Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For Flamer / Melta, I am currently testing at 1.6 environment with new code. If it works, I'll try to apply the same to 1.5 as well.
The Security Door (AS) is a purple missing texture, I assume this is because I don't have Anomaly enabled which is where it comes from? Shouldn't it need the Security Door research from Anomaly to make it?
I've got all the requirements and researched all the techs in game, I have all the materials, skills to craft and the ability to build the bench but if I add bills they never get worked on and the only forced option says "No power armors to color".
I'm on 1.5 and startup debug has no errors for mim mods. So I'm not sure what it could be.
Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.