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Final Fantasy - Distant Memories (Alpha)
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
794.160 MB
15 Dec, 2022 @ 9:02am
3 Apr @ 12:05pm
66 Change Notes ( view )

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Final Fantasy - Distant Memories (Alpha)

Description
Current version: 0.6.3.3
*Please note this mod is an alpha, and is still in development

Final Fantasy Distant Memories is a passion project for a series that we all love. Inside you will find many familiar faces. This mod adds content and costumes from Final Fantasy 1 through 15, Mystic Quest, Brave Exvius, and Tactics. The goal of this mod is to replicate the world of Final Fantasy into Terraria. We have Chocobos!

Currently, the majority of this mod's content is for pre-hard mode. However, some of the features, like the EXP system and Elemental system cover the entire game.

Currently, this mod adds:
144 Character costumes
The Job system from FF5, featuring 31 jobs!
An Elemental system that encompasses all of Base Terraria as well
An Experience Point and Level Up system
Armor sets that level up and grow stronger as you defeat bosses
Armor sets for hybrid classes (Melee / Summoner for example)
Character and job specific skills
New damage classes based on the skills of characters, such as Bushido and Blitz
Powerful, screen clearing summons that have a cooldown period
Bosses and enemies from many different FF games
Magic spells with greatly varying behavior, no more 'hold left click forever'
Mounts, furniture, and lots of other goodies to be found!

Calamity Mod add-on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363905686
The Stars Above add-on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363922461

Discord server - https://discord.gg/EJhW9BQs23
Forum thread - https://forums.terraria.org/index.php?threads/final-fantasy-distant-memories-wip-currently-recruiting-download-available.101713/
Wiki - https://terrariamods.wiki.gg/wiki/Final_Fantasy_Distant_Memories

Special thanks to:
Picko the cursed pinata, Teyliu, JPEG Warrior, Furless, Lightdasher, Darthsae, Axel Voss, Piers, HoxNorf
Music credits:
Nugem - https://www.youtube.com/@Nugem
Emberling - https://www.youtube.com/@emberling
Originally posted by tModLoader FF6Mod:
Developed By Michaelsoftman
Popular Discussions View All (3)
3
28 Feb @ 10:35pm
Bugs and Suggestions
Seasons
3
13 Mar, 2024 @ 1:44am
Dragoon Armor Not Working?
Phreeze
1
26 Jan, 2024 @ 1:24am
Small bug with boss checklist
JJ's Place
402 Comments
Thruster 29 Jul @ 6:28pm 
To those regarding the jukebox/headphones; disable soundtracks via mod settings. If in game you will have to relaunch your world for it to take affect.
PLMMJ 15 Jul @ 1:32am 
ARGH thanks to you every time I listen to the Boss 1 theme I think of Ultros

JK can't wait to play the mod after the next major update
Michaelsoftman  [author] 16 Jun @ 4:48pm 
Sure so it's all swung melee weapons, regardless of whether or not they shoot a projectile. However, some swords are actually considered projectiles by the game. For example, the Excalibur uses a big slash projectile when attacking with it, so that's not considered 'hitting with an item' by the game. Something like the Platinum Broadsword or Pickaxe would both trigger the effect. The Enchanted Sword would also trigger the effect if you hit something with the blade itself and not the shot projectile.
Anticial 16 Jun @ 3:27pm 
In the game's current version, what kind of melee damage triggers the effects of the Magic Sword? Is it strictly pure melee weapon attacks (without projectiles) hitting enemies that activate it, or something else?
Michaelsoftman  [author] 13 Jun @ 2:34am 
They do spawn in the desert, but their spawns are limited with only 2 cactuars allowed to even exist at once. It sounds like you may have a mod that ups the spawn rate, or you're using a mod pack that is set to use an older version of this mod before their spawning was limited. The purpose of them though is to give large amounts of EXP and AP for jobs. The metal cactuar gives 50 AP for example, as opposed to 1 per normal enemy.
RealFakeGamerGirl 12 Jun @ 12:41pm 
so are cactuars, jumbo cactuars, their metal variants, and metal gigantuar supposed to continuously spawn in the desert, spawning just as quickly as you can kill them, sometimes with 4 of them attacking you at once? chocobo spawns also seem to be out of whack for me in the desert

Even though they hit way harder than basically anything pre-hardmode including bosses, they're not really a threat until the metal gigantuar shows up, but it's annoying and not really fun once it triggers, which also seems to be random. also they don't seem to drop anything interesting, which makes the whole thing even less fun

anyway, working as designed or is this just a mod conflict?
Michaelsoftman  [author] 28 May @ 8:22am 
Yep, I plan to change it for the next update
PLMMJ 28 May @ 6:20am 
Haven't played in a while but according to my distant memories (heh) and the wiki, you need Sun Banners to craft the Dia tome. This is a bad crafting recipe because there will only be a few per world depending on Floating Island RNG and they are completely un-renewable. The type of item is completely out of left field too compared to the other tome recipes, which are mostly just flowers and blocks from the biome.
Yuro 27 May @ 1:36pm 
I second that, EXP sharing would be great
Michaelsoftman  [author] 19 May @ 9:16am 
Yes that's not currently a thing either, but it is something I can add in a future update