RimWorld

RimWorld

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Medieval Overhaul: Toggleable Stuff
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.340 MB
6 Dec, 2022 @ 1:08pm
18 Feb @ 10:51am
31 Change Notes ( view )

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Medieval Overhaul: Toggleable Stuff

Description
Description
This mod reworkes some mechanics of Medieval Overhaul and adds some new ones. All features added can be toggled on/off separately in the Vanilla Expanded Framework settings.

What is included?
  • Animal helmets can be worn over ordinary ones
  • Wooden/Stony vents (requires: BetterVents)
  • [Tech] Remove the required research schematics

Note: After you change the settings, you need to restart the game.



Animal helmets can be worn over ordinary ones
Default setting: Disabled 🔴

What does it do?
If enabled, the animal helmets:
  • grizzly bear
  • polar bear
  • arctic wolf
  • timber wolf
... can be worn over regular helmets.

What happens when you deactivate this option?
A few errors may occur and the helmets fall to the ground. it should be possible to deactivate this patch at any time.


Woddy/Stony vent
Default setting: Disabled 🔴

What does it do?
If you use BetterVents you can build vents made of woody or stony materials.

What happens when you deactivate this option?
Some errors might occur, when loading a save... but mayby nothing as well - idk.


[Tech]Remove the required research schematics
Default setting: Disabled 🔴

What does it do?
Required schematics have been removed, research cost have been adapted..

What happens when you deactivate this option?
Restores the MO research tree.



GitHub[github.com]


Credits
@SirLalaPyon: For drawing that nice looking preview image
@SirLalaPyon: For makeing that awesome MO-mod, so i can patch it
Toony Terrain Textures: i love them


205 Comments
Virtuous 27 Jul @ 11:05am 
can it be toggled so far as to only add the unique creatures to the game? or is there perhaps a submod for that
(◣_◢)  [author] 27 Jul @ 10:59am 
Np.
Let me know if something wasn't covered.
But I think we put everything important there.
Virtuous 27 Jul @ 10:35am 
Thanks, i had no idea
(◣_◢)  [author] 27 Jul @ 10:30am 
MO's production chains can be disabled in its settings since 1.5.
Vodakhun 27 Jul @ 7:57am 
Would love to have a 1.6 update for this, the MO resource changes are a pain
dr650cp 14 Jul @ 6:37pm 
1.6 pls
Virtuous 21 Jun @ 2:15am 
Heyo, could you extend this mod and remove the leathers system form MO as well?
Quirkyorc 12 Jun @ 4:20pm 
Running into an issue, even with this installed and the options toggled in the MO mod, the changes are not making any impact to new saves. Like I want to shut off the lumber and leather process, but theyre still running ever after changing the settings and reloading the game.
null 12 May @ 9:07am 
i dont have any toggleable options??? only tree transparency
AtoshDustosh 1 May @ 8:53pm 
Should I subscribe to the 1.4 Medieval Overhaul or the 1.5 version for this mod?
I'm confused