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Just tested a legendary 9mm weapon on a target. A dozen shots all did around 14 damage. Base 9mm FMJ bullet damage expected is 12. Legendary weapon lists damage as 18. Target creature description stated an 80% damage reduction, which is in line with 80% of 18 damage.
Looks like weapon quality damage modifier applies to mod ammo, not overridden by mod ammo damage.
Goes to show it's more helpful (and more fun) to actually play the game than to theorycraft imaginary problems.
The 7.62x39 round is used in e.g. the AK, and in most games is considered analogous to the 5.56x45 round in game terms and weapon roles. These are the 10-11 damage bullets for assault/service rifles in RW/VWE. It's jarring to see 5.56x45 rounds used for pseudo-AK service rifles in RW, but that's just a superficial label; stats and behavior are as expected. :D
The 7.62x54 round is more powerful, and usually associated with the bolt action rifle / machine gun bullet in RW.
Just FYI! No negative gameplay effects from this mislabeling, no actual fixes required.
it doesnt since Yayo has it's own ammo (see settings)