Airships: Conquer the Skies

Airships: Conquer the Skies

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Ishi's Additional Alternatives
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Type: Mods
Tiedostokoko
Julkaistu
Päivitetty
5.559 MB
23.8.2022 klo 1.56
15.3.2024 klo 8.36
49 muutosilmoitusta ( näytä )

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Ishi's Additional Alternatives

1 kokoelmassa, tekijä IshiMoss
Ishi's Core Experience
6 luomusta
Kuvaus
WARNING : PLEASE LOOK AT THE REQUIRED MODS LIST
Ishi's additional alternatives extends the tech tree for a longer gameplay, as well as adding some alternative modules.


FEATURES
This mod aims to tone down the fun of airships by making more "realistic" naval construction viable.
  • A very painful medieval praepansion (opposite of expand) : 1 tier below vanilla
  • Dieselpunk expansion : 2 tiers above vanilla
  • New generic enough modules to provide support and variety without being overwhelming
  • Some conquest stuff like ballistic missiles
  • Changes to modules and planes for logical and balance sake
  • Changes to tech tree arrangement
  • Removed hentai
Some of the changes to vanilla modules :
  • Cannon reload at low tier is significantly longer
  • Aircrafts have more realistic speed (slower)
  • Sails are less effective, becoming more of a reserve propulsion method as you get engines.

PLANS
This mod is made to serve as a basis for expansion pack like nation-specific weapons.
An expansion pack with atompunk elements (cold war era weaponry) is planned and in development.
Some more suspendium weapons would be coming if I can find ideas for them.

COMPATIBILITY AND RECOMMENDATION
NOT COMPATIBLE WITH MODS THAT MODIFY TECH TREE. Feel free to make compatibility mods.
Recommended to play with vanilla + cream and its compatibility mod.
For better conquest experience use this faction pack that overhauls all of vanilla factions
All of kelpy's mods are great, do check them out.

WARNING
This mod is heavily work in progress. Features may be modified, or in rare cases, removed.


Note to self : DO NOT WORK OFF OF THIS VERSION.
Suositut keskustelut Näytä kaikki (2)
20
16.8.2024 klo 0.59
Bug reporting
Serra
5
19.6.2024 klo 17.21
Please Make Compatibility Mod For ____________
IshiMoss
69 kommenttia
IshiMoss  [tekijä] 14.1. klo 6.35 
@Or I
make sure to load vanilla + cream first, before loading this one. Then load the compatibility mod.
individually.
Or I 10.1. klo 14.24 
"Unable to load this mod configuration. Some mods may be missing, broken, or incompatible."
I have all necessary mods, and its works early.
Augustus 19.7.2024 klo 9.30 
Small arms apparently have infinite ammo.
123nick 15.7.2024 klo 22.27 
the ballista changes its looks when you tech up (idk which techs exactly) but its stats, AFAICT, stay EXACTLY the same! if it looks different, it should perform different (IMHO). is it intentional stats stay the same or is it just an oversight? i could see ROF improving slightly atleast, it doesnt have to be major but it should be something , not nothing.

my apologies if something changes that isnt shown in the editor, like projectile speed. i tried testing and i didnt notice anything different between the two visuals
IshiMoss  [tekijä] 22.4.2024 klo 22.38 
@chryssjanzonio
it's not, but the weapons in this mod will just be weak
chryssjanzonio 22.4.2024 klo 1.01 
is the ballistic mod still required? it kinda messes with the enemy ai
IshiMoss  [tekijä] 11.3.2024 klo 21.38 
Real
cjprince 11.3.2024 klo 11.10 
update at last
cjprince 1.10.2023 klo 13.54 
- wings, unlocked by aerodynamics tech. Pioneered by the Flyer, with a little development they can lift airship-scale craft aloft, and reach high speeds much more efficiently than rotorcraft, with variants in different sizes and (later techs) with integrated engines. I presume its not possible to make winged airships always move around to stay aloft (like small planes). Unlike rotors, wings take up a lot of internal space

(niche lift options for small airships. in terms of general use and scaleability, theyd be unable to compete with suspendium bags or chambers)
cjprince 1.10.2023 klo 13.54 
(had to retype ALL of this because Steam doesn't allow messages more than 1K characters and I forgot to copy the text)

- lifting sails, a very early, inefficient precursor to wings which converts thrust to lift (extremely unfavourably). niche use for bomber-style airships that absolutely must get that max ceiling up above all else, aerodynamics go oof.

- autogyro rotors, unpowered, unlocked somewhere mid-dieselpunk. Converts thrust to lift better, but still unfavourably. Takes up no internal space, but having a wide, vulnerable rotor on top of your airship can be a weakness, and rotors can never hope to reach any great speed no matter how small and light the airship is

- helicopter rotors, powered, a late game solution that provides both thrust and lift in a conveniently small package. has the same disadvantages as autogyro rotors though.