RimWorld

RimWorld

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Research Reinvented: Stepping Stones
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
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1.426 MB
27 Sep, 2022 @ 8:19am
11 Jul @ 3:14pm
24 Change Notes ( view )

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Research Reinvented: Stepping Stones

Description
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.

Research Reinvented is recommended, but not required.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868392160

You can see the new tech tree in the images above.
In text form, the full list of changes would be too long, so here's some highlights!
  • Electricity project is now split into Heating elements, Dynamos, Electricity (basics) and Circuitry.
  • A set of semi-auto generated early techs that will start out unlocked, unless you get a no tech start mod.
  • Every vanilla technology now has one or more logical precursor(s). No more orphan techs.
  • Some techs are earlier in the tree, some later, as befitting the difficulty of the science involved.
  • Techs later in the tech tree now have higher tech levels. Nothing Industrial about Archogenetics here.
  • Many techs now require specific other techs, instead of branching directly off Electricity, Microelectronics, Multi-Analyzer or Fabrication.
  • Organ and limb implantation surgeries are now gated behind some early medical technologies, because being able to perform a heart transplant without any research whatsoever is a bit goofy. This one is a bit controversial, so there is an option in the settings to disable it.

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/ResearchReinvented_SteppingStones

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (4)
5
16 Jun @ 2:47pm
Rimworld 1.5 Bug reports
Just
19
15 Nov, 2024 @ 9:45am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
2
27 Jul, 2023 @ 6:56pm
What's the difference between this mod and ResearchPowl?
l.lampenoir
256 Comments
Gopher 2 hours ago 
Guessing I need to abandon this mod if I want to use the Progression mods? Or is there a patch in the making?
moo 20 hours ago 
Hi Pete,
Could you add a patch for Progression - Agriculture to ignore treesowing, cocoa and devilstrand?
PeteTimesSix  [author] 20 hours ago 
@Xyllisa Meem Paradox Station
That error means that through some combination of mods, a research project is a prerequisite for one of its own prerequisites. This blows up all sorts of things, so that warning is there to make you aware of it early.
There's also a lot of other errors in that log. 1.6 seems to be a bit less tolerant towards issues in xml, so fix those first.
Also experiencing.. a ton of recursive errors for some reason in my actual modlist, here's my log to show it. Its saying things like "RR:SS: Reached a depth of 1000 while recursively crawling the tech tree (start project: RR_ElectricityBasics)! This almost certainly means there's a loop in it."
https://gist.github.com/HugsLibRecordKeeper/3085a7b05141976ec93420b2221cbc8f
PeteTimesSix  [author] 20 hours ago 
@Xyllisa Meem Paradox Station
Should be fixed. It was a patch targeting Research Reinvented itself not being conditional enough.
THEmuth 20 hours ago 
Throws Errors, no clue where the incompat comes from. Game crashes on spawn.
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PeteTimesSix  [author] 21 hours ago 
@Xyllisa Meem Paradox Station
I've just rechecked and it does not. At least not in 1.6, I make no promises about 1.5.
Throws errors when loaded with just VFE Tribal.