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Now by doing it from the main menu it's fixed.
Thanks for the (very) fast answer.
If you're in a campaign, the settings are intended to be locked, since the mod only runs once at the start of a new campaign it locks the settings once it's done.
If you're seeing it in the main menu though, that's a bug I'll have to look into.
In the mod manager I do see the mod appear, but all checkbox are uncheckable.
There are 3 icons next to it, with the last one being a lock "this control is locked".
1) Nothing at all was removed
2) and 3):
I switched back to standard - works well. Original problem was with automatic (default setting).
Works on "end of turn" without additional mods.
Also, when I tested first time on automatic, on one test, I skipped initial battles and it worked. On the following three tests, I autobattled, and it failed to remove (tested with other mods, but I don;t use much, mainly SFO and QoL stuff).
My laptop is kinda crap, so might be related.
1) When you say it fails to remove at the end of the turn, do you mean that it removed things earlier in the turn, or that it removed nothing at all?
2) If you change the setting to "End of Turn", does it work correctly?
3) If you run the game with only 3 mods, MCT, RDLL, and this one, does it work correctly?
Enountered a bug (?) after last update. While using recruit LL mod and your mod and it being set on automatic it failed to remove regions at the end of turn