Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Jani's Shipyard
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Tags: Mods
File Size
Posted
Updated
82.242 MB
25 Oct, 2022 @ 7:15pm
30 Jul @ 11:39am
36 Change Notes ( view )

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Jani's Shipyard

Description
Adds many content for your shipbuilding needs!
Weapons, Armor, Drones, Gigantic asteroids, a Huge Superweapon
and many niche tools!
Soon, even bosses

Main Content:

This is a content mod featuring many niche things, some of them include:

Nuke missile silos (similar to GA's one, but for nukes)

Drone launchers
- Send dangerous drones to shoot down your enemies! (notice: will not stop firing after the ship is dead!)
There will be bigger sizes to them later, currently the mod has 1x2 and 2x4 launchers.

Inserters
- Transfer resources without crew involved! attach a part to both ends of a inserter, add some power, and watch it move Ammo, Steel, even Ores from one part to the other!

THE BFG 10000 from DOOM eternal
- 120x120 insane madness

roof Mining beams and prisms for roof "ion" cores.

Hyperoids, 4x sized Megaroids, that are already 4x sized
Completly Mineable! get insane quantities of resources! just be lucky when finding them around your system!
Just defeat their defenses first

6x6 reactor that consumes hyperium to function.
1x1 Pathethic Reactor

3x1 Crew quarters (different from GA)
4x1, 3x2, also included (more soon ish)
3x4 as well (Legacy, vanilla added a better one, but mine has more doors in only one side.)

2x1 Engine room, Fuel room

Customizable Explosive devices (Create a self-detonating ship missile, Big Boom)

"Station" armor, essentially armor but extremly heavy (30 tons) but useful to protect your ships.

Decouplers, allowing for safe detaching of ship segments.

Some Factories, one which can un-enrich your uranium, for some reason.

Logic Wires, Comparators, Roof logic lights and panels, Thrusters and enemy sensors.

Other misc content.

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Related Mods and Addons/DLC's:

Standalone:

Cruiser/FTL weapons only.

Creative mode Bloons Projectiles Mod
Mod Beta (highly unstable)

Addons:
(planned) Creative mode parts
(planned) No Hyperoid Guardians/More Hyperoid Guardians


More content coming over to modern

- Mod previously known as Juan's Workshop or Juans Shipyard

Relevant Links


Discord: @janitnt


Credits

Skipydog : huge support and inspiration, friend, permission to port a lot of logic parts, new Occult parts, code help, and more.
Ultranova : missile silo roof sprite editing permission, plus some bits of code, possibly some Blatant *inspiration*, and more.
Kroom : permission to port their 1x1 Cockpit from their classic mod, Kroom's forge.
Aephiex : Slight Compatibility with their advanced storages + AI core mod's code (just used the name for compatibility)
syy1125 : Code from leviathan boss "Stellarborn" in order to use in this mod's Bossfights. Spritework and whatnot for batteries in order to ensure compatibility.
Block shading's sprites were taken from the game Mindustry by Anuke
Some Assets were taken from Calamity mod for Tmodloader, A Terraria Mod loader. These Assets were taken from the Wiki and/Or the Public Sprite Resource. (not currently implemented)
Popular Discussions View All (1)
126
9 Aug @ 8:19am
PINNED: Help and bug reports
janiTNT
611 Comments
Wolfpackalpha8 20 hours ago 
oof
janiTNT  [author] 22 hours ago 
I could update my station armor to have a lot more thermal resistance
actually, any armor that's not updated would die at the same time under heat status... i wish it applied specific damage instead of percentage damage but oh well you have to manually increase damage resistances for them
Wolfpackalpha8 13 Aug @ 12:50pm 
im really wondering if this could be done with it also having a fair price both cash and material wise as it would be an end game block set but i wish we coudl have flame resistant armor that is slightly heavier but also uses quite alot of material hence it being end game since i want armor like this for fighting io ships
rithicae.monroe 13 Aug @ 8:15am 
Ah, ok
Thanks for the reply Mod Dev

I guess the Vanilla Mining Laser is too strong to be overtaken, hehe
janiTNT  [author] 12 Aug @ 11:43am 
@ rithicae.monroe
it still needs to have that... i'm considering removing it entirely tbh

@GreenBugatti
Yeah i have a few scraps of a WIP boss mod but never finished...
GreenBugatti 12 Aug @ 3:02am 
IM BACK AGAIN !

i see someone has beat you to it and has made a boss mod- but its not balanced
maybe i can rely on you to make a more balanced boss mod?

(maybe. bro is the one who made a megalaser)
rithicae.monroe 12 Aug @ 2:45am 
Heya Jani, just wanted to ask something

Did you ever get the Mining Prism Turret working?
I remember it having a blurb on the description where it had to be manually targeted before firing
janiTNT  [author] 11 Aug @ 2:30pm 
Good luck!!!
hisairnezz 11 Aug @ 10:31am 
if i find the correct folder :D:D:D:D
hisairnezz 11 Aug @ 10:27am 
Thanks for this super fast aswer , i will try to modify it to something more common , thank you