RimWorld

RimWorld

323 ratings
[BT] EyeGenes2 | Base - [NL] Facial Animation |
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.035 MB
5 Dec, 2022 @ 7:54pm
17 Jul @ 9:55pm
23 Change Notes ( view )
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[BT] EyeGenes2 | Base - [NL] Facial Animation |

In 1 collection by OPERATOR
Operators Gadgets Series
6 items
Description

Want just the color patches & slight UI changes?
Try: EyeGenes2Lite

EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally for this mod to begin with, each race has a chance to get different sets of eyes and while not every eyecolor is possible as a endogene by default, many eyecolors are and I plan to fully support mods that wish to have my eyecolors featured in them, I will also patch races if requested enough to work with my mod as long as it's possible.

What does it patch/change?
  • Patches the default Eyes_Red gene.
  • Patches the default Eyes_Gray gene.
  • Removes them from the default xenogenes for races.
  • Automatically detects certain mods and patches them to work with it.
List of additions
  • Adds over 30+ eyecolor genes to the game.
  • Every default race has their own eyecolors and chances! (only newly generated pawns)
  • Alot of different eyes can be found as germline genes! Can be passed to children
  • Supports Vanilla & Facial Animation.

MODS THAT WORK GREAT WITH THIS MOD!
MOD
EFFECTS
Original mod intent, highly recommended.
This is what I personally use, other variations work as listed below but if nothing else I recommend this as well.
Automatically patched with custom improved base visuals!
Automatically patched with custom improved base visuals!
Not really a huge want, but it does give the mod cool icons.
HIGHLY recommended as its part of the original intent of this mod.
Consistency is key.
Be able to see your pawn up close!
Gets rid of the nasty textures off your face!

VISUAL LIST (choose what you want!)
MOD
Facial Animation Experimental
Extra
Vanilla[rimworldgame.com]
NO
N/A
OPTIONAL
N/A
YES
N/A

OFFICIAL ADDITIONS/PATCHES
MOD
INFO
Nyaron & Revia & Saurid | READ PAGE FOR MORE INFO
Slight adjustments to try and make EyeGenes2 more lore accurate.
Portraits of your pawn, respects the current dominant eyegene!

UNOFFICIAL ADDITIONS/PATCHES

INSTALL ORDER
  1. SpawnThoseGenes (optional but highly recommended)
  2. FacialAnimation
  3. FacialAnimation-Experimentals | Faces Of The Rim & Expanded do not support this |
  4. Retextures (if you have any)
  5. EyeGenes2


Language
Translator
Chinese-Simplified
Chinese-Traditional
German
Russian


This mods original idea was mostly for myself I was kinda saddened there was not any real mods that
worked with facial animation to have eyecolors pass down from parent to child, so I started working on EyeGenes originally to fit this bill, EyeGenes2 was the next step that vastly improved from the original and plans to keep on improving over time, as something I can enjoy and others may enjoy.
[ko-fi.com]
                 
              This work is licensed under a
       Creative Commons Attribution 4.0 International License[creativecommons.org]

You are allowed to use this in modpacks and or patch into my mod without any credit, but do not re-upload my mod in its entirety without giving credit to any platform including this one.
Popular Discussions View All (2)
41
6 hours ago
Suggestions? Ideas? Feel free to request here!
OPERATOR
5
18 Jul, 2024 @ 1:24am
1.5 error log
JoeOwnage
244 Comments
BB7 6 hours ago 
Hi, would be possible to make a gene that when you add it, it chooses a random eye color from the (EyeGene) pool?
I ask this, because... when making custom xenotypes, I always need to add every single gene in order this to happen, making the gene tab huge as fuck.

Anyway, thanks for the mod, your work is well appreciated. :steamhappy:
тетеря, блин 20 Jul @ 3:31pm 
is it possible to make a framework that would allow having different types of faces per different factions? Or maybe bound to a gene. It would be super cool to make different factions look differently, something like nations.
Niniisan Of Waterdeep 20 Jul @ 7:05am 
@Iloki that's because it's a gene, so you need to go to the xenotype editor.
тетеря, блин 19 Jul @ 5:39am 
is it possible to make it compatible with this somehow?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682310477

or maybe add it to the list as incompatible, if so.
Fred_Flo 18 Jul @ 7:41pm 
Thanks a lot OPERATOR!
Sephira jo 18 Jul @ 7:04pm 
No matter what I do I can't seem to choose the color at creation using the Character Editor or Prepare Carefully, is there a way to do so?
lloki 18 Jul @ 11:22am 
Hi, what if I only want the colour eye to be applied to the xenotypes which have them? Currently it patches everyone.
OPERATOR  [author] 18 Jul @ 2:34am 
That is to be expected! It should still work for every race except Starjack, SpawnThoseGenes just has to update and that error should go away :)
Monbland 18 Jul @ 2:28am 
[[BT] EyeGenes2 | Base - [NL] Facial Animation | - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/SpawnThoseGenes.SpawnThoseGenesXenotypes[defName = "Starjack"]/Groups"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1

[[BT] EyeGenes2 | Base - [NL] Facial Animation |] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationAdd(Defs/SpawnThoseGenes.SpawnThoseGenesXenotypes[defName = "Starjack"]/Groups)) failed
file: B:\SteamLibrary\steamapps\workshop\content\294100\2898151329\Additionals\SpawnThoseGenes\Patches\Races\Patch_Starjack.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)

обрезал оба лога, если что
SA†AN 17 Jul @ 10:10pm 
Thank you for the update!
Much appreciated.