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Thank you, great work!
it needs combine wire cutter+24 screws+steel pipe+rope, I have all materials, but I just cannot combine them together.
I can only combine 2 items together,but to make a tool kit I have to combine 4 items together, can someone help me out?
BCE_ShipmentGold is mispelled as -
BCE_ShipmentGoldt
Also the crafting43_RTGII.lua is producing a stack overflow. I ran that file, script10.lua from BCE guns and the error log through deepseek/GPT. this is the code it suggested inserting:
function OnMsg.RevisedWeightAddedToItemProperties()
if not RevisedWeightAddedToItemProperties_Processed then
RevisedWeightAddedToItemProperties_Processed = true
-- Your existing code here
Msg("RevisedWeightAddedToItemProperties")
end
end
1) Unknown plants - they take a lot of slots since they do not bunch up - is there a way to change the stack to something bigger? They are currently 1/1, can we make them 1/100 or sth like that? I mean, if I want to move all of them 1 by 1 to the stash to open each one it takes forever.....
2) Meds - this is my biggest problem in my game, since we get those unknown plants instead of medical - the mod description says that if we combine the plant material with wirecutter we get 40 meds - this is not the case, you get bulrap.....
Can you mix this diluted diesel can with a clone can to get more diluted cans or does that only work with the real diesel?