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A mix.
Currently I don't have much motivation for making Stellaris mods. Part of the reason has been lack of time, though the horrible state of the game has also caused my motivation to burn out quickly.
Though it also has to do with the way I operate, if so to say. As should be abundantly clear, I take on many projects at a time, way too many than I can reasonably handle myself, yet at the same time I want to do most of these alone.
I have way too many mods at this point, too many for me to reasonably maintain, and those are just the tip of the iceberg. For each released mod, I have two unfinished mods, and five other non-Stellaris projects I am actively trying to find time to work on.
So, as you probably already guessed, my lack of time, energy and motivation makes it a "When the stars align" type of thing.
Not yet.
Someone else had that exact same issue with another mod of mine.
I have had that issue, but with a specific beta branch.
It most likely is a vanilla bug of sorts.
Keeping the mod doesn't harm my games even in 4.0, but I found it very weird that now my only way to play stellaris is by keeping this 3.14 mod active. I'm not sure why it's like this but figured someone else might either know more about what's going on than I do.