each should have a .txt file speciesname_foldername, this is in addition to the species_classes folder

species_classes - only required when making new modded categories (ie not human, mamalian, etc.)
delete everything in this file except:
classname = {
archetype = ""
possible = ""
graphical_culture = ""
move_pop_sound_effect = ""

speciesname_portrait_set - Syntax
speciesname = {
Species_class = |speciesclass| (vanilla or modded)
portraits = {
"|portraitgroup|" (quotes required, found in mod/gfx/portraits/portraits .txt file under portrait_groups
}
}

speciesname_portrait_categories - Syntax
speciesname| = {
name = |speciesclass|
sets = {
|portraitgroup| (no quotes)
}
}