Project Zomboid

Project Zomboid

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Water Goes Bad
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15 Aug, 2022 @ 9:13am
21 Jun @ 9:54pm
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Water Goes Bad

In 1 collection by albion
Albion's PZ Mods
16 items
Description
Water Goes Bad
This mod makes the water still stored in sinks, baths, etc after the water shutoff become unsafe to drink after a customisable amount of time. Off-grid water containers, such as water dispensers, stored water containers, and player plumbed sinks are not affected.
This aims to make keeping track of water more engaging. In Vanilla, stored-up water leaves a near infinite supply of easy safe water even after the water shutoff, making keeping up with thirst trivial.
Water Drain
This mod also features water draining from the taps over time to add further urgency to securing a water source.
Filters
This also introduces the need to filter plumbed taps. You'll need to additionally craft and install a filter after plumbing a tap, unless the source has safe water (not rain).
Customisability
Sandbox variables allow you to customise how many days after the water shutoff the water becomes tainted (including instantly). The filtering and water drain features can be turned off entirely, and the rate of drain can be changed.

Translation Credits
Italian translation by Art Tippet

Workshop ID: 2849467715
Mod ID: WaterGoesBad
Popular Discussions View All (1)
6
24 Jun @ 5:35pm
Translations
Art Tippet
323 Comments
Johnny Dollar 4 Aug @ 3:37pm 
@albion
@Migs

Currently on day 70 without disabling the mod.
Water from sinks have started to drain, is tainted and the mod is working as intended.
Double checked sandbox settings, and sure enough, minimum was 1 day after shut-off and maximum was 2 days after shut off.

Didn't change any settings or do anything differently, but it works now for unknown reasons.
Thank you for the mod albion.
Makes the fight for water worth it, instead of emptying a gas station's year old sink for 20 liters of fresh spring water.
Migs 4 Aug @ 8:38am 
Don't worry about it my man, if I were you I'd just wait for them to update the game again before trying to patch it, otherwise you'd be just be doing constantly doing patches like that and that's probably tiring.
albion  [author] 4 Aug @ 8:35am 
the tainted icon isn't showing up currently because B42 has changed how that UI (and sinks in general) works every other patch, and i haven't really worked out how to do that this time: i do intend to fix that eventually but i've been a little busier lately

water not becoming tainted or draining on the first day is a bug that happened previously, it probably re-emerged with the massive rewrites i've had to do between patches, i'll look into that for the next update
Migs 4 Aug @ 8:29am 
@Johnny Dollar

Just to be clear, on the first day I spawned into the world, it wasn't working and the sinks were still full, it only started draining after the first day regardless of my settings. Also another detail is that when you right-click a water container, it won't alert you that the water is tainted. Only when you transfer that water to a container in your inventory will it tell you that it's tainted.

I don't know if that's an issue with the mod or it's because of the way B42 handles fluids that doesn't show you it's tainted, but regardless, my settings are as follows:

- Minimum Days Until Water Goes Bad: 0
- Maximum Days Until Water Goes Bad: 0
- Plumbed Sinks Need Filter: On
- Drain Over Time: On
- Water Drain Rate: 1
- Minimum Remaining Water: 1 (Set this to 0 if you want sinks to have absolutely no water, but you'll have to rely on rivers and rainwater to survive)
Johnny Dollar 3 Aug @ 7:43am 
Currently 50 days into a 12 months later run, and even though this mod was enabled from the very start, it has absolutely no effect.
No draining, no tainted water, nothing.
Filters still appear in the crafting menu, though.
Johnny Dollar 2 Aug @ 12:14pm 
@Migs
How did you get yours to work?
I'm also running 12 months after, and all sinks are clean and not draining.
Even tried setting the tainted water setting to 1 day after shut off and maximum to 2 days.
Migs 29 Jul @ 7:07am 
Actually scratch that, it's working but only past the first day you spawn into the game, then the water drains according to the config you set (mine was set for "0 days").

Maybe if we're able to set it to "-1 days until the water drains", it could solve it.
Migs 27 Jul @ 5:33am 
Hello! Thank you for making this mod, it adds much needed immersion.

I'm just having a small issue on B42: The water doesn't seems to drain even when I start the game after 12 months into the apocalypse on the sandbox settings. I also added 20 water drain rate and set the water shutoff to be instant, but to no avail.

The water is tainted, but there's still 20 liters in every sink I find.
Javaugh 13 Jul @ 1:56pm 
Getting water from sinks is cheating, period. Thanks for the mod
albion  [author] 22 Jun @ 7:59am 
yeah, in 41 i had a system to make it more deadly, will probably have to bring that back