XCOM 2
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Hijacker Class For LWOTC
   
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12 Mar, 2023 @ 12:40am
6 Apr, 2023 @ 2:05am
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Hijacker Class For LWOTC

Description
I got bored and felt like putting together a class I had in my head for quite a while, the Hijacker. Check out the main class tree here[docs.google.com]. As the Hijacker is set up for LWOTC, they have a 4-tier XCOM row as well as the pistol row (which you may actually get good use of on this class) in addition to their three main ability rows. They equip an SMG as their primary weapon, and a GREMLIN (or BIT, if you're running SPARK Arsenal, as you should be if you have taste) as their secondary.

The Hijacker starts with the Full Override, Phantom and Intrusion Protocol abilities at Squaddie rank, and has 3 specializations in their main ability tree.
  • Acquisition is for the Hijacker who wants to double down on their signature Full Override ability, letting them get extra uses, as well as keep themselves alive and their stolen robots in their hands and well supported.

  • Unseen is a stealth tree that lets the Hijacker get back into stealth after losing it, as well as giving them a diverse toolkit that they can use without breaking stealth in the first place.

  • Malicious contains a mix of damage and crowd control abilities, which are great picks if you want the Hijacker to be able to do things other than scouting and hacking.

Mod Requirements
  • Yes, Long War of the Chosen is required. You could repurpose the Hijacker for use with regular WOTC, but that would at the minimum require the LW2 Classes and Perks mod, plus a lot of restructuring of the classdata to swap out the LWOTC versions of skills with the LW2 Classes and Perks versions. This is entirely possible to do even without ModBuddy (just config edits), so don't ask me to do it for you.

  • The other mods in the required list are for abilities/icons.

  • While not at all a hard requirement, I highly recommend Mod Jam if you're a LWOTC player.
Conflicts
  • There should be no conflicts to speak of.
Credits
  • Iridar, Mitzruti, Favid, the usual perk pack folks who are without a doubt the foundation of my classes.
  • Ketaros for the Ketaros 2D Package, which this mod uses an icon from.
If you don't see your name in the credits and think you should be there, let me know and I'll add you ASAP.
Popular Discussions View All (1)
0
14 Jan, 2024 @ 6:28am
Russian Translate
Гарсон
16 Comments
Bilge-Soup Head 19 Jan @ 10:10am 
Absolutely incredible class mod, really bridges the gap between "Tech" and "Support". Can't really heal much but supports your team in other, wonderful ways.
一条小二蛤 4 Jan @ 3:22pm 
How many times a protocol is cracked to change it
Wroxetter 29 Apr, 2024 @ 11:56am 
XComClassData.ini in 2945843998

change


+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg")

to

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
UuwwuU 1 Feb, 2024 @ 9:04pm 
I've got a little problem with the class, when I upgrade to the magnetic weapons, I can no longer equip my highjacker with a gun, is this intended or a bug?
DeadGuy 23 Dec, 2023 @ 4:38am 
I'm about halfway through my first campaign with the hijacker class, and it's been fantastic. They fill a few niche roles really well and open up some interesting new opportunities. I'm still unsure when I prefer a hijacker over a recon (from Shadow Ops) or visa versa, but it's a good decision to add to the game.
Builder 5 Nov, 2023 @ 4:33pm 
@vandalthorne

I'm fairly certain you can safely use those mods.
vandalthorne 4 Nov, 2023 @ 6:44am 
A second question (have answered the first one by fiddling with LWoTC Beta's int file). Is it possible for mod requirements to use OR clauses with mod requirements? I'm asking because I'm finding LWoTC Beta is better performing than the regular LWoTC. I would love to try out your mods but it isn't clear to me if I can use them with Beta (I'm betting not because of how Mod requirements usually work).

Related, I noticed that there are deprecated mods nesting within the requirements of some of the required mods, e.g., the [WoTC] Shadow Ops Perk Pack requires the [deprecated] New Promotion Screen By Default mod. Will these mod requirements get cleaned up in the future?
vandalthorne 1 Nov, 2023 @ 4:44pm 
A technical question from me. If I were to change the sub-class labels, does anything break (I'm assuming no...and this assumes I can actually find where they get named, presumably in one of the config files).
"KRUPPSTAHL" Getty Wang 13 Oct, 2023 @ 8:31am 
Kudos to you, Kiruka!
Very good class. I use only 1 as a hero unit. lol.:steamhappy:
Lolo mo 5 Oct, 2023 @ 10:41pm 
Thanks King