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Докладване на проблем с превода
This mod essentially just automatically clicks the "Insert person" gizmo/button on the extractor for you behind the scenes.
Even without using this mod, If you clicked the insert person button, and the target pawn interrupted by a mental break or something else, the same thing would happen. The command stays queued up in the extractor but the pawn will never go to it until the command is cancelled and re-issued. This actually happens with a lot of buildings that have an "Insert person" button in vanilla.
https://gist.github.com/HugsLibRecordKeeper/0d21b9172cace98c86d448f149639999
If the tending is permanent, the pawn won't be skipped for queuing after the condition is tended (basic wounds, bleeding, etc). Only pawns with untended conditions, or conditions that require constant tending (diseases, flu, etc) will be skipped until the condition is healed (or developed immunity).
But as i said, just having that simple toggle in the options makes the whole process already a lot easier.
I was considering diseases that require tending multiple times when I implemented it, not just injuries and bleeding. I was thinking about conditions that may require constant tending when I implemented it (flu, plague, infection, etc). With those diseases, If they were just auto-inserted instantly after the initial tending, it could be unfortunate :P
I've implemented it in a pretty generic way to try and avoid any issues with hediffs added by other mods.