Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Nakmuay
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Mods: Character
File Size
Posted
Updated
54.352 MB
22 May, 2023 @ 12:58pm
2 Aug @ 11:48am
20 Change Notes ( view )

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Nakmuay

Description
Solitary Practitioner

Compatible with Character Codex Library
Popular Discussions View All (2)
3
11 May @ 3:59pm
bug
ben
7
3
22 Mar @ 12:57pm
nakmuay tips thread
gloom
326 Comments
Videofreak  [author] 3 Aug @ 7:00am 
@Loading could you elaborate? If they’re unable to be selected that just means one of you doesn’t have the newest version of the character and needs to resubscribe
Loading 2 Aug @ 1:14pm 
me and my friend can't even use the character in game in multiplayer but can in single player, a bit of help please? it'd be very much appreciated
uwuaru 1 Aug @ 5:18am 
please! Nakmuay is amazing he is my main. i need the diagonal air blast attack to also be usable in the air. like a kick that i can use to send a small air blast downwards while stopping momentum.
Videofreak  [author] 22 Jun @ 5:52pm 
@BeastBuy I have no clue

Do you have an account in any of the discords? Easier to talk there

The reason I stopped the grace period at 3 is because I don’t want you to be able to ever elephants foot while armor can technically still activate on an attack - though I could give you two more frames so it’s just frame 6 buttons

Upcoming patch I’ve reverted a couple negative properties on Klap sok like it’s block adv and proration. His rps is good enough without it being a perfect option, though

If he needed better close range I’d put a slider on that yeah but he doesn’t lol

I do like that idea for pincer crush but it’s such an unviable starter to begin with that I don’t think it’s relevant. Yeah, it’s true that it’s very hard to combo off it when near ground anymore, but that’s kinda the point

If artidery uploads my quick hotfix I’ve reverted the hustle change, fixed unbind, and slightly buffed the OTG hit on te khao
BeastBuy 22 Jun @ 6:31am 
@Videofreak (do these @s even work on Steam?)

Thanks for the reply!
I still think the grace period of Elephant's Foot should be at least 5/6f.
Also hustle interrupts at frame 56, still slower than average.

Some random ideas I thought of:
Klap Sok rework - 10f, faster & longer pullback with a slower attack on return. Allows Nak to actually dodge all 3-5f moves with no invul while in close range rps.

Te Khao Trong - add a slider to beat grab in close range rps (most likely a bad idea since his rps is already good but whatever :P)

Pincer Crush - add more hitstun / floor bounce when starting a combo with it. Currently it is useless for starting combos since it just leads into knockdown.
Videofreak  [author] 20 Jun @ 10:58am 
@BeastBuy

Thanks for the feedback!
Couple comments

Hustle is a weird case since Nakmuay first interrupts at frame 45 when he gets the standard hustle meter. The remaining time to me didn’t feel like it was enough of a commitment to fully punish him considering he gets that first interrupt. I may still revert this, though

Unfortunately I don’t quite think te khao OTG was ever really that fair since he has so many ways of doing heavy damage while knocking down. I may slightly adjust the OTG properties again though.

I may slightly buff Klap Sok to compensate for nerfs, it doesn’t need to be so minus anymore.

Mat Trong nerf was sorta an equalizing thing - although it wasn’t strong enough to justify it on its own, Nak has frustrating midrange and it can’t hurt to lesson the reward on his main poke.

Believe it or not, there actually is a grace period of 3 frames on elephants foot restriction

I’ll have to check unbind cause that doesn’t sound right
BeastBuy 17 Jun @ 10:18am 
The hustle nerf feels very unnecessary. It's already longer than 99% of hustles, 82f for armour is long as hell. This gives the opponent more than enough time to pressure you and interrupt the hustle. The previous 60f armour felt like a good reward for its length.

Te Khao no longer continuing combos off of otg feels wrong, idk how else to put it. Any moves that knockdown (Lion's Roar, Pincer Crush) now just drop if you're not next to the wall.

Personally, Mat Trong being +2 was fine since it is a 7 framer. The Sok Ngat nerf is good imo, it being a 4f move that gave +1 was a bit strong when you factor in the amount of low moves Nak has.

Unbind is able to combo in neutral again. What an amazing bug :)))

In conclusion, the update nerfed Nakmuay's already weak neutral while his combos are still very strong, still dealing huge damage with the right routing. Again, I haven't tried him in pubs and only labbed him for some time, so some things I say here could be a bit unjustified.
BeastBuy 17 Jun @ 10:18am 
I have some stuff to say about the recent update (since Nakmuay is my fav modded character and my main). I haven't played him in multiplayer yet but I have labbed him a bit. Here are my thoughts:

The Elephant's Foot cooldown is justified tho punishing at times. There are annoying situations where you can have 3 frames of armour left but you still can't use it.

Klap Sok feels like a VERY situational move now.
While it can still dodge fast moves, that is very dependant on their hitboxes and enemy speed. For example, all of ninja's 4-5f options beat klap sok, no matter the ninja's speed.
This is probably different for other characters but the move still feels very character and situation dependant, so it makes Klap Sok feel like a dead move now.
t* 12 Jun @ 10:06pm 
there's a character in the middle of your impact frames sir
MrKarkus 6 Jun @ 12:35pm 
This guy's got some crazy aah hits. literally hits like a truck.