RimWorld
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Castle Walls Expanded
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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3.368 MB
22 AGO 2023 a las 9:19 a. m.
6 JUL a las 6:51 p. m.
17 notas sobre cambios ( ver )

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Castle Walls Expanded

Descripción
Adds configurable features, add-ons, tweaks and fixes to the great [JDS] Castle Walls mod.

FEATURES:
  • Adds many new walls including diagonal ones!
  • Adds a dedicated "Castle" architect tab! (w/ Architect Icons support)
  • Customizable wall material cost!
  • Customizable defense tower refuel cost! (including ability to disable refueling entirely)
  • Optional defense tower electricity cost! (as potential replacement for refueling)
  • Optional powered gates! (remote locking mechanic [1.2-1.4] and quicker opening speed)
  • Customizable gate opening speed!
  • Optional wall lighting!
  • Optional maintenance requirement!
  • Fixed naming inconsistencies!
  • Fixed glitchy shadows!
  • More coming...?

IMPORTANT:
  • Only requires Castle Walls Reborn for 1.6. (Installation guide for versions below 1.6 here!)

  • Almost no settings are turned on by default, so make sure to enable them yourself!
  • Restart required after changing settings.

  • Can be added mid-game.
  • Can be removed mid-game after you remove all expanded content.

RECOMMENDATIONS:
  • The default slider values are well balanced in my opinion, if you don't know what value to set them to, don't touch them.

  • Playing a medieval tech game? Remove the maintenance requirement!
  • Playing a modern tech game? Enable the electricity requirements!

  • The base mod has lots of lighting issues: the castle walls create no shadows unlike normal walls and let all light pass through. This is because they are technically buildings and not walls. These issues are unfixable, but we can hide them! By turning on all settings for added wall lighting, the lack of shadows starts making more sense, and any light passing through just looks like wall lighting instead! Besides, it also just looks cool.

  • When enabling the experimental diagonal walls option, avoid making continuous diagonal walls; it will look bad. Diagonal walls are quite nice when used sparingly.

DISCLAIMER:
If the [JDS] Castle Walls mod creator JangoD'Soul wishes this mod to be removed, so it will be.

Thanks @The Grimoire of Alice for allowing me to include the Castle Walls Expanded Fix add-on!
Thanks @Karl for allowing me to include the Corner Embrasures add-on!
Thanks Jordan Besson @pexels for the thumbnail stock image!

Looking for someone to fix my ugly diagonal castle walls! Contact me if you'd like to contribute.

Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!
Discusiones populares Ver todo (1)
0
15 JUN a las 10:53 a. m.
FIJO: Installation guide for each RimWorld version
Enrico
61 comentarios
Cel 27 JUL a las 7:37 a. m. 
What world / biome mod are you using?
Enrico  [autor] 6 JUL a las 6:52 p. m. 
Update 7 July 2025:
- New mod thumbnail because previous thumbnail has been donated to the Castle Walls Reborn mod
Enrico  [autor] 1 JUL a las 9:14 a. m. 
I checked on 1.5 and all the mentioned settings work on my end. If you want you can you send your Player.log.

C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
BoyinRed 1 JUL a las 8:34 a. m. 
I'm playing on 1.5, the lower cost multiplier worked, but the faster gate speed opening and no refill / maintainance for defense towers didnt work even after multiple restarts and new colony test, not sure why :/
Enrico  [autor] 1 JUL a las 8:18 a. m. 
Which changes don't work? What version are you playing on?
BoyinRed 1 JUL a las 7:40 a. m. 
I restarted but some changes still didnt work, what do i do?
Enrico  [autor] 15 JUN a las 11:03 a. m. 
Update 15 June 2025:
- Updated to RimWorld 1.6.
- Removed dependency on XML Extensions for the 1.6 build.
- Added dedicated mod icon for 1.5 and 1.6 builds.

Settings will have to be re-set when updating to 1.6, due to the removal of the XML Extensions dependency.
Morrowind3 15 MAY a las 10:45 a. m. 
Managed to solve the crashing issue and can play with this mod now as well, so XML extensions should be working fine
Enrico  [autor] 14 MAY a las 5:05 p. m. 
I'm playing with this mod (and thus the XML extension mod) just fine right now
Doomchibi 14 MAY a las 5:01 p. m. 
For anyone having their game unable to start, the dependency XML extensions mod is currently broken.