Crusader Kings III

Crusader Kings III

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Overextension
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463.491 KB
11 Sep, 2023 @ 11:50am
19 Jun @ 5:35am
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Overextension

In 1 collection by I Am Full Truie
Immersive Hard
52 items
Description
UPDATED FOR 1.16.X

Introduction
Ever wanted to feel like rulers would actually react to your expansion ? Then this mod is for you. In essence, it mimics Europa Universalis IV Overextension and Aggressive Expansion game mechanics, but adapted to fit in CK III's medieval setting. This aims to make the game more immersive, and above all else, as I always try to do with my mods, its ambition is to make the player think more, and have to make strategic choices to prevent map painting from happening too early in the game.



Features
- Overextension mechanism
- Aggressive Expansion Opinion modifier mechanism
- Diplomacy Skill increases Overextension Decay

- The Malleable Invaders cultural tradition increases Overextension Decay
- The Clerical Justifications perk halves the Aggressive Expansion modifier value for rulers of your faith
- Two game rules to adjust your experience

If you have a very low end computer, I suggest to take the Players Only game rule to reduce CPU stress in the late game



Principles
Overextension is gained through conquests, and applies an Aggressive Expansion Opinion modifier to independent rulers, the further they are, the less impact it will have, to a point where no one cares.



Closeby ruler after taking a county :


Rather faraway ruler after taking the same county :




Submods
Traditions Art +


Compatible with
Most Mods, unless they temper with the Character Window (like RUI:Character, I'll make a SubMod at some point)

Savegame Compatible



MY MODS




Rebalancing / Lightweight Mods


[www.patreon.com]
174 Comments
I Am Full Truie  [author] 7 Jul @ 2:58am 
@YeetNeeter thx will look into when I have time
this mod is in the pipe for a backend rework anyways
YeetNeeter 6 Jul @ 10:41pm 
Error spamming:
[00:39:19][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 7 and column 135 in localization/english/oxt_game_concepts_l_english.yml....and more

Also: IN LINE 77 TOO
[01:06:21][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'overextension_GUI_var' due to not being set
Script location: file: common/on_action/oxt_overextension.txt line: 49 (oxt_pulse)

[01:06:21][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/on_action/oxt_overextension.txt line: 49 (oxt_pulse)

[01:06:21][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid left side during comparison 'var'
Script location: file: common/on_action/oxt_overextension.txt line: 49 (oxt_pulse)
doctor sex 4 Jul @ 6:30am 
aye, cheers mate! love your mods!
I Am Full Truie  [author] 4 Jul @ 6:14am 
@apollyon good catch, i'll put overextension in a new row underneath
doctor sex 4 Jul @ 6:10am 
Is there any way to fix the "hanging" military strength section of the character UI? I'd love to use this mod but seeing this bug annoys me

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516280848
I Am Full Truie  [author] 29 Jun @ 3:33am 
@Augustus that's strange, i can't see why if it's last, have you tried launching the game with only OXT enabled ?
atleastonemoremod 28 Jun @ 9:49am 
I would love a submod for RUI:Character unofficial, but I understand if it's not something you wish to do.
Augustus 28 Jun @ 8:44am 
@I Am Full Truie still no display unfortunately :(
Augustus 27 Jun @ 6:12pm 
@I Am Full Truie No I haven't. I will definitely try that though and let you know how it goes.