Total War: WARHAMMER III

Total War: WARHAMMER III

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Medium Difficulty Mod (MP and SFO compat) 6.x Update
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15 Sep, 2022 @ 6:37pm
15 Dec, 2024 @ 1:17pm
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Medium Difficulty Mod (MP and SFO compat) 6.x Update

Description
Set Campaign Difficulty/Battle Difficulty to Skill Level/Comfort


Which mod to use?

*The effects of this mod will become more apparent as the game progresses*

"Why" blurb: I got tired of having to subscribe to multiple/overlapping/mish mashed difficulty mods to get to the experience/difficulty I wanted. So I made my own, tailored it to the experience I wanted (we use it in mp with sfo). Works great with Hecleas's Ultra Aggressive & Smart AI mod.




Difficulty Mod Changes/Values/Adjustments/Alterations:
S P O I L E R !

+AI recruits more heroes and embeds them into armies (most of them anyway)
+AI can recruit heros at start without the building requirements - they are bound by hero caps however
+AI Agents will no longer perform agent actions, at best they are simply minor nuisances on the campaign map
+Increased AI Mana Regen: +100% Power Recharge and +1.15 Mana Reserve Regen Rate
+AI will recruit higher quality armies (Where/when capable)
+AI Horde armies should be more likely to follow each other (increasing survivability)

[For players]
+Increased the starting army caps of Tomb Kings/Nakai/and Beastmen for human players, still adjusting it
+Increased pool size for lord and hero recruiting, as well as increasing the frequency of new ones entering the pool

[Depending on difficulty mod]
+Increased AI Ability and Spell cooldowns by 22%
+Increased AI Base Hero/Lord starting level by 6 (tiered by the mod in use)
+AI armies receive XP each turn +200 (Results in higher chevron units in AI armies overtime)
+Reduced AI Recruitment, upkeep, and Construction Costs by 50%
+Reduced AI Building Construction Time by 50%
+Reduced AI Research 'Cost' by 50%
+Increased AI Ancillary acquirement rate by 50% (Magic item drop chance from battles won)
+Increased AI GDP (income) by 50%
+Increased AI Post Battle Loot by 50%
+Increased Major and Minor faction potential

Anti-Cheese Implementation(s):
+REMOVED STALK STANCE FOR ALL PERTINENT FACTIONS
+GAVE THEM MASTERFUL AMBUSH INSTEAD
Blurb: Ambush chance on attack is almost as bad as lightning strike. Very abusable against AI and other players.
To compensate I have given them the Masterful Ambush stance (It's a better ambush stance).

+DISABLED LIGHTNING STRIKE
+Now putting points into Lightning Strike increases army reinforcement times in battle
Blurb: I can't truly recommend a mod, let alone my own, that would encourage use of lightning strike. It is a very powerful and abusable mechanic against AI and other players. If in use with this mod you want to be able to use lightning strike as well - I have linked a submod on this page if you want to re-enable LS



This mod does not alter AI recruitment points
This mod does not alter unit stats


Is this compatible with . . .
  • Other 'difficulty' mods? As long as they don't touch economy, should be fine. Can always use RPFM to check
  • SFO and MP? Yes, Extensively tested
  • My difficulty mods are interchangeable
  • Mid-Save Safe Add? Yes
  • Mid-Save Safe Remove? Unlikely
  • Unit Mods? Yes
  • Script Free? Yes
  • Dependency Free? 'Soft' dependencies, can function without but strongly recommended
  • Gluten Free? Try it and see
  • Anything Else? Most Likely


Created a submod to re-enable lightning strike and stalk stance with my difficulty mods for those who want it - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964263894

Check out my other Mods!
https://steamhost.cn/steamcommunity_com/id/XenoInReno/myworkshopfiles/?appid=1142710
70 Comments
Krakenous 4 Feb @ 2:24pm 
Ok so after about 25 turns or so...I'm still seeing armies bunch up about 5-12 stacks and some even to the point of desertion. I'm just playing on normal, with this, and deep war AI.

Kholek for example is doing just this, playing as Grimgor, he's bunching up his armies around a, to him, friendly settlement of a Norsca tribe he's NOT at war with, sitting there and bunching currently 6 armies all up together just suffering from desertion. No idea wtf they are doing.

Heinrich Kemmler on the other hand is not suffering desertion despite having 15 STACKS and owing 4 settlements, he doesn't seems to playing very aggressively. I have screenshots of this.

Besides, currently these oddities when using reveal FOW, AI seems to be behaving a lot more interestingly and different races are dying off which is good! I just wonder if something is up with the upkeep calculations?
Krakenous 3 Feb @ 8:26am 
Gotcha! Will do.
Zach  [author] 3 Feb @ 8:16am 
Just know to not use my aggressive personalities mod alongside deepwar as deepwar already has edited personalities included with it. Let me know how it goes!
Krakenous 3 Feb @ 8:14am 
Awesome. I've switched too, starting a new campaign with another race so...will see how it goes!
Zach  [author] 3 Feb @ 7:50am 
Updated recommendation to use DeepWar AI instead of Hecleas's. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978779730
Krakenous 3 Feb @ 1:29am 
Oh shit, that's an interesting point. To be fair I keep forgetting campaign difficulty still lowers those values and then of course all other shenanigans. You know...looking at deepwarAI just quickly and observing those screenshots...I too have noticed weird as hell AI bugginess with Hecleas AI just like those images, especially with the Beastman factions. Hmmmm...I might check it out.

So do these mods mod with DeepwarAI as well or are not needed? I assumed using this Hecleas AI was a "hard requirement" but I guess not!
Zach  [author] 2 Feb @ 8:09pm 
Ok there is an interesting thing that happens when the AI reaches -100% upkeep, they will endlessly start recruiting. Try temporarily lowering the difficulty back down to normal.

I have also noticed some issues with Hecleas's mod after long use that don't exist in Deep War AI which is what I have switched my group over to.
Krakenous 2 Feb @ 6:13pm 
Very Hard currently. But I don't have any mods that give them super income and I don't have them, AFAIK, using any background cheats.
Zach  [author] 2 Feb @ 4:56pm 
These mods work in tandem with base game difficulty, what do you have the difficulty set to? That is unusual that they are recruiting into financial ruin
Krakenous 2 Feb @ 4:41pm 
Oh dear. Something is very broken Zach from using this mod, the AI has started creating an absolute TON of AI armies with absolutely no way to sustain them. Tilea turn 30 playing as VC Sartosa, they have...15 stacks of armies and they are ALL suffering "desertion attrition" losses because they can NOT sustain their own armies. What is going on here? They only have 2 settlements. belegar only has one and has 5 armies, top knotzs only have 3 settlements and 13 stacks of armies but somehow are NOT suffering desertion or sustaining attrition. Has something broken?! I'm all for more armies but...not 3x as many lol.