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Same goes for information exchange - set that to 4 and you'll be able to finish the category by getting information from 4 factions (counting your own). Though Information Exchange is a special case, as the amount of research points per faction opportunity is also affected by that faction's tech level relative to the research.
I've changed how a few things work in my WIP version already, and reworded the settings labels and tool-tips so they're hopefully be a bit clearer going forward.
The release is pending the DLC drop at this point, as I've also reworked how alternates work so I want to look through Oddysey's defs first to see what I can map to what with my shiny new dev tool for alternate mapping.
For information exchange, I can just crank up the static importance to compensate for all the new factions, but since materials are so inconsistent between projects, I could end up with one research with 500 mats worth 100 each and another with 2 mats each worth a gazillion points
I feel like there should be some option to collapse some of the crowded options into categories instead, like
"material research: leather" instead of 500 different leather s
Having 50 random "angry bandit" factions means the factions I can actually talk to (and my own faction conversation) make only a tiny pittance of research points