Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Barbarian Empires (Open Beta 2)
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Feature: Total Overhaul
File Size
Posted
Updated
16.785 GB
13 Aug, 2023 @ 1:40pm
27 Mar @ 9:35am
39 Change Notes ( view )

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Barbarian Empires (Open Beta 2)

In 1 collection by Lanjane
Barbarian Empires & Submods
6 items
Description
Please, if you find bugs, report them on the Rome TWC Discord: https://discord.com/invite/j9HpxxQP9A

Barbarian Empires mod is a Rome Remastered port of classic Barbarian Empires/Hellenistic Legacy mods: https://www.moddb.com/mods/lanjanes-barbarian-empires using Kirsi's Map Template.

The mod features 28 playable factions (classic vanilla setup + 9 new factions: Bosporan Kingdom, Kingdom of Baktria, Kingdom of Epirus, Gaetulii, Burgundii, Libyans, Sarmatians, Xiongnu, Picts).

The campaign is fully playable, with a lot of new custom content created specially for the Remastered version, such as 3 tiers of Roman reforms (Marian, Imperial and Late Imperial), new Numidian roster, and so on.

Please note that this is a beta, meaning that some content is not yet in, and there could be visual bugs with the shields and other unit assets. But there are no crashes and we tested multiple early campaigns for hundreds of turns with not a single crash.

Known issues:
1) Some stratmap characters use vanilla RR models, this will be changed later (savegame compatible).
2) Some unit models may have visual glitches/flickering, please report them on the mod Discord
3) There exist some placeholder units with vanilla icons and stats. Those will be removed/replaced later
4) The translated files for non-English languages are machine translated. It's recommended to play in English
5) Play using "Realistic" color scheme in the game settings to prevent unit icons bug (Black Peasants)

Mod Team:
- Lanjane: lead 2D/3D artist and designer, founder of the project
- Skynet Bunker: prime unit artist, combat balancing assistant, soundtrack and immersion designer
- Chaz: campaign gameplay architector, prime script coder, prime tester

Other contributors:
- d1sco_s4tan: Campaign tester, one of the creators of Provincial Campaigns submod
- Lucius Papirius Cursor: Creating Provincial Campaigns submod
- Augustus: testing, unit balancing advices
- Vartan: help with multiple tools and scripts to speed up the development of the mod
- Eduardo Sousa: scripting and coding advices
- Sirrianus Dagovax: scripting and coding advices, help with artillery 3D models, modding tools creator
- Edwin Smith: Fixing the nasty Kirsi's map crash, upscaling the loading screens of the mod, lots of modding advices all over the board
- Solon de Atenas: Historical advices, providing some materials from RTR: Anabasis
Popular Discussions View All (8)
44
18 Nov, 2024 @ 9:21am
PINNED: Suggestions thread
Lanjane
34
15 Dec, 2024 @ 9:37am
PINNED: Bugs and issues thread
Lanjane
8
25 Jul @ 9:20am
PINNED: Mod Hints and FAQ
Lanjane
642 Comments
i c wiener 25 Jul @ 5:36am 
@Lanjane thanks for clarification. I started my civil war by sending assassins at SPQR until all their family members were killed and the faction went extinct. Will bear the criteria in mind next time I do a Romans game.
希拉克略帝 24 Jul @ 7:45pm 
@Nigel Delajungle I also want to know the names of the music folder and music in this MOD. But I can't find the music folder.
Nigel Delajungle 24 Jul @ 7:24pm 
@Lanjane
Thank you very much for your answer.
I'm a bit embarassed but the problem is idk how to have access to the music files in the mod folder. I could tell you the file name after I can find out how to have access to it.
希拉克略帝 24 Jul @ 6:55pm 
By the way, will we have new factions in the future, such as the Odrysian Kingdom or Sparta?
希拉克略帝 24 Jul @ 6:53pm 
Also, Chariot Archer, let me put it this way. What I mean is that some classic units were lost in the original version. I want to know how they are doing in this MOD, or if they will be added back?
希拉克略帝 24 Jul @ 6:51pm 
@Lanjane What I'm talking about is the original version of the Roman Total War, which had a country called Pontus. This country has a cavalry unit called Cappadocia, but it's gone. I'm wondering why Pontus doesn't have Cappadocia.
Lanjane  [author] 24 Jul @ 4:53pm 
@i c wiener
Sorry for the late reply about the Civil War conditions.
Civil War may start normally, during the regular province conquest, but that takes longer than vanilla game.
For AI, the Civil War starts automatically if none of the "normal" conditions of Civil War were met till turn 270.
For player, the condition is for Roman culture in the world controlling minimum 30 huge cities (player and AI romans combined)
Lanjane  [author] 24 Jul @ 4:49pm 
@希拉克略帝
Sorry I don't understand what you are saying. What is Bendu? A city? A region? I can't find it in my files. And what's wrong with the Cappadocians? You mean Cappadocian Cavalry? But it's available for recruitment in the mod, as well as classic Pontic Light Chariots and Scythed Chariots... I don't understand what you have to say.
Lanjane  [author] 24 Jul @ 4:47pm 
@Nigel Delajungle
I'm sorry it may be difficult, as the music was collected throughout the years and I didn't log the music track names properly. Althoug some of them I may remember. Could you please tell me the file names so I will see if I remember them or not? The music of the mod is not packed, it is easily available in the mod folder to listen to, in any regular player like Foobar2000, Dopamine or Winamp.
希拉克略帝 24 Jul @ 4:40pm 
@Lanjane That guy, I found something. Why is Cappadocia no longer available in Bendu? Including bow and arrow chariots. Of course, it may not be very good for me to say this. Although the MOD is very fun, the classic units in the original version, such as the Cappadocia in Bendu, are no longer available. Can we add Cappadocia back to Bendu in the future? There are also archery chariots.