RimWorld

RimWorld

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Preemptive Strike (v1.4+ Fork)
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Mod, 1.4, 1.5
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Päivitetty
6.220 MB
5.11.2022 klo 16.11
7.5.2024 klo 9.27
6 muutosilmoitusta ( näytä )

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Preemptive Strike (v1.4+ Fork)

1 kokoelmassa, tekijä Ogliss
Og's Caretakership
17 luomusta
Kuvaus
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Suositut keskustelut Näytä kaikki (1)
25
12.5.2024 klo 13.08
TÄRKEÄ: Bug Reports & Known Issues
Ogliss
199 kommenttia
dominicawb 18.8. klo 12.44 
Im serious this mod has been INTEGRAL to all my rimworld playthroughs, I really need it updated.
Balthazad 9.8. klo 15.35 
ogiiii 1.6 plz
Soldier Of Schwarzwind 30.7. klo 16.35 
@Thranos The buildings work but raids no longer show up unless it's from another mod in my experience.
dominicawb 29.7. klo 9.20 
Hoping for a 1.6 update soon
Smock 19th BN 25.7. klo 22.42 
Just checking, there is no way to engage the hostile forces coming to raid you with artillery, correct?
Nim 13.7. klo 3.27 
This might be an interesting alternative to Rim War
Thranos 11.7. klo 21.40 
Any word on if this is working in 1.6?
Brumes Wolf 6.7. klo 3.20 
@Ogliss could you update the github with the most recent version, the most recent branch has not been touched in 3 years and does not include 1.5.
Brumes Wolf 15.6. klo 2.16 
@VitaKaninen Thanks, getting Better Log fixed it, and is generally a useful mod.
VitaKaninen 10.6. klo 11.36 
@Brumes Wolf, the weird symbols in the text is a game bug when you have dev mode enabled. There are mods to get rid of it, such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295112942