Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468254780
-Mortuary cult crafting system (This would be the most time consuming and complex feature added to the mod)
-Morr trench raider unit that could switch between melee and pistols (They would only be accessible through the warband system)
-"Old Guard" units that use the base game Morr models and weapons. The Old Guards would have superior melee skills and armor, at the cost of using the old weapons.
-Old guard unit ideas: free company, greatswords, handgunners (With outrider repeaters), war wagons, pistoliers
-Separate building chains for Morr units. One building chain for modern units and one for old guard units. The two building chains would be mutually exclusive.