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Im now strength rank 1, and my allies are still around what they were before. Still cant confederate. So something is clearly broken. I've had to result to saving, turning off your mod, confederating them, and then re-enabling your mod.
I've also noticed that the AI has a weird habit of declaring war on factions absolutely miles away. Just now, i had the Sanyo Clan (IEE Faction, east of Cathay on Nippon) declare war on a greenskin faction near kharak eight peaks. Im their only ally. Neither me, nor them, have any territory or armies nearby. I obviously have no way of testing to see if it is your mod specifically, or DeepWarAI that is doing this, as the AI seems to do slightly different things when you re-load an endturn save.
Im playing as Miao Ying, i have 64 settlements and 20 armies.
The weakest AI faction i can confederate has 3 settlements, with 13 armies.
Its turn 43. I am strength rank 19, they are rank 131.
"Join Confederation" has an AI opinion of -259:
Baseline Evaluation: -200
Relative Faction Strength: +66.5
Diplomatic Prospects: -125 (havent seen it improve any further than this)
Distance: -0.5
When i disable your mod and load that same save...
"Join Confederation" has an AI opinion of +30.4:
Baseline Evaluation: -30
Relative Faction Strength: +60.4
Diplomatic Prospects: 0
I've also noticed that, with DeepwarAI, the AI will field so many armies that they will actually go bankrupt and a lot of their armies will take attrition due to desertion, resulting in the AI clustering 10+ armies around their capital just to replenish the attrition.
Diplomacy (Namely trading settlements and confederations) is certainly the largest problem however. I've not observed the AI for long enough to see if Desertion is a constant issue, or just something they experience for a few turns every now and then.
For reference...
With no AI mods - I have +27 in the diplomacy screen for the weakest faction i can confederate.
With JUST DeepWar AI - I have +30, again with the weakest faction.
With Deepwar AI + This mod - I have -297 (in the red) for the AI wanting to confederate.
That is quite frankly hilarious. Something must be broken, surely?
This is with me having almost 30 more settlements than them (They only have 2).
Deepwar + this mod already allows the AI, with a single settlement, to field 10-20 armies. I really dont think this mod should be touching the diplomacy ON TOP OF all that.
Removed several no longer needed db entries/tables
Added entries from my internal group difficulty mod to my public facing four
hopefully now no easy steamrolling with MarineCarmine's norscan berserkers & huskarls + my Wulfrik mod(which gives him Archaon's animations, his burning sword and eyes which look really cool on Masked Mustachios's Wulfrik Reskin + more mass and regeneration) hopefully AI will attack my garrisoned settlements too and hopefully end turns won't get super long lol
I recommend the following mods to achieve desired results:
Hecleas's AI Overhaul
My Aggressive AI Personalities mod
NNOBBs - Never obsolete AI lords and heroes
This of course would not increase "AI Stats" aside from increasing the rate at which AI lords/heros accrue XP. If you would still want AI stat increases, can simply use the in-game slider to make those adjustments
do you think if i just buff up ai armies, their units and their lords... it would have the same effect in terms of how aggressive and powerful ai factions are?