Barotrauma

Barotrauma

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DynamicEuropa - Stations From Beyond Outpost Pack
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File Size
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3.145 MB
26 Dec, 2022 @ 5:55pm
24 May @ 11:33am
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DynamicEuropa - Stations From Beyond Outpost Pack

Description
An outpost module pack for Dynamic Europa.
Introduces the modules of Stations from beyond to the outposts of DynamicEuropa. They have all been manually adjusted to feature necessary items and various other adjustments required for the intended gameplay of DynamicEuropa.

Load order:
The load order is important and should be as follows:

- DynamicEuropa - Stations From Beyond Outpost Pack
- DynamicEuropa

The original Stations from beyond is no longer needed as all the modules were adjusted to suit DynamicEuropa and thus don't feature any other custom content, but I highly recommend to subscribe to the original mod to show your support to the original creators!

Credits:
Almost all of the modules - Stations from beyond by rundoomer
Popular Discussions View All (3)
1
3 Jun @ 10:55pm
Bug Report [Caused when this patch active]
Moar Dakka
0
5 Apr @ 2:54am
Seems like some outposts Febiracton doesn't spawn
TheSuit
0
10 Nov, 2024 @ 5:07pm
Bug report
HKO2006 (no mic)
168 Comments
Losright 30 Jun @ 7:22am 
In the abandoned outpost, sometimes a room with an invincible door will be generated, trapping the AI enemies inside while the player is unable to enter
Blackrock executive 24 May @ 2:28pm 
Why do the outposts from this mod always generate much larger than normal DE? Is it possible to make it so that outposts simply remain the same size?
_]|M|[_  [author] 17 May @ 3:51pm 
@Kam2B: Outpost module packs can be added and removed at any time as outposts just regenerate based on the level seed on every load.
Kam2B 14 May @ 11:28am 
Can i swap out the original stations from beyond for this pack mid save? or would that just brick it?
_]|M|[_  [author] 11 May @ 1:06pm 
@尤里大人-ule: That's by design to discourage the diving suit stealing on every station.

@JeffyTheBird: It was recently discovered that that's a vanilla bug with cities currently. The game just generates hallways, but cities are meant to not generate hallways as the modules are built to connect directly to each other without ladders.

@xxx_420_Bad_Boy [Wizard_Cum]: You need to change the module flags in OutpostGenerationParameters.xml for each location there.
@_]|M|[_ if i wanted to add back the vanilla / dynamic europa station modules, where would i do that?
Kaschperle 5 May @ 5:46am 
perhap's it's me but i had error in outpost generation "parameters trying to place 1 modules of the type "docking mine" but there aren't enough suitable modules available(...)"

I removed this mod and tested it on a fresh campaign so far no issue like that.
JeffyTheBird 4 May @ 7:42pm 
just came across a design bug, one of the stations you have to take a massive ladder up past the station manager to get to the submarine upgrades, but at the top the vertical walls extend past the floor, so the stairs directly to the left going up trap you in the top part of the station, when you try to go back down and over the vertical inside wall it floats you up into the stairs
尤里大人-ule 28 Apr @ 7:15pm 
Why do I feel their got less diving suit in stations, I can only find 1 diving suit near the reactor, and some useless respawn suit at the docking gate
_]|M|[_  [author] 30 Mar @ 10:15am 
@Chimbers: This would be unrelated to this patch as it does not alter or add any beacon stations. I think Beacons Extended had some beacon station that had locked components and made them impossible to complete which was why I stopped using it, but that was years ago.