Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend SFO (10.07)
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Tags: mod
File Size
Posted
Updated
1.085 GB
7 Jan, 2023 @ 3:15pm
22 Jul @ 12:53pm
56 Change Notes ( view )

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Landmarks of Legend SFO (10.07)

Description
Hi all, another SFO patch here. This was a very large mod, id say my biggest SFO patch as of yet and was quite time consuming & somewhat tedious, but hopefully this mod will be appreciated and enjoyed for all those SFO players out there!! If there are any inconsistencies especially with such a large mod, please don't hesitate to comment them down below.

Point for consideration: This is an SFO balance mod for @The_Inquisitor, whom all credits and kudos go to for original mod. This mod was originally intended as a Standalone, though it can be used in tandem with the vanilla (Load order above vanilla), it just makes for a less cluttered mod list.

It is also NOT recommended to remove this mod mid campaign as this will likely cause crashes or unwanted behaviour. Concerning adding this mod mid campaign that shouldn't be a problem.

If you like this mod (or its vanilla counterpart), please don't hesitate to up-vote or steam award it (feeling generous :D).
Otherwise enjoy!!!

-Here is the link to the vanilla mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794696516

-Garrison issues and units not appearing can be remedied by this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231024410

-If any are having issues with certain units not appearing for recruitment try subbing to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936340302
470 Comments
Xoatl 24 Jul @ 12:11am 
Also sorry for the double post but noticed another thing. Defiled Tournamount ground in Carounne isnt actually buildable. The landmarks icon is there, you can see the building, its building icon is identical to the capital oddly enough, but now that I have herdstone on it the option is simply not there to build.
Xoatl 23 Jul @ 11:57pm 
Noticed something you overlooked and if we can get a fix soon that'll be great. So im playing morghur the shadowgave (the beastman legendary lord that specializes in chaos spawn). This mod I assume adds his special landmarks (two of them) in bretonnia which gives access to a higher tier of chaos spawn that is virtually identical to the ordinary one except for more entities but no poison attack and a bit more armour. So the problem is Morghur gets access to a special scrap ugprade system only for chaos spawn thanks to SFO. However the additional chaos spawn variant available from this mod doesnt have that scrap upgrade system enabled. Also as a brief aside the unit caps for chaos spawn doesnt add to this new variant. This last one isnt super important though Id rather just have access to morghurs special scrap upgrades.
MysticMaiar  [author] 14 Jul @ 7:39am 
@Flamminghedgehog just this one
Flamminghedgehog 14 Jul @ 7:22am 
Do I need both the orginal one and this one active or does it just need this?
MysticMaiar  [author] 14 Jul @ 7:10am 
Updated!!
Tyronis2054 2 May @ 7:39pm 
Very intrigued to try this, but sadly SFO was just updated in April so not sure how well this will work with it, but if your planing on updating it to the newest version of SFO, please consider it!
Barmaley 23 Apr @ 8:27am 
Unit stats don't match SFO level. Imperial dragon HP can't be 7000. In another SFO mod it's 10000. That's normal.
Bastard from the Skies 16 Apr @ 3:33pm 
@arakan94

This mod (by MysticMaiar) seems to have been updated more recently (16th March) than the one you are linking from GabeSky.

Do you know which one of these works best?
MR ATM 26 Jan @ 10:50am 
thx arakan94
arakan94 26 Jan @ 9:58am 
The other submod got update - you can use it instead of this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3231024410