Slay the Spire

Slay the Spire

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Fabricate: Custom Creation and Runs
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28.156 MB
15 Mar, 2023 @ 2:08pm
27 Jun @ 1:29pm
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Fabricate: Custom Creation and Runs

Description
Introduction

NOTE: This mod requires EUI as it relies on its UI framework to run: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2788071529.

Fabricate is a mod that allows players to create new cards, share them, and play with them in runs. It currently adds the following:
  • A new main menu option called "Customize" allows you to access an editor for creating your own cards.
  • A custom run menu overhaul that has support for cards created through the editor mentioned above (this menu can be disabled in the mod settings). This overhaul includes a card filter that lets you filter out individual cards in your custom run.
  • Additional console commands to spawn custom cards and unlock cards.

For an overview of how this editor works, check out this mod's Github wiki: https://github.com/SevenDayCandle/STS-CardEditor/wiki/Basic-Usage.


Compatibility

  • Certain custom characters may not interact properly with custom cards created for their card color.
  • Custom mechanics introduced by other mods will not be included in the editor by default. Such mechanics require explicit integrations with said mods.
  • Having other mods active that affect the cards available in the run (e.g. Card Filter) may interfere with this mod's card filtering function in custom runs.

For a more comprehensive list of incompatible mods, please see https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2947433143/3809534059883196692/

Discord For Feedback/Bug Reports

If you have feedback or bug reports on the mod, you can report them in the comments below or post them in the Discord for this mod : https://discord.gg/he76RmsuYZ


Credits


Translations

I'd love to have this mod be available in more languages. If you would like to contribute translations for this mod, please let me know in the comment box below or in the Discord server.


Extra Links

Popular Discussions View All (4)
61
31 Jul, 2024 @ 4:24am
PINNED: Bug Reports
Pine Colaria
2
15 Jul @ 7:48pm
is it possible to create custom stances with this mod?
Outlaw
11
25 Mar, 2023 @ 7:31am
Card Advice
penguin
285 Comments
jimmy 19 Jul @ 8:21am 
Hello! I am trying to make a card that gives block every time you apply a debuff to an enemy, using the example of Sadistic Nature as a template, but the example card (and thus my attempt) does not seem to work at all...
Outlaw 15 Jul @ 1:38pm 
Great mod and very helpful for testing effects. I'm having trouble making entangled permanent. Even if i make a card effect to apply 99 entangle to self, it only lasts one turn.
psyolopher 1 Jul @ 6:30pm 
First of all, Love this mod! But I have an issue, how do I make sure the cards show up in the store / rewards? Only a couple VERY rarely show up. (I've made about 20.)
Is there a setting, or something I need to fix?
MrGergleflurgen 27 Jun @ 10:54am 
@Pine Colaria i just uninstalled the game and re-installed it and that managed to fix it
coolmaster 21 Jun @ 1:15pm 
update: I'm an idiot. Mental Fortress-type conditions are in fact doable. When none of the Stances are checked, the description reads "Enter any Stance", but leaving a stance satisfies the condition. Not sure how I missed that. (Card text should probably read "change stances" for clarity, but at least it works.)

Still no way to trigger an effect specifically when you leave a Stance that I'm aware of, though. The "Not" checkbox doesn't seem to work. Thanks.
pgames-food 21 Jun @ 3:48am 
hi can i check if there is any guide for making relics?
when i checked on the github, it had information and screenshots for cards but only a placeholder for relics?
Pine Colaria  [author] 20 Jun @ 3:52pm 
Sorry for the late responses.

@coolmaster and @EggDogs thanks for the reports, I'll look into this.

@MrGergleflurgen I'm unable to reproduce this issue. Does this happen for every card? If so, can you post your mod list
coolmaster 20 Jun @ 11:08am 
Awesome mod.

Currently no way to trigger an effect when you Exit a Stance, just when you Enter. (Empty isn't selectable as a Stance in the "When Enter Stance" condition menu, and the Not checkbox doesn't seem to change the card's effect at all.)

Also, Mental Fortress doesn't show up in the Power list under "X distinct Power". Would like to make a card that triggers the same way Mental Fortress triggers, on any Stance change. Thanks.

MacOS Sonoma
Steam
Latest Sts
MtS 3.30.3
No other mods
MrGergleflurgen 2 May @ 8:26am 
I've been having a problem recently as every time i update / change card text, it'd reset the card art. it makes it really hard to overhaul a lot of cards since you have to re-attach the card art every time ;-;
Wolfy 3 Apr @ 7:38pm 
Hello so idk why but when i create a summon card when i use it nobody is summon and my card burn. did i do something wrong ?