Stellaris
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Portraits: Elves Of Stellaris
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1.912 GB
6 juin 2022 à 4h07
19 sept. 2024 à 16h40
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Portraits: Elves Of Stellaris

Dans 1 collection faite par Daniellm
Stellaris modded MP version 3.13
30 objets
Description
this mod simply adds the portraits from the "elves of stellaris mod"

It also includes the "elven" trait

link to original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915432220
40 commentaires
Revanius 25 mai à 13h17 
Is there a mod to remove the elven trait? I just want the portraits.
STAR(S)-K1908 23 janv. à 7h14 
At least allow us to remove that trait.
Daniellm  [créateur] 16 sept. 2024 à 12h29 
nah it was fine, i just kinda forgot about it again, and then the holidays hit and ye..
wancar 16 sept. 2024 à 11h05 
@Daniellm Apologies if I didn't make it clear enough in my post, that little thing about the new folders. TMany thanks for the update and fixes!
Rapace 15 sept. 2024 à 13h04 
Would it be possible to dissociate the the portraits from the elven trait so one could stick to vanilla traits? Thanks.
Daniellm  [créateur] 11 sept. 2024 à 0h31 
what an embarrassing mistake lol.

it has been fixed, mod is actually working now (tested)
Aki Zeta-9 10 sept. 2024 à 22h13 
Your mod doesn't have portrait_categories and portrait_sets folders.
Daniellm  [créateur] 10 sept. 2024 à 13h58 
mod updated to 3.13 :)
Daniellm  [créateur] 1 juil. 2024 à 13h23 
no need for advice, i've simply just forgotten to update the mod after OG did so

i'll get around to it eventually
wancar 30 juin 2024 à 17h59 
Regarding the changes in May's update that affected plenty portrait mods.I found this advice elsewhere. I'm posting it here in case it helps:

In mod/common create 2 new folders portrait_sets and portrait_categories, each should have a .txt file speciesname_foldername, this is in addition to the species_classes folder

species_classes - only required when making new modded categories (ie not human, mamalian, etc.)
delete everything in this file except:
classname = {
archetype = ""
possible = ""
graphical_culture = ""
move_pop_sound_effect = ""

speciesname_portrait_set - Syntax
speciesname = {
Species_class = |speciesclass| (vanilla or modded)
portraits = {
"|portraitgroup|" (quotes required, found in mod/gfx/portraits/portraits .txt file under portrait_groups
}
}

speciesname_portrait_categories - Syntax
speciesname| = {
name = |speciesclass|
sets = {
|portraitgroup| (no quotes)
}
}