Total War: WARHAMMER III

Total War: WARHAMMER III

1,108 ratings
The Return of the Ironskin Tribe
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Tags: mod
File Size
Posted
Updated
85.578 MB
18 Apr, 2023 @ 9:28am
16 Feb @ 8:00am
29 Change Notes ( view )

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The Return of the Ironskin Tribe

Description
Sorry for the long wait, now the Ironskin Tribe has returned from the Mourn Mountains.

As a child, he got beaten by his father for eating too loud, since then he became an iron-lover.
Ghark Ironskin is an Ogre Tyrant introduced in White Dwarf 309.
In this mod, the Ironskin Tribe has replaced the Sabreskin Tribe in the Immortal Empire Campaign (Thus you need Mixu’s unlock to enable this mod).
The Ironskin Tribe has get one Legendary Lord: Ghark Ironskin along with 10 new Ironskin units.
During the campaign you can gather a new resource “Prisoners” to update Ghark’s unit. The Ironskin also gets an update rooster to access the new units. Besides, Ghark will be able to recruit Chaos Dwarf Alliance when he unlocked certain skill point.

Hope you enjoy and love this mod. All the suggestions and bug feedbacks are welcome. (I used AI to generate some of Ghark’s skill description, looking forward to see some feedback o that.)


Acknowledgement:
Xiaosun for all the cool models and character icons.
BAGHolder for warband system ui.
Xoudad,Stratovarius,and ChaosRobie for answering my questions and help.
And amazing modding tools from the modding community.

for Submod with Ultimate Warband: [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451843316]SUBMOD[/url]
479 Comments
danihunter1 3 Jul @ 5:17pm 
It seems like some tech tree bonuses dont apply to the ironskin units, for example ironskin crushers dont get devastating flanker from the tech tree
REITERPALLASCH 26 Jun @ 12:35pm 
Hoping this mod gets an update soon but I understand if you want to wait until after the next DLC drops
comisaryarrick 18 Jun @ 7:21am 
Hello! Please update the mod.
MVGkaiser 16 May @ 11:03am 
caused a crash for me
MVGkaiser 6 May @ 7:00am 
update?
MVGkaiser 4 May @ 10:03am 
is this ok in 6.1?
Qudit 15 Apr @ 11:28pm 
Hi, I just posted a submod that doubles all the faction effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464737580
Charus 29 Mar @ 12:00pm 
I think I need to strengthen Gark's artifact, for example, so that it gives +50 armor.
RandomEdits 28 Mar @ 2:42pm 
Okay, I just got back to playing this game again, and I dislike the new placement of this faction. I liked it better when I was outside the Saber Tribe and conquering it myself.
Dragon32 27 Mar @ 1:02pm 
@An Arousing Avocado
That's usually indicative of a script break
https://tw-modding.com/index.php/Troubleshooting