Space Engineers

Space Engineers

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Configurable Ores
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Type: Mod
Mod category: Script, Planet, Other
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819.884 KB
9 maja 2023 o 18:53
6 lipca 2023 o 6:04
Listy zmian: 19 ( zobacz )

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Configurable Ores

Opis
Favor to ask: If you downvote or don't upvote, please tell me why so I can improve the mod? I'd appreciate it a lot!

Need help? Find a bug? Want to talk to other users?
Join the discussion on Discord: https://discord.gg/kxSVf54dAk


What does this do?
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores. It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits. It achieves Vanilla-like mining experiences out-of-the-box and can quickly create a unique experience for your game world with a few short chat commands.

Ore settings can be configured at three levels: World, Planet, and Ore.

This mod can be used in place of:
  • Deeper ores mods
  • Scarce/more/balanced resources mods
  • Compatibility "patches" between mods that add planet ores
  • One-off planet re-uploads which can be an intellectual property grey area with modders.
What it does not do:


How Do I Use It?
Read the fine manual: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975151849


Notes, Warnings, and Known Issues
  • This mod has mild compatibility issues with planets which have a decorative custom VoxelMaterial with a MinedOre value matching an actual mineable ore. Mars and Cascadia have examples of this phenomenon: Mars with "Ice" and Cascadia with "CobaltCrystal". This mod has a work-around: It keeps a manually-updated list of static VoxelMateirals which should not be touched. However, it cannot know about all the static VoxelMaterials for every planet. I welcome planet modders to send me lists of their mineable VoxelMaterials which should be considered static. A future update to this mod will let the user edit the static VoxelMaterials list.

  • This mod does not work well with mods that dramatically reduce ore slots on planets or change how special purpose voxel materials (such as Iron_01) are used. Industrial Overhaul is one such mod. Depending on how you use Configurable Ores, you might be able to do some changes, but both the Industrial Overhaul and Configurable Ores experiences will be, in my opinion, severely impacted. I am (slowly) working to make Configurable Ores better able to handle Industrial Overhaul, but it will be some time.

  • It's recommended to use this mod on a new world. Loading it on an existing world can cause some weirdness. For example, if ore deposits have already been drilled into, they will appear to be the old ore. They will need to be drilled into again to change to the new ore.

  • Changes to world settings also change every planet the same way. Changes to planet settings also change all of its assigned ores the same way. Yes, this means that changes to world settings affect every single assigned ore the same way. Therefore: Make all world level changes first, then planet level, and finally ore level. If you make changes in this order, you will not lose any changes.


Contributions & Acknowledgements
The Space Engineers modding community is outstanding.

I learned C# so I could write this mod. This is my first C# program and my first SE script mod. I had many questions. Everyone in this modding community has been supremely helpful and very kind. Thank you.

Early Adopters and Testers:
  • StrikeWyrm
  • TechCoder
  • TheFinalEvent97
  • Katarina
Greetz:

Configurable Ores is released under the GNU General Public License. A copy of the license is available with the mod source code[github.com].
Popularne dyskusje Zobacz wszystkie (1)
0
13 lipca o 23:45
Scarce Resources with Configurable Ores
Neoplex
Komentarzy: 124
OmniDingus 14 lipca o 14:13 
I'm encountering a similar bug to what has already been written below.

I create a new save (solar system) with this mod and everything goes smoothly.
I drop on earthlike and there are no ores, so I fiddle with this mod to fix it (apparently, every ore had a rarity of 15???). Then I restart and the save is broken.
The logs point to an error in the "pertam" section of the xml for this mod.

-LOG DUMP- OreSlotCount must be Zero (16) or == Total ore slots (7) - Static voxel ore slots (0).
RavenPearce 1 lipca o 16:55 
@Siv nevermind I was able to get in. Just wouldn't let me connect from browser
RavenPearce 1 lipca o 16:50 
@-Al- Same issue. I thought there was a compatibility error between another mod AsteroidFilterAPI but then I tried creating a new save with just better ores and configurable ores, it fails to load.

@Siv could you please share the new discord link? One above appears to be invalid. Thx!
Siv  [autor] 30 kwietnia o 15:19 
@Menos - Mods store their config files per world, so there's no way to store defaults like that. However, I am working on a feature where you can paste a config into a datapad and run it as if you typed all the commands into the terminal.
Menos 30 kwietnia o 4:10 
Would be great if there was a feature to save my ore settings, so I can use it in other worlds as well. Or to at least set the default values.
Siv  [autor] 22 stycznia o 17:47 
@-AI- Talk to me on Discord and let's try to get you squared away.
-Al- 19 stycznia o 6:12 
Can't seem to load a new world with this mod, even if it's the only mod selected. Not really sure what i'm looking for in the log file to understand the issue though
Siv  [autor] 14 stycznia o 21:00 
@Kharmander | TTV - You're welcome to try! I'm not aware of anyone who has tried such extreme settings. I wouldn't be surprised if it breaks the planet generator, but maybe you get lucky and it does something really cool. Let me know either way!
Kharmander🦤TTV 13 stycznia o 21:15 
I'm trying to get a distribution of ores all the way through the planet. I want to make a start at the core of the planet but nothing spawns there. Would it be possible to achieve my goals with this mod?
Siv  [autor] 1 grudnia 2024 o 18:21 
@Hazard - If I recall correctly, Ore Deposit Size = Ore Deposit Depth * Size Factor * (Fuzz Factor * Random).