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RimWorld

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MIM - WH40k Genestealer Cult Core
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.863 MB
23 Nov, 2023 @ 7:08am
17 Jul @ 7:07am
58 Change Notes ( view )
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MIM - WH40k Genestealer Cult Core

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Starting Scenario pawn may looks odd
However, save and reload game will magically fix the issue for both w/ and w/o Biotech.

Summary
Core library for MIM Genestealer Cult Core related mods.

The mod itself doesn't give you many new functions, but it is necessary if you want to play Genestealer sub factions.

As you can see above screenshot, this mod adds new pawn spawning mechanism calls "Genestealer's kiss". (Although, you may need to subscribe sub faction mod to use the ability properly.)

One of your genestealer cultist pawn can cast the ability to a downed pawn. Then, they will be instantly transformed to Genestealer Cult and became your new colonist.

New Races: Genestealer
Looks same but Patriarch has bigger body size if Vanilla Extended Framework is enabled.
Purestrain Genestealer


Patriarch


New Xenotypes
Initial Gen - Brood Brothers


Second Gen - Acolyte Hybrids
Acolyte hybrid


Acolyte Iconward


Aberrant


Aberrant Hypermorph


Third Gen - Neophyte Hybrids


Special Gen - Magus


Forth Gen - Genestealers
Purestrain Genestealer


Patriarch


New Spawning Mechanism
Genestealer's Kiss


New Culture


New Abilities
Genestealer's Kiss
See above new xenotype and new spawning mechanism section.

Abominant


Acolyte Iconward


Magus


Primus


Patriarch


New Apparel
Fatigue

Cultist Body Suits


Flak Armor



Flak Armor, genestealer cult (GC)
Chest Armor


Armored Shell

cultist chest rig (GC)


Eye Cover
Google (GC) / Acolyte Google (GC)


Cultist rebreather (GC)


Carapace
Carapace Pack

Cultist Backpack


New Buildings


Recent Update
22/6/2025: 1.6 Migration done.

Optional Mods

MIM WH40k The Hivecult

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty
115 Comments
gondal caterpillar 17 Jul @ 5:01pm 
@emitbreaker
the drop pods now actually spawn the pawns but the pawns spawn with no clothes
here's the logs https://gist.github.com/HugsLibRecordKeeper/8ab4df2220420745246dccbf1f78ccc4
otherwise it works super well
gondal caterpillar 17 Jul @ 11:34am 
thanks man I'll tell you if it works when I get to playing rimworld later today
emitbreaker  [author] 17 Jul @ 7:37am 
@gondal caterpillar Fixed. Please update core, Orks mod and Hive Cult mod for necessary minimum. I couldn't narrow down issue with Necron yet.
gondal caterpillar 17 Jul @ 6:43am 
@emitbreaker thank you very much, never saw a mod creator that cared this much about his mods
emitbreaker  [author] 17 Jul @ 6:35am 
@gondal caterpillar Okay... it seems like yet another CE issue. With few rest of issues, I'll try to push the update for Core mod and this mod. Give me few hours.
gondal caterpillar 16 Jul @ 7:47am 
@emitbreaker
I did the share logs thing and it gave me this link https://gist.github.com/HugsLibRecordKeeper/9c5eeb8c55845e95da27925305517879
Idk if this is what I need to send
but everytime I do the hive cult scenario, my colonists are naked in the character editor part, and when I load in the map, the pods they spawn in just don't come down
emitbreaker  [author] 16 Jul @ 6:51am 
@gondal caterpillar Usually when modders ask a log, it's whole log. That's why there's hugslib, pastebin, etc. I don't know what kind of mod you are using, what kind of system you are playing at, what kind of conflict happens in there.

Besides, as a modder, if there's trillions of errors, I recommend you not to continue that save. It will be broken soon or later.
gondal caterpillar 16 Jul @ 6:08am 
is there anything specific I need to send?
gondal caterpillar 16 Jul @ 6:06am 
@emitbreaker the whole log? I have like a trillion errors
emitbreaker  [author] 16 Jul @ 5:47am 
@gondal caterpillar I can't get your point. Could you please submit your log?