Stellaris

Stellaris

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BeCause's Early Ancient Tech
   
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57.254 KB
6 May, 2023 @ 6:58pm
7 Jun @ 11:18pm
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BeCause's Early Ancient Tech

Description
Updated for 4.0.*
Updated to no longer require Remnants as an origin.

This mod adds the the option to use two new civics:

Ancient Tech, which gives you all of the normal archeotech as research options if you are using the Remnants Origin.

Ancient Tech Overpowered, which gives all of the archeotech fully researched, including all precursor archeotech.

My Mods
BeCause's No Prescripted Empires
BeCause's Balanced Carrier Sections
BeCause's Early Ancient Tech
(Outdated) BeCause's Infinite Empire

Suggestions for additions and corrections are welcome, as are any sheckles you wish to throw my way.[paypal.me]
5 Comments
thanatos 23 May @ 8:18pm 
ok thanks for the clarification now it works I wish you a good day
BeCause  [author] 23 May @ 4:05pm 
I suspect that you didn't have Remnants selected as your origin. It was coded to not even show up as an option without it. But, I have been meaning to remove that as a requirement, so I've just updated it to no longer be required. Please try it again.
thanatos 23 May @ 3:05am 
Hello, the mod doesn't work on my side, it's as if it wasn't installed, the civic option doesn't appear for me.
BeCause  [author] 15 May @ 8:23pm 
Updated for 4.0.*
BeCause  [author] 22 Jun, 2024 @ 9:49pm 
One of the game patches broke the mod, I'm trying to track down the cause.