RimWorld

RimWorld

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MIM - WH40k Adepta Sororitas Core
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.165 MB
8 Jan, 2024 @ 12:57am
5 Jul @ 9:47am
74 Change Notes ( view )

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MIM - WH40k Adepta Sororitas Core

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Summary
Core Libraries for Adepta Sororitas Faction mods from MIM WH40k mod series.

Provides abstracts and common functionality to sub faction mod, but won't give you anything important without any sub faction mod.

This mod contains
Cultures


Abilities
Canoness


Dogmata



Palatine



Hospitaller



Sister Superior / Repentia Superior


Adepta Sororitas


Retributor


Celestian Sacresant



Apparels
Sacresant Shield


Art




Fortifications


Adepta Sororitas Walls and Embrasures
Have slightly better stats compare to vanilla structures and gives meditation focus for Imperium of Men and Adepta Sororitas. Requires Battle Sister (AS) and Imperium walls and embrasures research on Imperium (MIM) tab.
Security door only available at 1.5.

Recent update
30/6/2025: 1.6: Fixed compatibility issue with VEF.

Optional Mods
MIM - WH40k Order of Our Martyred Lady
MIM - WH40k Order of the Bloody Rose

MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

MIM - WH40k Ideology
MIM - WH40k Royalty

Translation Mods
MIM - WH40k Adepta Sororitas Core个人简中汉化 by 慕柯
51 Comments
emitbreaker  [author] 12 Jul @ 11:17am 
@Vox Krynn Security door works with no issue for me... The asset is completely independent from original anomaly, so you should've use them with no issue. Just in case, unsub and resub Adepta Sororitas Core.

For Flamer / Melta, I am currently testing at 1.6 environment with new code. If it works, I'll try to apply the same to 1.5 as well.
emitbreaker  [author] 12 Jul @ 5:29am 
@Vox Krynn Got it. Will deploy fix by next couple of hours.
Vox Krynn 12 Jul @ 1:58am 
The Inferno Turret (Heavy Flamer) seems to set itself on fire and often destroys itself, is this a bug on my end or is that just what happens with it?

The Security Door (AS) is a purple missing texture, I assume this is because I don't have Anomaly enabled which is where it comes from? Shouldn't it need the Security Door research from Anomaly to make it?
emitbreaker  [author] 11 Jul @ 4:09am 
@AKforeplay :)
AKforeplay 10 Jul @ 7:20pm 
That fixed it that you so much!
emitbreaker  [author] 10 Jul @ 6:22am 
@AKforeplay Fixed. Please update weapons mod. I temporarily disabled the coloring function - will refactor it once my mentality came back to normal XD
emitbreaker  [author] 10 Jul @ 6:02am 
@AKforeplay I think I've fixed it few days ago, but let me double check for 1.5
AKforeplay 9 Jul @ 4:22pm 
I have an issue Where I cannot craft any armors but the guns can be and work fine with CE. I've tried using bills and the loadout tool to make bills.

I've got all the requirements and researched all the techs in game, I have all the materials, skills to craft and the ability to build the bench but if I add bills they never get worked on and the only forced option says "No power armors to color".

I'm on 1.5 and startup debug has no errors for mim mods. So I'm not sure what it could be.
emitbreaker  [author] 5 Jul @ 9:47am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
Feylan 4 Feb @ 9:32pm 
@emitbreaker updated all three, definitely fixed. Thanks so much, you've got a really great mod series and I'm so glad you're supporting it so well.