RimWorld

RimWorld

271 ratings
Mantodeans Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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23.169 MB
29 Aug, 2022 @ 2:16pm
4 May @ 12:00am
110 Change Notes ( view )

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Mantodeans Continued

In 2 collections by ElTwoFour
Mantodean Translations
3 items
ElTwoFour's Recommended Mods for Mantodeans Continued
17 items
Description


[ko-fi.com]
[discord.gg]

Thumbs up and Favorite if you like the mod! It really helps! Thank you!


This is a continuation of the Mantodean Insectoid Race mod by Sig as well as an expansion of that mod to include more weapons and buildings with the eventual goal to give Mantodeans a full array of neolithic to spacer tech while retaining their themes of animalistic insectoids.

Sig has given consent for me to take over their mod and combine my own submods into it to continue the Mantodeans going forward, for which I am eternally grateful and excited!

Sig is the original creator of the Mantodeans and deserves all associated accolades. My own work would never have existed with out theirs and I am eternally thankful.

The Spawning Through Egglayer Mod has been added as well thanks to smith589's blessing! His work has been a major boon to the Mantodeans and I am very happy to adapt and expand the egglaying system into Mantodeans Continued! Thank you smith589!

If you have Mantodeans Continued you DO NOT need and SHOULD NOT have the original mod by Sig, the egglayer mod by smith589 or my simple weapons and simple buildings mods. This will cause errors and conflict with this mod. Please do give Sig and smith589's mods a thumbs up though!

Requires Humanoid Alien Races Framework and Vanilla Expanded Framework to function.

Russian translation for the Mantodeans Continued!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836172577

Korean translation for the Mantodeans Continued! (Included along with many others) Thanks to Seanggag for the translation!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1848471817


This is a race somewhere between animal and civilized species, difficult for outsiders to understand and closely related to the megaspiders found on most rimworlds.

The Mantodeans are a species of insectoids that live in Hive communities, where Queens are the only caste allowed to breed, and whose decision making is left to administrator mantodeans chosen among their peers for their cunning and guile. The hive divides its members by the roles they play in their societies and see everyone as expendable.

The culture and alien nature of mantodeans coupled with their hostile expansionist mindset and their propensity to see other species (and even their own dead) as little more than food has caused a deep resentment from more civilized cultures for obvious reasons.

In mantodean society, the duality of good and evil has never existed, therefore it can't be understood from traditional points of view and philosophies. Its hard to make a convincing argument to a mantodean to let you bury your dead when the mantodean only sees wasted food that can build the hive.


- Specially adapted to live in warm climates, they quickly succumb when exposed to cold temperatures. The drug called blue jelly can help them adapt to colder climates.
- Their bite is venomous, due to an organ called the acid gland, which produces chemicals that are sent to the fangs.
- They are very strong, able to carry more weight than other species, and fearsome in hand to hand combat.
- Their anatomy: Four arms and legs, six eyes, breathing sac, and acid glands are but a few of the differences between mantodeans and humans.


- Their comfortable temperature range goes from 10ºC to 120 ºC. (47 ºF to 248 ºF). Blue jelly can temporarily alter the range.
- They can't wear clothes.
- They can only eat raw meat, corpses, animal products and kibble (won't get any negative thoughts from any of them). Neither will they get bad thoughts from butchering and eating humanlikes or their own species.
- Being a hive society, they are not concerned about personal space, and so will never receive cramped space penalties nor spacious room bonuses.
- Mantodean factions are in general hostile to other factions, but they can be befriended.
- Most ethically questionable actions like selling prisoners, cannibalism or executions won't bother them as they bother human pawns.


Can be applied on mantodean limbs to mutate them into more specialized versions of the original limb.Mutagens can be purchased from traders as well as crafted at the bioalchemy bench. If you remove a mutated limb through surgery, that limb will be lost since the mutagen adapts to the host's genetics, therefore that limb can't be implanted in another mantodean, you will need another mutagen for that.



- Between Mantodean Jellies, mantodean components, mantodean chem jelly, exudate and propolis there is a ton of new materials for Mantodeans to use and these items will be expanding with their own traders to visit your colonies in the future!
- An array of structures both old and new! Many more will be added over time and expanded upon!


Known issues, Compatibility and plans for the future will be covered in a separate Discussion!

Thank you for your time!


- Extremely special thanks to the original creator of the Mantodean Race, Sig! Without their work and their creation none of this exists!
- smith589 for creating the Spawning through Egglayer mod!
- DetVisor for creating new and high resolution textures for the Mantodeans! I cannot thank you enough!
- Erdelf for creating the Alien Framework, without which none of this would work.
- Pashka for creating the Russian Translation for the mod!
- Seanggag for the Korean Translation and image concepts and ideas!
- Vitamin Cera who made amazing textures for the Hulk, jellyphid, broodmother and others!
- Eriakit and Kiff44 my testers!
- Crazed Caveman for letting me use their Jelly Wall Texture!
- Druidefuzi for updating and rehauling the mantodean code!
- Special Thanks to Atom for a new Preview image!

Rancher Tier Memberships:
- Luminous Newt
- DevilKitten

- And so many others whose ideas or help have made this race what it is!
Popular Discussions View All (9)
456
7 Jul @ 11:25am
PINNED: Bug Reports and Suggestions
ElTwoFour
3
31 May, 2024 @ 4:03pm
When crafting scarab eggs...
InsideOutFace
4
1
28 Nov, 2023 @ 9:49pm
to those having massive lag or error here simple fix
wadeweinrichcamacho
964 Comments
ElTwoFour  [author] 24 Jul @ 2:48pm 
I have someone working on it already.
TurtleShroom 24 Jul @ 2:16pm 
What makes the eggs do something different? I mean, there must be a reason it's there.

(BTW, contact Zaljerem. Tell him TurtleShroom sent you. He has a lot of Mods to update, but sometimes, if a C-Sharp update is easy, he can do it in a few minutes... or days, but don't push him! He has a life!)
ElTwoFour  [author] 24 Jul @ 12:54pm 
heh, most of the weapons don't have thaat much sentience. :D
Droider 24 Jul @ 9:46am 
imagine being born as a blunt weapon
ElTwoFour  [author] 23 Jul @ 11:07pm 
@isiarca, I know right! Mantodeans in the "lore" are actually up to 12 feet tall too... so they're much bigger than humans.
ElTwoFour  [author] 23 Jul @ 11:06pm 
@TurtleShroom, I know. The code used for that specifically has extra bits that add additional options for me for it. I brought up the old egglayer code to simply point out theres been C# in the mod since then.
TurtleShroom 23 Jul @ 9:25pm 
Wait, I think I know what eggs you mean. You are talking about the ones that spawn new, baby Mantodeans, right, that you craft at the Brood Mother Bench?

Did you know that doesn't need C-Sharp as of V1.6 ? You can simply set the Hatching Comp as a Pawn Kind Def of a Mantodean controlled by the player (the same Player Mantodean Pawn Kind Def used in your Scenario).
isiarca 23 Jul @ 9:21pm 
Just saw a photo that was photoshopped to make a praying mantis and a human look like they're the same size. It's a shame (though understandable) that it isn't possible to link to it here. Anyway, I thought of this mod immediately upon seeing it, so take that as you will.
TurtleShroom 23 Jul @ 9:20pm 
Your Mod had C-Sharp, Eltwofour? I had no idea.

IIRC, you could actually decouple from that C-Sharp and use the Vanilla Factions Expanded system for egg laying.
ElTwoFour  [author] 23 Jul @ 4:53pm 
In progress. Some code updating is needed and my coder has life responsibilities. I apologize for the wait!