Total War: WARHAMMER III

Total War: WARHAMMER III

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Cannon Targeting Fix ALL FACTIONS
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23 sep, 2023 @ 14:15
15 maj, 2024 @ 11:18
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Cannon Targeting Fix ALL FACTIONS

I 1 samling av Austino
Blackula's Electrolyte Cravings
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I'm not a fan of how ineffective cannons are. As it stands, cannons will shoot at entities that are close to the center of a unit, hugely over-killing like 5 dudes.


With this mod, cannons will no longer prefer central entities of a unit when selecting a target and will instead target random entities throughout the unit. This mod does not effect the accuracy of the cannons, just the entity they choose to shoot at.

This mod affects the following units:

Skaven Warp Lightning Cannons and ROR variant

Cathay Grand Cannons

Empire Great Cannons and ROR variant

Dwarf Cannons and artillery runes

Vampire Coast Carronades and Necrofex

Khorne Skullcannons

Lizardmen Ancient Salamander, Bastilidons, Stegadons, Stegadon mounts and Troglodons


This mod doesn't work with SFO according to players, here is a link to the SFO compatible version that a gentleman made.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3043553194
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3043553194


Want to buy me a coffee for my work?
https://buymeacoffee.com/austinobandito
110 kommentarer
C4MP 25 mar @ 12:56 
Empêche le démarrage depuis la mise à jour 6.1
Jolc3r 2 nov, 2024 @ 21:58 
Some of the projectiles tables updated too, values are not in sync with vanilla. You can see those values on latest RPFM do not match up.
Mumm-Ra 1 sep, 2024 @ 11:47 
What about Soul Grinders? They need an upgrade too
=[NK]= Col. Jack O'Neil 21 aug, 2024 @ 15:39 
Might be worth updating. This was posting on da modding den "land units, they added AR unit categories (scroll all the way to the right) to all units and not only artillery, doesn't crash if you don't, but still. - so you should only really be using up to date submods post this update"
Austino  [skapare] 21 aug, 2024 @ 14:26 
Mod confirmed working after 5.2.0 patch. No update required
=[NK]= Col. Jack O'Neil 4 aug, 2024 @ 19:17 
It would take 2 secs to do
HotPizza87 4 aug, 2024 @ 17:17 
Would be awesome if this could be extended across all ranged and artillery units. Understandably a lot of work.
Austino  [skapare] 10 jul, 2024 @ 12:33 
@Domi

Only cannons, those other artillery are not included.
Domi 10 jul, 2024 @ 3:44 
does this mod also affect organ guns, flame cannons and other artillery units in general? Or does it only affect cannons