Total War: WARHAMMER III

Total War: WARHAMMER III

351 ratings
Feature for Azhag: Wandered and Lost
3
2
3
3
4
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
54.519 MB
5 Feb, 2023 @ 8:31am
17 Dec, 2024 @ 6:38am
26 Change Notes ( view )

Subscribe to download
Feature for Azhag: Wandered and Lost

Description
Description
This mod adds a new feature to Azhag: Wandered and Lost. This mod wants Azhag to go zigzag while heading to Nagashizzar in the long frame.

Main Features
  • Possession mechanic from Malus: You'll get various buffs and debuffs depending on the strength of the Nagash Crown's influence. You can remove all the negative effects by conquering Nagashizzar and building a landmark.
  • Greenskins revived from the dead: Your dead troops will join you after the battle as the skeleton unit. Chance goes up as the more casualties you have received, the more relevant units you have in the troop, and the more influence the Crown has over Azhag.

Possession
The powerful Crown wants to control Azhag and drag him to Nagashizzar. However, Azhag and the boyz want to go to Troll county and raid the humans nearby.

Because of this, the higher the influence of your crown is, Azhag will be stronger and better at handling the undead. However, the boyz will hate this and their leadership and public order goes down. Vice versa.

Influence of the crown is affected by the following factors:
  • Moved far way from Nagashizzar: -2
  • Moved closer to Nagashizzar: +2
  • Azhag is very close to Nagashizzar: +2
  • Recruited skeleton units: +0.3~1
  • Successful Waaagh against human faction: -10
  • Used Crown's ability in the battle: +10
  • Drink a potion brewed from the Mad cap mushroom: -10
  • Allowed control via the button: +20

If you want specific numbers, your distance to Nagashizzar has to be different more than 10 in euclidian distance to take effect.

3 Skeleton Goblins are worth 1 influence and 2 Orcs are worth 1 influence, and Giant and trolls are each worth 1 influence.

Skeleton Units
Thanks to @All is Dust and @_Zorbaz 6 skeleton units from the Necromancy mod are included in this mod namely:
  • Skeleton Orcs
  • Skeleton Giant
  • Skeleton Goblins
  • Skeleton Goblin Archers
  • Skeleton Trolls
  • Skeleton Trolls (Great Weapon)

They do get benefits from all the technology, trait, and skills of their relevant counterparts. You can recruit them via raise dead. Aside from the natural increase, their pool will be filled after the battle. You get more of them as the more casualties you have received in the battle, the more relevant units you have in the troop, and the more influence the Crown has over Azhag.

If you want specific formula:
Return Chance: Casualty_in_percentage * Nagash_crown_influence_modifier (0~100%)
Apply return chance to each unit card and get relevant unit if it's a hit.

While the AI does not use the possession mechanic, they'll use Skeletal units and their refill mechanisms. If you don't like it, turn the mod off when you're not playing as Azhag.


Credits
@All is Dust: Skeleton units from his mod Necromancy
@_Zorbaz: Skeleton Unit cards
@Kou: Nagash Icon
@Valas: TTC table
FAQ
Q. Does it work in Multiplayer
A. I can't test it and I don't know.

Q. Is it compatible with SFO?
A. I don't play SFO so I don't know.
Popular Discussions View All (1)
0
6 Feb, 2023 @ 9:46am
Potential rewrites for some text (grammar, spelling etc...)
Kriega1
134 Comments
yakumo3 21 Dec, 2024 @ 1:36pm 
When the AI ​​plays Azag, there is an issue where the turn stops during Azag's turn and does not proceed.
mikeybaka 18 Dec, 2024 @ 4:31am 
Tysm for the update
David 17 Dec, 2024 @ 8:43am 
Thank you for the update.
thelefthandofawesome 17 Dec, 2024 @ 5:32am 
update?
mikeybaka 12 Dec, 2024 @ 5:04pm 
Had a CTD when raising dead as him
Zugs 8 Oct, 2024 @ 7:34pm 
Mine started with 10 possession, is this normal?
Shatilov 15 Sep, 2024 @ 3:14pm 
can i remove the skeleton unit using MCT ?
Rhox  [author] 13 Aug, 2024 @ 6:16pm 
Check modding wiki
studentprawauj1 13 Aug, 2024 @ 12:04pm 
I cannot understand how to use possession mechanics ui. I wanted to create a small mod to give Malekith possession mechanics of Malus (to really have it after confederation). I'm newbie, but as far as I undertstand, most ui features may be given to a particular faction through ui_feature_to_factions table. Do I understand that Malus ui features are not actually included in the abovementioned table and you have to change xml ui file? Sorry to bother you with this, but as far as I know, you are the only person who created a mod related to possession mechanics.
Nalier 29 Jul, 2024 @ 1:09pm 
Ah, I found it. The culprit for Azhag's change is a mod called the Heroes of Legend.