Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Factory Amplification Network Unit
   
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Tags: Mods
File Size
Posted
Updated
4.308 MB
8 Aug, 2023 @ 11:44pm
31 Jul @ 12:44pm
3 Change Notes ( view )

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Factory Amplification Network Unit

Description
What is this?
I noticed when designing the Original Factory Ships that the major drawback of such a fleet was the lack of factory adjacency bonuses.

This module is designed to rectify that, giving a 100% boost to factories within 500 tiles
... BUT only when powered by a beam from another ship !!

Yes, this module only turns on when there is a linked beam from another FAN unit
.. and there can be only one FAN unit per ship. :)

Designed for use with the Chained Factory Fleet , but can be used in any setup really!

Part Stats
  • Costs: 32 Steel, 24 Coils, 1 TriSteel
  • 4000HP
  • 100m Beam Range
  • 100% Factory Boost (when powered on) for 500 tiles
  • 1 Per ship
  • Takes no real Power/Crew
  • Requires Ship has "Command" crewed
  • Non-Traversable

Not gated behind any techs in career mode, available from the start, but the cost might limit it being instantly buildable.
Obviously pointless until you have factories to boost!

~~ Confirmed working post MELTDOWN update 0.30 ~~

Intentionally no overclock bonuses, I just couldn't think of something fitting and didn't want to route pipework into the design. It's already a quirky underused part.

Known Issues
Yeah, there is always some right?
The beam needs to be manually targeted to each unit, there is no auto-target.

The beam is fickle, and although it will lock-on over ship parts, it actually requires direct LoS to the receiver dome and a clear unobstructed path. The on/off effects are quite dazzling so you should be able to see when you have a "good" link.

The beam/power has a small bit of latency to account for ship juggling, but mostly requires a stationary/stable ship-to-ship setup.

The stats still say the bonus is for "Adjacent Factories", despite it having a 500 tile range

Credits
Based on an idea by Z_THETA_Z and Ion Energy Transfer by Syy1125. Many thanks for his mod showcasing how to do this!!
Shipwide restriction idea/code borrowed from Galactic Allegiance ...

Many thanks to JaniTT for assistance with the Turret Graphics after their removal in 0.26.2!
Visuals all use kit bashed 'vanilla' assets.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
7 Comments
RustyDios  [author] 14 Jul @ 12:44am 
Hmm, possibly not. Sorry.
You can always have your friend change ownership of thier ship to you whilst using the beam.

The module was really only designed for use in the Factory Fleet. It just happens to work standalone as well and I wanted to keep the "new equipment" and "new ship designs" mods split.
Femboy Gaymer 13 Jul @ 1:53pm 
Is there any way to use this in coop? There doesn't seem to be a way to target an allies ship
Poison Wolf 25 Mar @ 12:47am 
Great idea. I do wish to ask that if you can make a solo ship version. Maybe reduced efficiency. None the less, thank you for the mod. Great.:steamthumbsup:
RustyDios  [author] 13 Aug, 2023 @ 3:18am 
Should work in 0.23.2.
Admittedly I haven't tested that yet, because I'm working on something else. But in most cases when the game updates (as it's still in early-access active development) it's easier to just re-enable your mods and see if any break.
Helipad 12 Aug, 2023 @ 10:40pm 
Can the most recent version be used to play this mod? if not, which version is recommended for using this mod?
RustyDios  [author] 10 Aug, 2023 @ 10:24pm 
Well.. whilst this was designed for the our Chained Factory Fleet ... there's nothing stopping you from using this on your "brick factory" too ... 1 module on that .... 1 small ship consisting of Cockpit, Reactor, CrewBunk, Module ....

Could possibly do some docking/locking shenanigans to make them always face each other ...
and thus you've overcome the 1per ship rule, and the 'requires beam from another ship to power/activate'

.... I mean that is way OP and past the design scope ...
.. but you can do what you want ;)
SPEEDRUNNER - Z 10 Aug, 2023 @ 2:49pm 
i like the idea but flying around a fleet of 5+ means i gotta scroll and if i jump something it getts moved to the back of the list.

im not to particular on having to pay to get that bonus tho if theres a reblanece or standalone thats around think thatd be more for me