RimWorld

RimWorld

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Medieval Overhaul Patches
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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2.110 MB
5 Aug, 2023 @ 2:00pm
29 Jul @ 2:24pm
74 Change Notes ( view )

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Medieval Overhaul Patches

Description


Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul.




Medieval Overhaul:
- Alchemical Trader Caravan added to Noble Houses
- Straw is now a byproduct from processing grains into flour.
- New dried hay to created at Drying Rack and can be stored in the new Hay Pile building.
- Moved various vanilla clothing to Medieval tech level and MO Tailoring research.
- Modified Fuel Rate on Wax Candles.
- Mineshaft now can mine gems.
- Improved food categories and patched items and recipes, such as milk, cheese, etc.
- New Research to delay all spooky, magic, etc research
- Alchemy requires Esoteric Studies research.
- Replaced Alchemy for Esoteric Studies for the Advanced Research Bench
- Option setting to prevent deterioration of jewelry

Vanilla Cooking Expanded:
- Added VCE Cheese to Cupboard.
- Added Medieval Soup Pot that uses Processor Framework
- VCE Soup Pot is now Industrial
- New Recipes for uncooked soup to align with VCE Soups
- VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking
- Recipes use both MO and VCE Flour.
- VCE Plants now give MO equivalent
- Large bakes of VCE baked goods now availabe at Large Oven.

Vanilla Cooking Expanded - Stews:
- New Recipes for uncooked stew to align with VCE Stews.
- MO Stew Pot changed to use Processor Framework.
- Integrated stews to appropriate buildings.
- Moved VCE Uncooked Stews to the rustic cooking table
- Changed stews to appropriate research.

Full List of Mods In Pinnned Discussions



Alchemy Bench Usage:
- Options to set Alchemy Table to have drug lab recipes
- Dragon's Descent's Drugs
- ESCP Troll's Elixirs
- Medieval GoJuice Mod
- Rim-Gnoblin's Shard

Misc. Fuel Changes:
- LWM's Fuel Filter now with coal and tar.
- Sailpunk Dinghy now uses Dried Hay and Straw

Misc. Material Costs Fixed:
- Windows
- Vanilla Book Expanded Expanded
- Sailpunk
- Not Just A Cannon
- Fortifications - Medieval
- DBH for Medieval

Misc. Research Changes:
- Animal Equipment Complex Clothing require MO tailoring
- Apothecary clothes require MO tailoring
- Big and Small items moved to proper research
- Divine Order research modified
- Not just a cannon require Gunpowder and Engineering
- Sailpunk tree requires Engineering
- Tribal Warrior Bow requires vanilla Great Bow
- Rim Fantasy MO research delayed starting research tree
- Various potions and elixirs from mods moved to alchemy
- Vanilla Book research modified
- Windows are moved to more realistic research
- Dragon's Descent items moved to proper reserach

Misc. Food Changes:
- All VCE cheeses added to presser.
- Anima milk added to cheese process

Added to MO Biomes:
- Alpha Animals and Mythology creatures
- Anima Animals
- pphhyy Demigryph and Sanguinary animals
- ESCP - Spriggans
- Alpha Bee Hives
- Apothecary plants
- Tribal Medicine plants

Misc. Bug Fixes:
- House Sanguin VFEM and Giddy Up 2 errors resolved


Incompatible with Medieval Overhaul Misc. Patches mod.


Q: Safe to add midgame?
A: You will need to remove all buildings use VE item processing prior to adding this to your save.

Q: Can you fix this error I am having?
A: Please provide a HugsLib error log and in Bug thread or comment will be deleted.

Q: Where can I create dried hay/straw?
A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour.

Q: Where are my bloat and duplicates?
A: Duplicates plants and buildings can be restored with XML Extension settings page.

Q: Where is my corn?
A: You did not read the above.


- ViralReaction: XML, C#
- SirLalaPyon for creating Medieval Overhaul
- TheCakeIsALie for Medieval Overhaul Tweaks

Released under MIT license.
Popular Discussions View All (5)
61
30 Jul @ 5:23am
PINNED: Bug Reports
ViralReaction
50
5 hours ago
PINNED: Compatibility Patches and Suggestions
ViralReaction
2
9 Feb @ 8:29pm
Straw "Fix"
Vladimire Drăculea Lanceator
368 Comments
reeses4brkfst 1 Aug @ 12:15pm 
Some T-Shooting...

New map with this mod + 140 others. Spawned with no foliage on it except certain types added by MO (like the cursed DankPyon_Tree_Apple). Save game, try to load save, will not load unless MO Patches is removed.

I get "Error in Map.FinalizeLoading(): System.ArgumentException: An item with the same key has already been added. Key: DankPyon_Tree_Apple
[Ref 4D9DAEB9]"

Delete all apple trees and the issue persists.

Remove Progression: Agriculture and the issue is resolved. Map loads.

Haven't tested impact on farming/planting.

Debug regenerate current map spawns in a map with foliage, including those added by MO, so that's resolved.

I did NOT have to disable any settings related to plant spawning in the MO Patches mod settings.

The progression community can probably resolve this on their end if I had to guess.
KeiChan0215 31 Jul @ 10:21pm 
This DankPyon_Tree_Apple has been terrorizing my saves lol
Soaryn ツ 31 Jul @ 4:21am 
@Pogrzebacz What would be the conflict?
Pogrzebacz 31 Jul @ 1:37am 
Hi, i just wanted to say, that this mod has propably some kind of conflict with ferny's mod series (progression). Idk with which one of them, so it may be worth mentioning in description that it's currently incompatybile
Soaryn ツ 30 Jul @ 9:32pm 
@Maal Yeah that works fine ^^
Maal 30 Jul @ 6:50pm 
To everyone who has issue with plants not spawning and stuff. Did you disable these in the mod's option?

"Remove Plant Duplicates"
"Wild MO Plants"

If you already use mods removing the duplicates like Progression Agriculture, and spawn MO plants like WildSpawn, they are redundant. Disabling these options and rebooting the game fixed the error preventing plants from spawning for me.
Kothliim 29 Jul @ 7:58pm 
@ViralReaction I have not, sorry. I'm still quite new to this. I'll join the dev discord and see what needs to be done.
ViralReaction  [author] 29 Jul @ 7:21pm 
@Kothliim Have you opened a bug report on the RW dev discord?
Kothliim 29 Jul @ 7:04pm 
>If a mod adds duplicate plants it will break biomes.

I wrote a patch that fixes that issue, available on the Realistic Planets 1.6 page for any modders who want to use it.
Soaryn ツ 29 Jul @ 6:05pm 
Yeah it's probably another mod adding it on top of yours