RimWorld

RimWorld

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[LTS]Ammunition - Advanced Ammo Pack
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Mod, 1.4, 1.5
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5.406 MB
3 Aug, 2023 @ 1:21am
24 Apr, 2024 @ 6:04am
4 Change Notes ( view )

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[LTS]Ammunition - Advanced Ammo Pack

Description



Additional Note:
Some weapons that aren't Vanilla or provided by LTS, may be required to be configured properly in the mod settings to work, if you wish to help us support other weapon mods, feel free to contact us over at our Discord[discord.com] server.



The Advanced Ammo pack provides a more in-depth take on ammo management, where ammunition provides its own damage profile, while still based on the vanilla damage profile, this version includes ammo calibers (e.g. 9mm and 12 Guage), as well as ammo variety (e.g. 9mm FMJ, 9mm HP, 9mm AP), each ammo variant having their own unique effect.

[ko-fi.com]



Ammo in Advanced Ammo Pack overrides the default damage of weapons, so a lot of thought and effort has been put into making sure that the base ammo types for each caliber are designed to be close to the damage profile of vanilla weapons.


Advanced Ammo comes with a large variety of ammo, some of which are best suited for certain tasks, depending on the weapon system used, they could use a variety of ammunition types (e.g. FMJ, AP, HP, Slugs, Fire arrows, etc.) all of which have their unique niche to fill, they also come in multiple calibers (e.g. 9mm, 12guage, 45acp), requiring you to have more specific ammo depending on what weapon system your pawn uses and the task they need to fulfill in combat.


Advanced Ammo also comes with better and unique projectile handling, shotguns will now spray multiple pellets compared to vanilla, which allows for proper crowd control, as it can now hit multiple targets at once, this also allows us to feature unique projectiles like the one shown above, which is the 6mm shatter rod, unique ammunition typically used for railguns, which shoots one bullet, and shatters into multiple projectiles along the way, shredding anything in the way.



Advanced Ammo pack contains a large variety of ammo, from realistic ones like 9mm and 5.56x45mm, to more fictional ones like 9mm rods, naming for fictional ammunition are designed to blend in with realistic naming convention as much as possible, and fictional ammunition will also have a variety of types.

Currently Implemented [Stats Sheet][docs.google.com]:
  • Short Arrow [Standard, Flame]
  • Recurve Arrow [Standard, Flame]
  • Great Arrow [Standard, Flame]
  • Polymer Arrow [Broadhead, Bullet, Incendiary, Explosive, and EMP]
  • Bolts
  • Musket
  • 84x245R RCL [HE, SMK, ASM, EMP]
  • .22 LR [FMJ, AP, HP]
  • 9mm [FMJ, AP, HP]
  • .45 acp [FMJ, AP, HP]
  • 7.62x39mm [FMJ, AP, HP]
  • 5.56x45mm [FMJ, AP, HP]
  • .338 Lapua [FMJ, AP, HP]
  • 50 BMG [FMJ, AP, HP]
  • 12 Guage [Buckshot, Slug]
  • 6mm Rod* [Standard, Shatter]
  • 9mm Rod* [Standard, Explosive]
  • 12mm Rod* [Standard, Explosive]


Perhaps you'd like to check out other ammo packs:


The Simple Ammo pack provides just the very basics of ammo management, weapons will fire their original ammunition based on their vanilla stats, and ammo are more general purpose and is primarily based on tech level (e.g. Industrial Ammo, and Spacer Ammo).

Other ammunition packs:
  • Just Another Ammo Pack – Adds additional ammo that does not exist in this pack (e.g. 40mm grenades, .308 Winchester, etc.).


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.
  • None at this moment


Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • None at this moment


Q: Why can't my pawns shoot?
A: Make sure your pawns have a kit equipped, and said kit has ammo.

Q: Can I mix and match different ammo packs?
A: Yes! there should be no hard incompatibilities between ammo packs, just make sure to go through your gun list and configure them properly.

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and my friends for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
170 Comments
Witchslayer 22 Jul @ 6:39am 
1.6?
m15050305712 21 Jul @ 8:22pm 
1.6?
rafaeloo 16 Jul @ 2:42am 
1,6?
P4nther4 15 Jul @ 2:25pm 
Would be awesome <3
Dealer Mangan 15 Jul @ 3:26am 
Will this receive an update?
condottiere 27 Jun @ 11:28pm 
@Moistbadger 2 years ago (so really this is for the benefit of posterity) about ammo damage versus weapon masterwork/legendary quality overrides.

Just tested a legendary 9mm weapon on a target. A dozen shots all did around 14 damage. Base 9mm FMJ bullet damage expected is 12. Legendary weapon lists damage as 18. Target creature description stated an 80% damage reduction, which is in line with 80% of 18 damage.

Looks like weapon quality damage modifier applies to mod ammo, not overridden by mod ammo damage.

Goes to show it's more helpful (and more fun) to actually play the game than to theorycraft imaginary problems.
condottiere 26 Jun @ 7:32pm 
Hi LTS, it looks like you've labeled the rifle round for hunting/marksman rifles and support weapons / MGs as 7.62x39 when it should be 7.62x54.

The 7.62x39 round is used in e.g. the AK, and in most games is considered analogous to the 5.56x45 round in game terms and weapon roles. These are the 10-11 damage bullets for assault/service rifles in RW/VWE. It's jarring to see 5.56x45 rounds used for pseudo-AK service rifles in RW, but that's just a superficial label; stats and behavior are as expected. :D

The 7.62x54 round is more powerful, and usually associated with the bolt action rifle / machine gun bullet in RW.

Just FYI! No negative gameplay effects from this mislabeling, no actual fixes required.
lol 7 May @ 11:10pm 
@thatguywho
it doesnt since Yayo has it's own ammo (see settings)
ThatGuyTho21 29 Apr @ 10:45pm 
Does anyone know if this Mod works With Yayo combat 3, love the ammo system here!
gazza_m_bolton 1 Mar @ 10:22am 
I'm curious is it possible for compatibility with medieval overhaul to use gunpowder in production of ammo?