XCOM 2
319 ratings
[WOTC] Proxian Soldier Unit
5
3
4
4
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
274.348 MB
13 Apr, 2023 @ 3:09pm
21 Aug, 2024 @ 7:12am
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Proxian Soldier Unit

Description
What is this!
This mod is a new HERO class unit for your game.
Designed by members of the former TeamCX, Hulk and ObelixDK.

Class Overview
Originally posted by Betos:
"The mechannical form you see before you houses an alien consciousness of an extinct technologically advanced alien race, their home planet Proxima-B was wiped out by the Elders.
In the later days of the massacre that took place, they placed their consciousness in these prototype android bodies to protect them from psionic attacks.
Escaping capture in a stolen advent ship and crash landing near a Skirmisher settlement, they were later recovered by Mox and bought to you, Shen, in the Avenger for assistance."

The 'Proxian Unit' utilises a mix of his home worlds advanced alien technology fused with Shen's engineering know-how and his adopted rescuers martial combat to be a truly formidable unit.
They are meant to be highly overpowered elite units. They pay for their power by being inherently lacking in standard mobility however.

Mod Features
This mod is loaded with stuff;
  • Custom Hero unit class and intro movie!
  • Custom perks, animations, GTS, ranks and icons
  • Special recruitment that gives you one on GateCrasher
  • Covert Action mission to obtain another
  • Class can not be promoted into from rookie, or trained in the GTS
  • Custom death loop effects, can be 'rebuilt'
  • Special Weapons and Armour
  • MOST things are config editable

Equipment
The Proxian unit comes equipped with Palm Blasters, Wrist Blades and a Wrist Launcher.
Shooting the Blasters does not end the turn.
The Palm Blaster should take all standard weapon attachments.
The Wrist Blade should be treated as a melee weapon for Melee Attachments
Weapons do not have or benefit from Breakthroughs

They have their own unique armour.
They can only ever get 1 utility item slot.

There are no plans for integration of other weapons or set ups (such as Dedicated Pistol Slot )
The unit uses a custom made character base model and may not have existing animation for stuff like pistols etc.

Perks and Points
Please see here for a class perk breakdown

Additional Details
Can be bonded, should work fine with 'Dual Strike'.
Gets normal AP to spend.
They can not "die" and should not bleed-out. When taking lethal damage the unit will instead instantly teleport back to the Avenger, where they can be rebuilt in the Proving Ground.
Maximum of 2 units in your entire roster. (Config editable)

Despite being "robotic" in nature, heals like a normal soldier on the Avenger and has no interaction with the Robotics Repair Facility

Configs
Lots of stuff in the configs ... basically, most values can be adjusted easily.

Compatibility
Works with Covert Infiltration and Prototype Armoury Single Build
Works with Energy Shield Overhaul
Works with UFOPedia

Custom Armour and customisation should work fine with Unrestricted Customisation Redux or Iridars Appearance Manager
Custom Armour should work with Tesla Armour Modules , although it inherently has nothing set up in this mod.
Custom ranks should have no issue with Iridars Rank Replacer
The wrist rockets are a standard XCOM Heavy Rocket Launcher and will be affected by mods that adjust them, such as Improved Rocket Targeting
Gets the benefits of Heavy Weapon Storage and Nano Machine Repair from Metal Over Flesh
Can NOT be Gene Modded or Psionic Graded , but should be able to use Augmentations just fine.

The custom Proxian Loading Screen by Aquilio was made for this mod! Many Thanks!

Known Issues
Might have issues in cinematics involving unique stuff, like BlackSite Vials or Forge Suits.
Please use a 'normal' soldier for those actions.

Some animations (especially from cover) have a "holding ghost-rifle" idle animation inserted by the idle-state-machine. We cannot eliminate all of these in a timely fashion (animations are a long hard process!). We are working on them though! This is a purely visual issue and does not affect game play.

!! IMPORTANT !!
Proxian units made before the v1.2 update will be bugged and need to be DISMISSED from the XCOM Barracks!!
This was due to a custom pawn bug, that has now been fixed.
Thankfully you can use the console command Proxian_AddNewRecruit (rank) to give yourself fixed versions
The (rank) is a number for the rank of the unit. 1-7, with 1 being Squaddie and 7 being Colonel

We do not know of any other current issues.
Please inform us if you feel something is bugged, in the Bug Reports Thread

FAQ
  1. How do I get one?
    You should have one from the campaign start as an additional unit in GateCrasher.
    Otherwise a Covert action should appear to find one.
  2. Mid-campaign install?
    Should be fine for a mid campaign strategy save mod install
  3. Works with ...
    CI = yes,
    LWotC = yes, but no pistol perks or 8th rank
    RPGO = yes, but no specs, so will be a normal unit
    Amalgamation = Untested, but expect a normal unit

Credits
A collective effort from Hulk, ObelixDK, Alpha115 and RustyDios
... with input from Iridar, Xymanek, Kexx and MrShadowCX
... and some icons and imagery from NelVlesis
... and of course many thanks to all the good people over at the XCOM2 and MEME Modders discords!

Translations; Russian by Cryxalus

Mod is cooked using the X2ModBuildCommon [github.com] builder
The Cabal Voice Pack was integrated into the mod, we couldn't contact the author

~ For the Sci-fi Body suits used for cosmetics please consider giving a Kexxellent Tip [www.buymeacoffee.com]

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
I, RustyDios, put a lot of personal effort into this mod, however I must stress here that any donations can not be shared with the full team, and this mod was very much a full team effort.
Popular Discussions View All (5)
74
22 Jul @ 6:40am
PINNED: BUG REPORTS
RustyDios
7
28 Mar, 2024 @ 10:05pm
Balance
BadNeighbour
2
14 Apr, 2023 @ 2:51am
PINNED: Perks And Points
RustyDios
320 Comments
RustyDios  [author] 1 Jun @ 3:45pm 
In short, the Proxian Project was an "abandoned" TeamCX project that was about 85% complete
Hulk, Obelix and Kexx had all the assets and animations but, it needed some coders to finish things off and make it playable. This is where Alpha and myself stepped in to help push what *was* ready to a playable state. We did what we could but some of the things are still "locked down" in the TeamCX vault and may never get to the see the light of the workshop.
RustyDios  [author] 1 Jun @ 3:41pm 
It's about the lore yeah.. Hulk would be the best one to explain it, but he visits less often.
The basic of it though go something like this;
All females uploaded into the frames basically go 'crazy' with power, they can't be happy and content with 'just surviving' and always need 'more'... more power, more gadgets, more abilities, more flesh.. yes! they crave everything they've lost and eventually kill, maim and rampage to adorn themselves with flesh again...

The Proxians that xcom 'finds' are out-running//asylum seeking both from the Elders and their own female counterparts.....

From a technical standpoint there was a plan to bring female Proxia's as an enemy unit, but it got cut out so the mod could actually find a release version. This is because they have no models and/or voices and/or it also takes a ton more work re-doing all the custom animations for the female mesh, etc etc etc.
Soul 1 Jun @ 7:59am 
Well no idea on the lore side lol,but with URC you can just go in the outfits and select female outfits and just equip them with it and give them any voice you want.
So basically doing that,the only thing saying they male is the text.
NSFW Gamer 1 Jun @ 3:39am 
This may seem a silly question, but why no female Proxians? I couldn't find any option in the ini files to enable it, and I see you specifically said in the patch notes that you made them all male. I'm just confused why that was an issue.

Assuming it isn't to prevent some game breaking bug, I've been trying to think of it from a lore/RP perspective, and it doesn't make sense to me that they would all be male. Surely their society had some females who would have transferred into the robot bodies? I don't think they should have a different body even, their society was desperate and dying, mass produced androgynous robo bodies makes sense when you are scrambling to download as many people as possible into their own high tech hard drives, but just the ability to identify as female would be a nice RP element to add more personality to a character.
RustyDios  [author] 27 May @ 6:25am 
It's a 'known' bug with the GTS perk.. I've just been swamped with other real-life issues to be able to devote any time into finding out why it happens. It's a "runaway accumulation" of shields for every mission the unit goes on "the GTS/Kinetic shields" is added to the "standard shields" (which then becomes a 'new' standard for the next mission)
Booksuny 27 May @ 5:17am 
I think this is a really awesome mod. However, while using this mod, my Proxian soldier's shield keeps increasing endlessly, and now the shield has gone up to 50. I'm wondering if this is normal behavior.
I suspect this issue occurred after taking the Kinetic Plating trait.
Combine Knight 3750 24 Jan @ 3:11am 
It is my first time to play this....How can the hero get XP?How can I find the config,sir,I need some help
Totally Not Ed 10 Jan @ 8:54pm 
@Corbent
"It's no use!"
Corbent 18 Dec, 2024 @ 9:58am 
@alfre1070 How about mine? https://i.imgur.com/pFYknci.png
alfre1070 9 Dec, 2024 @ 12:59pm 
Rusty is it possible to get a fully customizable Proxian? They would make a perfect Iron Man or War Machine. :)