Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium Submod: Morr Brigades Unit Expansion (Outdated)
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File Size
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11.157 MB
7 Nov, 2022 @ 6:13pm
20 Apr, 2023 @ 11:50pm
12 Change Notes ( view )

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TW Millennium Submod: Morr Brigades Unit Expansion (Outdated)

Description
!IMPORTANT! The mod is updated and succeeded by:
"TW Millennium Submod: Morr Brigades Revived" by HAL 9000
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468254780
Big thanks to HAL 9000 for continuing the mod where I could not!


Requires TW Millennium: Modern Warfare and Warband Upgrade Ultimate

When the armies of the Empire began efforts to modernize their equipment, many regiments and knightly orders refused to accept the new weapons and armor. After all, why would they accept mostly untested equipment over what already works? For the knights of Morr, the order was split between the more open minded "Modernists" and the traditionalist "Old Guard" factions. Modernists argue that the new reforms must be adopted in order for humanity to not only survive, but to dominate all opposition.

Currently adds in multiple new units for TW Millennium:

-Morr Rifle Company: Tier 5 elite line infantry
-Morr Grenadier Company: Tier 5 grenade launcher unit that can switch between high explosive and armor piercing
-Morr Assault Grenadier Company: Tier 5 hybrid infantry (Like free company) with grenades
-Morr Assault Grenadier Company (Revolver Rifle and Bundle Grenades): Tier 5 line infantry that replaces pistols with revolver rifles and bundled grenades (Even more dangerous grenade variant)
-Morr Trench Raider Company: Tier 5 elite melee unit
-Morr Anti-Tank Detachment: Tier 5 long ranged anti-large infantry unit

Recruitment and Mechanics:

With the exception of assault grenadiers with rifles and bundle grenades, the other units are recruitable from the tier 5 worship building at the province captial. Assault grenadiers with rifles and bundle grenades can only be recruited through the warband upgrade system.

Warband upgrades have been implemented for not just the new units, but for base Millennium units as well!

All Millennium units now have unit scrap upgrades!

All Morr units benefit from lord skills from any general, so you are not limited to only recruiting modern generals in order to buff the units!

Compatibility: Should be compatible with almost any mod, including other warband upgrade mods (As long as MOD2 for Warband Upgrade Ultimate is not being used)

Future Possibilities:
-Mortuary Cult crafting system
-New units
-New warband upgrades


Credits and Thanks to:

The Tw Millennium: Modern Warfare Team for allowing use of their custom assets!
BAGHolder for creating Warband Upgrade Ultimate and making the warband system easy!
Da Modding Den for unit scrap upgrade script

My other TW Millennium: Modern Warfare submods:

TW Millennium Submod: Garrisons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886659993&searchtext=

TW Millennium Submod: 2X Unit Size for Morr Brigades Unit Expansion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964924918
129 Comments
Elman36  [author] 22 Apr @ 12:33pm 
Link to HAL 9000's "TW Millennium Submod: Morr Brigades Revived"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468254780
Elman36  [author] 22 Apr @ 12:31pm 
Great job and thank you for the kind words, I'm glad you could get it working! I will also put your mod link in my mod's description. I don't have any loose files lying around, but I had written down some ideas for potential updates. This is what was planned:
-Mortuary cult crafting system (This would be the most time consuming and complex feature added to the mod)
-Morr trench raider unit that could switch between melee and pistols (They would only be accessible through the warband system)
-"Old Guard" units that use the base game Morr models and weapons. The Old Guards would have superior melee skills and armor, at the cost of using the old weapons.
-Old guard unit ideas: free company, greatswords, handgunners (With outrider repeaters), war wagons, pistoliers
-Separate building chains for Morr units. One building chain for modern units and one for old guard units. The two building chains would be mutually exclusive.
HAL 9000 21 Apr @ 9:43pm 
I updated the mod and made some slight revisions. Elman36, you're a legend for getting the thing this far. If you have any loose files kicking around from potential future updates, let me know and I might see if I can complete your vision.
CoolMax05 9 Apr @ 6:07pm 
Gentlemen, for god's sake. If you want it done just DO IT YOURSELVES. PLEASE.
demarcusscott06 23 Mar @ 11:54am 
aye man can you just do your community a favor man this was great then it stopped
Flawlessinfinite 3 Jan @ 4:08pm 
update this pls anyone
Kane Beckett 29 Dec, 2024 @ 3:13pm 
I hope someone can update it :(
楚老二 28 Nov, 2024 @ 11:55pm 
Oh, buddy, I understand:steamthumbsup:
Elman36  [author] 28 Nov, 2024 @ 9:43pm 
I don't plan on updating the mod, as I haven't even played the game in months. A couple of people are apparently making their own updated versions of the mod, though I don't know if they ever released them. Keep in mind that everyone has permission to use this mod however they want to.
楚老二 28 Nov, 2024 @ 6:26pm 
Hey buddy, can we update?