Space Engineers

Space Engineers

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Extended Survival: Technology - 1.0.4
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Type: Mod
Velikost souboru
Přidáno
Aktualizováno
177.690 MB
31. čvc. 2022 v 4.29
29. kvě. v 18.02
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Extended Survival: Technology - 1.0.4

Popis
This is a mod for Space Engineers that aims to make survival in the game more difficult and challenger, modifying practically all recipes, adding new ores and components The wiki will map all changes and plans for the mod.

I recommend reading the beginners guide page in the wiki to understand the basics of the changes made.

Another important information, before claiming that I'm using icons from other games in the comments, be aware that I bought graphic packs on the unity store, which can be purchased by any game developer and on final will have the same result as my mod.

Complete information
I set up a wiki and a discord to keep discussions, roadmap information and bug reporting.
https://www.wikiful.com/@ogrimdooh/se-extended-survival
https://discord.gg/rTd2P6pbEu

Important
This mod contains a collection of properties that customize values ​​commonly sought in other mods, such as thrust multiplier, detection range and hydrogen density.

ThrustersForceMultiplier
ThrustersForceMultiplierByType
ThrustersSlowdownFactor
ThrustersSlowdownIncrementByType
AntenaBroadcast
AntenaDishBroadcastMultiplier
BeaconBroadcast
BeaconMaxPower
OreDetectorMaxRange
HydrogenEnergyMultiplier

For more details on how they work and how to change their value, consult the wiki. But documentation under construction, some pages may be missing content.

Integrations
The mod supports integration with Water Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200451495, it is not necessary but the use of this mod is recommended as it greatly increases the immersion of the game and some features depend on the Water Mod.

Want to Support me
https://ko-fi.com/ogrimdooh

This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam account named ogrimdooh
Počet komentářů: 71
ogrimdooh  [autor] 11. úno. v 10.36 
@Roboman5e15YT: My mod didn't change this research tree... maybe is other mod.
Roboman5e15YT 10. úno. v 16.13 
i cant unlock the H2/O2 generator
ogrimdooh  [autor] 15. pro. 2024 v 9.48 
@SEEWOLFas: I will take a look in the cockpit error o7
SEEWOLFas 15. pro. 2024 v 2.28 
Found one more flaw... Sitting in small grid simple cockpit, with no oxi tank, no O2/H2 gen, basically cockpit, medium battery and thrusters (atmos and ions), when getting to space, shows NOT PRESSURISED. While on the planet, completely same cockpit shows pressurised. I'm confused... Aaaaand treadmill produces no power... Have one small-grid build sitting on landing gear, through rotor with large-grid head attached have windmill on that, start running on treadmill, switch off windmill -- batteries stop receiving any power in recharge mode. Game launched with online mods this time, with internet connected while launching.
ogrimdooh  [autor] 4. pro. 2024 v 19.12 
@SEEWOLFas: I will try something in the weekend and share will you o7
SEEWOLFas 4. pro. 2024 v 7.33 
Did try to copy from Steam folder to Roaming complete folders, without changing the names of the folders, and adding them in the same way as online links to the mods... Did not help. So, if playing offline, with mods files copied to Roaming folder, the mods are not working as intended. For proper mod work need internet connection when starting the game, and when loading save with mod links. That's the edge of my knowledge about modding :) Now, I'll be checking this thread time to time, if any ideas appear -- can try them out...
SEEWOLFas 2. pro. 2024 v 13.25 
And then I did again copy all the mode folder content to Roaming, and launched offline... And again no ceramic plates and bottles in furnace, treadmill disappeared, same ore map with basic earthlike planet ores. On launch got such message:
https://prnt.sc/ExYzEk2Zby5v
And this how looks offline mod list:
https://prnt.sc/iIP7nUHRYl9h
The only difference I can see, is that in Steam folder the mod folder names are digits only, and when copied to Roaming I did name those folders by the name of the mod, for convenient mod adding... Could that be the reason?
SEEWOLFas 2. pro. 2024 v 13.23 
So… What can I say… When started the game with internet connected, tried to launch same world as without internet (copied save folder to online save pool). First failed -- SE started screaming, that the files are corrupted... Well, I'm not the one who gives up easy, opened last backup for editing, and changed there all mods except of 2 for those online, not saved in Roaming. Load. Game started, world loaded, but after loading did show such error message:
https://prnt.sc/8-6j7qcduk_p
Ceramic plates are there, in furnace, also all type of bottles, appeared ores of K, Zn, C, Cu, S, found treadmill as buildable... Still did not meet animals, but all the rest looks like being working as intended... This is the list of the mods I have in online launch:
https://prnt.sc/alVE6igUmxOd
ogrimdooh  [autor] 2. pro. 2024 v 8.51 
@SEEWOLFas: Ok, if need more help just send a message! o7
SEEWOLFas 2. pro. 2024 v 6.25 
CeramicPowder.sbc
CobaltCeramicPowder.sbc
That's in \Definitions\BaseResources\Ingots\Alloys, both available for producing in Laboratory... I've got both of them from grinding some components... If understand correct, Cobalt ceramic powder from ceramic rubble, looking like shards of cobalt ceramic plates, obtained from drop pods, which have some blast door blocks. From where came ceramic powder now can not say... Did not pay much attention, was grinding something to get some other stuff, like discharged batteries for Pb... So, we have 2 ceramic powders, and none plate manufacturing...
I'll try to make this world copy in the folder of saves, which starts when there is internet, and add the same mods. but from Steam folder, not from Roaming copied files... And see the result... I'll keep You informed :)