Total War: WARHAMMER III

Total War: WARHAMMER III

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Hard Difficulty Mod (MP and SFO compat) 6.x Update
   
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3 Nov, 2022 @ 12:06pm
15 Dec, 2024 @ 1:17pm
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Hard Difficulty Mod (MP and SFO compat) 6.x Update

Description
Set Campaign Difficulty/Battle Difficulty to Skill Level/Comfort


Which mod to use?

*The effects of this mod will become more apparent as the game progresses*

"Why" blurb: I got tired of having to subscribe to multiple/overlapping/mish mashed difficulty mods to get to the experience/difficulty I wanted. So I made my own, tailored it to the experience I wanted (we use it in mp with sfo). Works great with Hecleas's AI Overhaul Mod.



Difficulty Mod Changes/Values/Adjustments/Alterations:
S P O I L E R !

+AI recruits more heroes and embeds them into armies (most of them anyway)
+AI can recruit heros at start without the building requirements - they are bound by hero caps however
+AI Agents will no longer perform agent actions, at best they are simply minor nuisances on the campaign map
+Increased AI Mana Regen: +100% Power Recharge and +1.15 Mana Reserve Regen Rate
+AI will recruit higher quality armies (Where/when capable)
+AI Horde armies should be more likely to follow each other (increasing survivability)

[For players]
+Increased the starting army caps of Tomb Kings/Nakai/and Beastmen for human players, still adjusting it
+Increased pool size for lord and hero recruiting, as well as increasing the frequency of new ones entering the pool

[Depending on difficulty mod]
+Increased AI Ability and Spell cooldowns by 11%
+Increased AI Base Hero/Lord starting level by 8 (tiered by the mod in use)
+AI armies receive XP each turn +300 (Results in higher chevron units in AI armies overtime)
+Reduced AI Recruitment, upkeep, and Construction Costs by 75%
+Reduced AI Building Construction Time by 50%
+Reduced AI Research 'Cost' by 75%
+Increased AI Ancillary acquirement rate by 75% (Magic item drop chance from battles won)
+Increased AI GDP (income) by 75%
+Increased AI Post Battle Loot by 75%
+Increased Major and Minor faction potential

Anti-Cheese Implementation(s):
+REMOVED STALK STANCE FOR ALL PERTINENT FACTIONS
+GAVE THEM MASTERFUL AMBUSH INSTEAD
Blurb: Ambush chance on attack is almost as bad as lightning strike. Very abusable against AI and other players.
To compensate I have given them the Masterful Ambush stance (It's a better ambush stance).

+DISABLED LIGHTNING STRIKE
+Now putting points into Lightning Strike increases army reinforcement times in battle
Blurb: I can't truly recommend a mod, let alone my own, that would encourage use of lightning strike. It is a very powerful and abusable mechanic against AI and other players. If in use with this mod you want to be able to use lightning strike as well - I have linked a submod on this page if you want to re-enable LS



This mod does not alter AI recruitment points
This mod does not alter unit stats


Is this compatible with . . .
  • Other 'difficulty' mods? As long as they don't touch economy, should be fine. Can always use RPFM to check
  • SFO and MP? Yes, Extensively tested
  • My difficulty mods are interchangeable
  • Mid-Save Safe Add? Yes
  • Mid-Save Safe Remove? Unlikely
  • Unit Mods? Yes
  • Script Free? Yes
  • Dependency Free? 'Soft' dependencies, can function without but strongly recommended
  • Gluten Free? Try it and see
  • Anything Else? Most Likely


Created a submod to re-enable lightning strike and stalk stance with my difficulty mods for those who want it - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964263894

Check out my other Mods!
https://steamhost.cn/steamcommunity_com/id/XenoInReno/myworkshopfiles/?appid=1142710
57 Comments
Ven 4 Apr @ 12:20pm 
Just as an update, a few more things that i have observed.

Im now strength rank 1, and my allies are still around what they were before. Still cant confederate. So something is clearly broken. I've had to result to saving, turning off your mod, confederating them, and then re-enabling your mod.

I've also noticed that the AI has a weird habit of declaring war on factions absolutely miles away. Just now, i had the Sanyo Clan (IEE Faction, east of Cathay on Nippon) declare war on a greenskin faction near kharak eight peaks. Im their only ally. Neither me, nor them, have any territory or armies nearby. I obviously have no way of testing to see if it is your mod specifically, or DeepWarAI that is doing this, as the AI seems to do slightly different things when you re-load an endturn save.
Ven 3 Apr @ 12:58pm 
(Also now that i think about it, i've only ever seen the AI Confederate another AI faction only twice in this whole campaign so far, and all of that was earlier on, before turn 20 or so.)
Ven 3 Apr @ 12:57pm 
Just as some extra context.

Im playing as Miao Ying, i have 64 settlements and 20 armies.
The weakest AI faction i can confederate has 3 settlements, with 13 armies.
Its turn 43. I am strength rank 19, they are rank 131.

"Join Confederation" has an AI opinion of -259:
Baseline Evaluation: -200
Relative Faction Strength: +66.5
Diplomatic Prospects: -125 (havent seen it improve any further than this)
Distance: -0.5

When i disable your mod and load that same save...


"Join Confederation" has an AI opinion of +30.4:
Baseline Evaluation: -30
Relative Faction Strength: +60.4
Diplomatic Prospects: 0
Ven 3 Apr @ 12:37pm 
Like, i've had to use the "Trade Any settlement" mod just to maintain an economy without going to war with my allies, because even something as simple as purchasing a settlement is IMPOSSIBLE with this mod enabled, if said settlement has a barracks. Like,they literally do not want to sell it to you, no matter how much gold you want to give them.


I've also noticed that, with DeepwarAI, the AI will field so many armies that they will actually go bankrupt and a lot of their armies will take attrition due to desertion, resulting in the AI clustering 10+ armies around their capital just to replenish the attrition.

Diplomacy (Namely trading settlements and confederations) is certainly the largest problem however. I've not observed the AI for long enough to see if Desertion is a constant issue, or just something they experience for a few turns every now and then.
Ven 3 Apr @ 12:37pm 
With Deepwar AI, this mod make confederation almost IMPOSSIBLE.

For reference...

With no AI mods - I have +27 in the diplomacy screen for the weakest faction i can confederate.
With JUST DeepWar AI - I have +30, again with the weakest faction.
With Deepwar AI + This mod - I have -297 (in the red) for the AI wanting to confederate.

That is quite frankly hilarious. Something must be broken, surely?
This is with me having almost 30 more settlements than them (They only have 2).

Deepwar + this mod already allows the AI, with a single settlement, to field 10-20 armies. I really dont think this mod should be touching the diplomacy ON TOP OF all that.
Zach  [author] 3 Feb @ 7:50am 
Updated recommendation to use DeepWar AI instead of Hecleas's. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978779730
Zach  [author] 15 Dec, 2024 @ 1:21pm 
Reworked a chunk of the mod, several changes and one notable of them is that it should rectify, when used with hecleas, AI stagnating around cities

Removed several no longer needed db entries/tables
Added entries from my internal group difficulty mod to my public facing four
ZeButcher888 21 Sep, 2024 @ 7:10am 
great. started a new campaign with all 3 of those mods + buffed ai units slightly + buffed enemy lords + a mod that makes ai use better units in their armies + set enemy faction's potential high with Jadawyn's Unnatural Selection + garrison mod + an auto resolve mod... on very hard + hard difficulty

hopefully now no easy steamrolling with MarineCarmine's norscan berserkers & huskarls + my Wulfrik mod(which gives him Archaon's animations, his burning sword and eyes which look really cool on Masked Mustachios's Wulfrik Reskin + more mass and regeneration) hopefully AI will attack my garrisoned settlements too and hopefully end turns won't get super long lol
Zach  [author] 20 Sep, 2024 @ 12:35pm 
You can certainly increase enemy army/unit attributes, would definitely increase the challenge the AI presents in battle. It will also increase AI AR favor for battles, you'll likely end up having to fight more battles out. Buffing units won't have an effect per say on "aggression" or how "powerful" they are.

I recommend the following mods to achieve desired results:
Hecleas's AI Overhaul
My Aggressive AI Personalities mod
NNOBBs - Never obsolete AI lords and heroes

This of course would not increase "AI Stats" aside from increasing the rate at which AI lords/heros accrue XP. If you would still want AI stat increases, can simply use the in-game slider to make those adjustments
ZeButcher888 20 Sep, 2024 @ 12:16pm 
oh thanks for the info. i guess i'll stay away from these difficulty mods for now then..

do you think if i just buff up ai armies, their units and their lords... it would have the same effect in terms of how aggressive and powerful ai factions are?