RimWorld

RimWorld

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A Rim Reborn - Classes and Jobs
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Mod, 1.4, 1.5, 1.6
File Size
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56.287 MB
17 Apr, 2023 @ 11:51am
31 Jul @ 10:45am
12 Change Notes ( view )

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A Rim Reborn - Classes and Jobs

In 1 collection by Aelanna
A Rim Reborn
10 items
Description
Adds classes and jobs from Final Fantasy XIV to RimWorld!



Mod Features

  • Adds class and job learning capability to Eorzean races.
  • Adds the Marauder, Gladiator, Lancer, Pugilist, Rogue, Archer, Arcanist, Thaumaturge, and Conjurer base classes.
  • Adds the Warrior, Paladin, Dark Knight, Gunbreaker, Dragoon, Monk, Ninja, Samurai, Reaper, Bard, Machinist, Dancer, Scholar, Summoner, Black Mage, Red Mage, White Mage, and Sage advanced jobs.
  • Adds craftable weapons that allow races with Flowing Aether to learn base classes.
  • Adds quest reward soul crystals that can be used to learn advanced jobs, as well as a soul crystal coffer that will grant a soul crystal for the opener's active class.
  • Adds quest reward relic weapons.
  • Adds 4 new traits that affect class learning and spellcasting potency.
  • Adds 3 new crafting recipes for Ether, an alchemical potion that can restore MP.
  • Adds a crafting recipe for a Potion of Unlearning, which can be used to unlearn a colonist's current class and/or job.
  • Adds Aetherial Robes, a Middle layer apparel that enhances spellcasting power.
  • Adds a new starting scenario: Light Party - An easy start with 4 lost adventurers, ample supplies, and a set of basic class weapon coffers.



Learn and utilize unique Eorzean attacks and abilities in combat!

  • Disciple of War classes will use their attack combos automatically in lieu of standard melee and ranged attacks.
  • Disciple of Magic classes will use their basic attack spells automatically as a special ranged attack.
  • Utilize powerful attack, defense, and mobility skill sets condensed down and balanced against vanilla power levels.
  • Instantly tend grievous injures or completely reverse lighter ones with healing magic! Healing magic only works up to a point, however: once tended, a wound must heal naturally.
  • Get downed allies back on their feet with Raise! Note that while Raise is capable of getting an unconscious ally back on their feet, dead colonists are beyond your ability to revive.



Basic class weapons can be crafted at the Aetheric Crafting Table with the appropriate A Rim Reborn research projects:

  • Aetheric Carpentry - Lancer's Spear, Archer's Bow, Conjurer's Cane
  • Aetheric Blacksmithing - Marauder's Axe, Paladin's Arms, Dark Knight's Claymore, Gunbreaker's Gunblade, Pugilist's Fists, Rogue's Daggers, Samurai's Uchigatana, Reaper's Scythe, Dancer's Chakrams, Thaumaturge's Staff, Red Mage's Rapier, Astrologian's Star Globe
  • Advanced Alchemy - Arcanist's Grimoire
  • Aetheric Fabrication - Sage's Milpreves
  • Aetheric Firearms - Machinist's Pistol

Powerful relic weapons can also be obtained as quest rewards from Eorzean factions!

In order to learn advanced jobs or progress a basic job beyond level 10, a soul crystal must be acquired and attuned to. These can be obtained from exotic goods traders, various Eorzean trade caravans and settlement traders, as well as quests from Eorzean factions!

Mod Compatibility



  • This mod requires A Rim Reborn - Core to function.
  • This mod is currently not Combat Extended compatible, but support is planned for the near future.

Known Issues

  • (2025-07-31) Spellcasters cannot be ordered to hunt animals as running out of MP while auto-hunting will cause a crash to desktop (CTD).

Credits and Links
Many thanks to the r/Rimworld and Humanoid Alien Races Discord servers for their help!

Hairstyles used in mod preview can be found in this mod collection.
Popular Discussions View All (2)
3
23 Apr @ 7:24pm
Minor UI bug
Shadowwake
0
1 Aug @ 10:45am
mod list
Latica
354 Comments
Ros[É] 9 Aug @ 2:38pm 
Can you increase the sizes of Kiki-Ichimonji, Samurai's Uchigatana, Gunbreaker's Gunblade, and Crownsblade? They seem so small compared to the other melees and ranged weapons.
Korygg 8 Aug @ 7:58am 
@Aelanna Thank ya! I'll give this a whirl!
Aelanna  [author] 8 Aug @ 7:52am 
@Korygg - If you have a prior save, then you could give Mid-Save Saver a try if you're willing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261311100

1. Load your previous mod list from the original save.
2. Install the mod. Make sure that the feature to prevent hash collisions is turned on in the mod settings.
3. Load your original save, then save it to a new file.
4. Add the new mods, re-load the save, ensure that everything looks correct, then turn off or remove Mid-Save Saver if desired.
Korygg 8 Aug @ 7:29am 
@Aelanna that's fair, actually my first time encountering something like that. I DID however, save my main game, then branch off of that when i added this lovely mod pack.
Aelanna  [author] 8 Aug @ 7:05am 
@Korygg - Hiya! This is one of the things that can happen if you add mods mid-save. Short hash collisions on ThingDef can cause hash-compressed grids such as the deep resource cache to shift between items that do belong there to ones that don't belong there. This has existed as long as the deep drill has, and there is nothing that any individual author can do about it as it's intrinsic to Rimworld's save system. You can use mods like Mid-Save Saver to make adding or removing mods safer (at the cost of tripling your save file size), but otherwise this is why we advise that adding or removing a mod mid-save is never 100% safe. :)
Korygg 7 Aug @ 11:24pm 
So, I discovered that I have found two spots where i can do some deep drilling for Murgleis , there's like 300 per node. Surely this is a bug. heh
Aranador 7 Aug @ 8:22am 
OK, I got a quest to give me Sphairai, the monk 'epic' weapon - and while it looks pretty, it pales in comparison to the masterwork uranium knuckles I had made sometime earlier. So many raiders died, for a weapon that will sit on a bench :( I think the 'epic' weapons may need to have their stats set by what a standard weapon at legendary quality would have, rather than what a normal quality would have - so that making your own is good, but getting an 'epic' is great.

I am also using Hybrid Tech, and flying around in a Grav Ship. I note with the sad face, that power armours and vac suits, all mean I can't wear the Aetherial Robes, and my casters can either have fun magic casting stat bonuses, or be protected and not suffocate in space. Tough choice. Could it be possible to introduce some sort of aetherial stat boosting charm that doesn't preclude breathing?
Kyrality 7 Aug @ 6:01am 
I JUST SAW THAT THIS UPDATED AND SHRIEKED IRL
Ros[É] 6 Aug @ 5:22pm 
Just wanted to say, reaper, sam, and red mage are all very fun! Hope we get more relic weapons for all classes (mainly Death Sickle). Thanks for the awesome content!
Zeues 5 Aug @ 2:42pm 
amazing working again. Thanks for the update.