RimWorld

RimWorld

2,026 ratings
[CAT] Show Hair With Hats or Hide All Hats
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.681 MB
23 Oct, 2022 @ 11:36am
21 Jul @ 7:04pm
29 Change Notes ( view )

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[CAT] Show Hair With Hats or Hide All Hats

Description
All hats are hidden by default, please check the mod settings!

Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored.

Show hair for all hats.

Select which hats do hide hair from Mod Settings.

Hide All Hats from Mod Settings

Will work with mods that add new hats

Supports current saves and can be removed without breaking saves

How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.


Direct Download[github.com]

GitHub[github.com]


Supports current saves and should work with all hats added by mods.

Known Bugs
  • Hair Being Drawn Over Hats.

Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.

More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0

May work with:
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings

Possibly Conflicts with (untested):
- FCP Institute and Railroad Teaser
- Vanilla Expanded Pirates
- Any race based off Garam
- NL Facial Animation

Incompatible
- Combat Extended (1.4 and earlier, compatible with 1.5)

Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code

Thank you Kiame Vivacity for creating the original mod.

Translators:
- Proxyer - Japanese
- Juijote! - Chinese

Code Support:
- LockdownX7

904 Comments
cat2002  [author] 6 hours ago 
@Shun, just to clarify for you, both checked and unchecked conditions must match. I'll clarify that in the tooltips on my next pass.
Shun 7 hours ago 
@sleepy150k right now I did it by setting [x] indoors.

@cat2002 I'm loving the new flexibility, Just wanted to highlight though. I can't seem to have Check and Unchecked Condition in the same Rule, I have set any for both Red and Green. What I wanted to do was Show hair when 1. Drafted or [both any] when 2. not [x] Indoor. It works fine when I make two separate entries splitting Check and Unchecked, just it seems to conflict when are together in one entry.
cat2002  [author] 7 hours ago 
@UltraEmailMan, I considered it but I decided it was outside the scope of this mod.
Raccorn23 8 hours ago 
how do you get it to show hats???
Snow 8 hours ago 
I don't know how to make this mod work, it used to work in 1.5 now it just makes hats disappear.
cat2002  [author] 17 hours ago 
Steam issue, unsub and resub
Professor 18 hours ago 
Current update appears to have removed the 1.6 compatibility from being listed.
UltraEmailMan 19 hours ago 
Would it be possible to add outer layer clothing support? That way the colonists could hide their armor when out of combat.
sleepy150k 20 hours ago 
can we get an outdoors option
Winchi <Ꙃ> 21 Jul @ 11:37pm 
turned out that dubs apparel fixes are overlapping