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Hulk, Obelix and Kexx had all the assets and animations but, it needed some coders to finish things off and make it playable. This is where Alpha and myself stepped in to help push what *was* ready to a playable state. We did what we could but some of the things are still "locked down" in the TeamCX vault and may never get to the see the light of the workshop.
The basic of it though go something like this;
All females uploaded into the frames basically go 'crazy' with power, they can't be happy and content with 'just surviving' and always need 'more'... more power, more gadgets, more abilities, more flesh.. yes! they crave everything they've lost and eventually kill, maim and rampage to adorn themselves with flesh again...
The Proxians that xcom 'finds' are out-running//asylum seeking both from the Elders and their own female counterparts.....
From a technical standpoint there was a plan to bring female Proxia's as an enemy unit, but it got cut out so the mod could actually find a release version. This is because they have no models and/or voices and/or it also takes a ton more work re-doing all the custom animations for the female mesh, etc etc etc.
So basically doing that,the only thing saying they male is the text.
Assuming it isn't to prevent some game breaking bug, I've been trying to think of it from a lore/RP perspective, and it doesn't make sense to me that they would all be male. Surely their society had some females who would have transferred into the robot bodies? I don't think they should have a different body even, their society was desperate and dying, mass produced androgynous robo bodies makes sense when you are scrambling to download as many people as possible into their own high tech hard drives, but just the ability to identify as female would be a nice RP element to add more personality to a character.
I suspect this issue occurred after taking the Kinetic Plating trait.
"It's no use!"