Total War: WARHAMMER III

Total War: WARHAMMER III

1,865 arvostelua
[BETA] Sigmar's Heirs, an Empire Overhaul
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29.509 MB
19.11.2022 klo 1.26
14.7. klo 12.17
111 muutosilmoitusta ( näytä )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Kuvaus
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Suositut keskustelut Näytä kaikki (8)
32
5.7. klo 12.02
Bug Reports
walk_the_max_planck
29
23.8.2024 klo 11.03
TÄRKEÄ: Grand Order of the Reiksguard
Xoudad
12
6.9.2023 klo 5.40
TÄRKEÄ: Swords of the Emperor
Xoudad
2 882 kommenttia
Xoudad  [tekijä] 15.7. klo 13.06 
5 posts below someone talked about the 'lord and hero item sets' mod breaking my script
FranzKarlGeorg 15.7. klo 11.55 
I don't understand why Valten never spawns and Ghal Maraz remains permanently locked... :(
Tunch Khan 14.7. klo 23.27 
Ok, thank you for prompt reply. Was getting anxiety regarding my campaign. Can't play Empire without your mod. :lunar2019piginablanket:
Xoudad  [tekijä] 14.7. klo 23.14 
just a missing key
Tunch Khan 14.7. klo 14.25 
what changed?
Carteniz_in_the_house 13.7. klo 0.25 
is there ways or mod to increase the size of the unit ?, i try to find it for this mod but i couldt, so is there ways to doit ?
SOMEONEELSE 12.7. klo 13.52 
I got it to work. Seems like the mod, 'lord and hero item sets' (not sure exact phrasing) messed with the quest firing. I disabled it and the Valten quest showed up. Awesome mod you made. Thanks.
jude 11.7. klo 15.19 
oh theyre an RoR now and dont benefit from franz' state troop buffs :( feelsbadman
SOMEONEELSE 11.7. klo 14.53 
I can't seem to get the Valten quest to trigger after completing the Ghal Maraz battle with Karl Franz. Valten shows up in the AI skirmish battle and I can use him there, though. Is anyone aware of a mod that might interfere with his quest firing? Thanks.
jude 10.7. klo 13.58 
did you remove the carroburg greatsword unit? reikland has a new elector count unit (shock cav) and cant find the greatswords anywhere. hoping theres another mod messing things up cos damn not having those chad greatswords sucks