Arma 3
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Project Red Dawn
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426.036 MB
1 Oct, 2022 @ 3:15pm
25 Mar @ 6:28pm
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Project Red Dawn

In 1 collection by brendob47
Aerodynamics Lab Compatible Mods
4 items
Description
Project Red Dawn: Bringing the cult classic film into Arma!

Update 1.9 Features:
-JAM Basics gear for US forces - less CSLA dependency! Jamie keeps on giving :)
-Integrated Aerodynamics Lab soft dependency, including FIR F-14 and Pook Soviet Aviation soft dependencies.
-Updated for latest CSLA assets, including new TOW Humvees, M113s, Volcano mine dispensers, grenade launchers, etc.
-Improved texture options for ZIL-157 truck, including alternate missile carrier options.
-Collaborators faction for INDFOR and OPFOR, lightly armed paramilitary/occupational government forces. Includes light vehicle options.

Features:
-Factions
-Weapons
-Casual civilian outfits
-Integrated cDLC cross-compatibility and improvements
-Integrated Warlords presets
-Minimum mod dependencies, many soft dependency options! (See Below)
-Pook Artillery soft dependency with enhanced 4K51 - proper radar guided anti-ship cruise missile behavior.

Factions:
Most organized military factions have both a regular and Airborne variant. In some cases, such as with the United States and Soviet Union, named special forces groups are present, as well as Reserves and Conscripts.

BLUFOR:
-United States: The US Army, broadly from 1979-1985.
-United States Marines: Early '80s representation, with M16A2 rifles instead of M16A1 rifles, and M1043 humvees instead of M1025.
-Wolverines: Guerrilla faction with scavenged weapons. The default uniforms are a starting point - have fun and get creative with character design!
-Canada: Neighbors to the north, with SLR series rifles and Leopard-derived tanks!.
-United Kingdom: The one confirmed ally in Europe. Limited arsenal, but wields FAL/SLR rifles, and spearhead troops wear flak vests in DPM.
-Chernarus: Modified form of Soviets with newer equipment reminiscent of Arma 2 era CDF.

OPFOR:
-Soviet Union: What it says on the tin, these soldiers wield AK-74s and are equipped with a special "Red Dawn" camouflage pattern.
-Czechoslovakia: Wields vz. 58 rifles and wears rain-pattern camouflage. Includes many unique vehicles.
-Cuba: Similar to the Soviet Union in many ways, these troops carry AKM variants and have a unique appearance.
-Nicaragua: Central American faction inspired by images of Sandanistas. Includes "Conscripts" representative forces of surrounding assimilated militaries.
-China: OPFOR available.
-North Korea: Uses a collection of vintage and contemporary Soviet equipment.
-Chernarus: OPFOR available..
-Collaborators: North Americans of dubious intention. They are often the local "friendly" face of occupation and won't shy away from working with whomever has the upper hand...

INDFOR:
-China: A versatile faction, can be used with different side allegiences. For a movie-accuracy, set them as friendly to BLUFOR. Alternately, they can be allies with the East, or even do three-way engagements. PLA insignia by default, but can be removed.
-Chernarus: INDFOR available.
-Collaborators: INDFOR available.

Civilians:
-United States (Civilians): In assorted outfits and roles, with a variety of typically Western vehicles to choose from.
-Soviet Union (Civilians): In assorted outfits and roles, with a variety of typically Eastern vehicles to choose from.

Weapons and Weapon Balance:
Select weapons have been overhauled to improve their sounds, appearance, compatibility, and AI usability.
-AK-74N Family: Available in both standard and folding-stock versions. Due to limitations, the folding variant is derived from the AKMS. Implements vanilla-compatible sounds and AI fire modes.
-AKM Family: Available in multiple furniture options, these have vanilla-compatible sounds, as well as new AI-specific fire modes.
-FAL Family: The iconic British rifle added by CSLA received an overhaul, with updated names and the ability to accept a variety of magazines.
-M16A2 Family: The M16A2, M16A2 Carbine, and their variants received a sound and handling overhaul to match those from SOG:PF. They can also accept a variety of 5.56 magwell magazines, from 30-round, 75-round WS, and 150-round APEX magazines..
-M16A3 Family: As a bonus, the M16A2 and M16A2 (M203) are available without the restriction of the burst fire mode. This rifle is the M16A3.
-PK Family: PK and PKM can now share magazines, and have standardized sounds.
-SVD Family: SVD and Op-63 can now share magazines, and have standardized sounds.

Yes, the AKS-74N uses a placeholder model. Trust me, I want those triangle stocks too.

Customized weapon boxes are also available for each faction under "Supplies" > "Ammo [Red Dawn]".

Vehicle-mounted weapons have also been the recipient of improvements.
-M240 Family: Vehicle-mounted M240 GPMGs that can be found on helicopters, tanks, and the like received a sound overhaul.
-M168: The 20mm Vulcan sound overhaul; multiple fire mode options of 1000rpm, 3000rpm, 10-round burst (3000rpm), and 30-round burst (3000rpm).
-M134: UH-60 miniguns adjusted to mimic those in SOG:PF
-M247 Rocket: Adds HEDP rocket typewhich combines an AT payload of the M72 LAW with 70% the blast effectiveness of a M151 10-lb warhead.

Uniforms:
-Casual Clothing with variants for each of three pants types and three shirt colors. This allows combinations of olive, black, and sand-colored shirts with black, dark, and light jeans.
-BDU variants with Nomex gloves and different camouflage styles.
-Mixed uniform with upper/lower half of "Red Dawn" oversuit, also available in half-CDF camouflage.

cDLC Cross Compatibility:
-Appropriate vehcles chosen across all cDLCs, standardized using base classes.
-ACE Compatiblity has been added to many vehicles.
-Funky vehicle collision sounds are generally standardized to use those from SOG:PF.
-CSLA logistics trucks and boxes, specifically custom classes added by Project Red Dawn have built in ACE logistics capability. Due to how configs work, however, transport fuel/ammo/repair cargo must be removed via initialization or script when ACE is loaded. In the future, I may try to script a solution to this.

cDLC Recommendations:
This was initially a project that was a crossover between GM and SOG:PF. However, it quickly expanded to use CSLA and WS assets as well.
GM is the most important; it contains OPFOR gear, vehicles, and provides data for AK variants.
SOG:PF is the second-most important, it provides most Western weapons, as well as many vehicles.
CSLA mainly provides late Cold War vehicles for all sides, the experience can still be enjoyed with compatibility data.
WS provides back-end resources and the ZU-23-2 as well.

GM: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776428269
SOG: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2477276806
CSLA: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2503886780
WS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636962953

I suggest owning at least GM and SOG:PF, but cDLC ownership is not required.

Soft Dependencies
-Pook's Artillery Pack
-Aerodynamics Lab
-FIR F-14 (with Aerodynamics Lab)
-Pook's Soviet Aviation (with Aerodynamics Lab)
-ToH Faces for Toni/Erica Mason story characters

Suggested Terrains:
-Twin Lakes
-Fapovo
-Limestone, Fl.
-Altis
-Gabreta
-Livonia

Join us on Discord!
I post my progress updates, teasers, and TODOs here.
https://discord.gg/pBvfet5Zj6

Thank You
Developers of cDLC teams
POLPOX for his Artwork Supporter

Licensing
Insignia textures for the USSR, GDR, PL, and CSLA MiG-19S/MiG21PFM are APL-SA. Same with ZIL-157 references. By DMOrchard.
103 Comments
brendob47  [author] 11 Apr @ 2:22pm 
Oh, and as always, I have a feedback channel on my Discord server if you want to provide more
brendob47  [author] 11 Apr @ 2:16pm 
@DickLouden Since I've recently pushed out the update and am now working on and prioritized an update for Total Warzone, non-bugfix updates might not happen for a bit. Would be good to consider though - I've heard of some of those forums but haven't really looked into them too much. I just don't want factions to get cluttered, which tends to happen on the mods I spend the most time on.
brendob47  [author] 11 Apr @ 2:16pm 
@Gorthar That was an intentional design choice to help differentiate the roles of Officers/Squad Leaders/etc. vs regular rifleman in the command structure. Also, for example when playing "scavenged equipment missions like Escape, to prevent the first poor sap you find from giving you a map of everything around, and to encourage target prioritization and such. I've tried to make sure units like Gunners, Drivers, Engineers, etc. who might need to use or mark maps have them, but I didn't exactly pick them on an exact science.

I've had a couple comments like that on other mods like my 2035 North Korea mod, but typically it's intended to be a feature, not a bug.
DickLouden 10 Apr @ 8:57am 
Re-watched the movie recently and was reading some of the red dawn+20 threads and it made me think up a couple of suggestions. Would there be any chance of a soft dependency for RHS in order to get the BMD in the combloc roster? I appears in the movie but does that go beyond the scope of your intent for this mod? If you don't want to use RHS I for sure understand, I normally don't use it either. The other suggestion was based on the Plus20 idea of foreign aid eventually arriving and this could be incorporated into a US "foreign assistance" or something like that squad that might have a mix of US and foreign small arms, like M16 and M14s mixed with FALs and panzerfaust 3s, just an idea, the mod is already really good!
Gorthaur the Cruel 3 Apr @ 7:36am 
Hi I'm not sure if it's intentional, but at least some of the Soviet infantry do not carry maps, which is a minor frustration. Nevertheless, I really like this mod as it seems to harmonise the various cold war cdlcs into something really cool :)
DickLouden 28 Mar @ 1:02pm 
that worked
brendob47  [author] 27 Mar @ 8:38pm 
Try unsubbing and resubbing, sometimes that forces Steam to update it.
DickLouden 27 Mar @ 4:58pm 
Not seeing the collaborators faction, its got Canadians so it must have updated.... I probably just cant find it
brendob47  [author] 22 Mar @ 2:52pm 
I'll be honest, I'm not sure where the Red Dawn camouflage comes from right now because I'm working on the next update at the moment (like, text editor up and all). Red Dawn camouflage in the next update will be from the Jamie's Basics mod dependency, which has no DLC requirement.

As always, if you don't own a particular DLC, you should load its corresponding compatibility data to ensure the mod works properly.
Apple Juice Soos 22 Mar @ 8:27am 
Would me only having the GM dlc be the reason that the Red Dawn Camo isn't appearing?