RimWorld

RimWorld

436 ratings
Det's Xenotypes - Venators
7
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.199 MB
15 Jan, 2024 @ 10:33am
19 Jul @ 7:09am
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Det's Xenotypes - Venators

In 1 collection by DetVisor
Det's Xenotypes Menagerie
7 items
Description


Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
Venators are a quick and delicate race of expert hunters, with great shooting skills. They eat mainly raw flesh and are hence used to butchering and skinning corpses, which they are faster and more capable at than most.

When push comes to shove, they have the ability to paralyze foes with their neurotoxin, which can be useful both for enslaving pawns or to kill prey with ease.

As usual, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

















The mod also comes with a unique weapon that can only be equipped by Venators, only if the EBSG Framework is loaded. And a new piece of apparel to make your Venators more menacing.







Q: "Is this mod CE compatible?"
A: "Yes."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes.They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn as raiders or pirates, or simply as part of the Outlander factions."

Q: "Why are the stats of the Farsighted gene so specific?"
A: "After some painstaking tweaking and balancing I've come up with a set of buffs that isn't TOO op, but it may still occasionally throw weird numbers when calculating accuracy."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- Almost all art assets, icons, infographics and screenshots made by me.
- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
- A big thanks to CatLover for helping proofread the descriptions.
- Armor used in screenshots and preview is from Ultratech: Altered Carbon.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

Popular Discussions View All (2)
13
19 Jul @ 1:05pm
PINNED: Bug reports
DetVisor
0
23 Apr, 2024 @ 10:34pm
Hunters Visage
kintyj1324
119 Comments
Pino 7 Aug @ 6:33am 
That precision longrifle and hunter's visage look super cool! This is an instant add. Thanks for sharing :steamhappy: !!
keeganbate 31 Jul @ 4:25pm 
Also, if the paralyzing bite is op, don't use it!
keeganbate 31 Jul @ 4:25pm 
I just want to say, the new DLC has let me make a colony of these predator-hybrids that are ideal for the gravship starting scenario once you train one to mine. They can wipe out a tile of animals, toss them all in the fridge, strip all the resources and move on/raid.
Todo_rixz 29 Jul @ 11:20am 
i have seen one get ripped to shreds and destroy like 4 mechs it was actually insane
DetVisor  [author] 28 Jul @ 8:31am 
I'd like to but it'd be a useless reward for people who don't have any venators.
child assault services 28 Jul @ 8:06am 
can we get a unique version of the longrifle
WilloWisp1121 25 Jul @ 9:08am 
kenshi player spotted
Deggial 24 Jul @ 5:39am 
"Not sure what happened or why your comment got sent 3 times, ..."
Sorry again!

It's because I rewrite my comment if I find an error or realise that I've missed something, and I think that there hasn't been a response in the meantime.
Clearly that didn't work this time. :(
Deggial 24 Jul @ 5:35am 
The EBSG framework is missing from the dependencies.
Is this intentional?
(I've already subscribed to it for some of your other mods.)

Also, the Athena framework is still mentioned in the description. You may want to clean this up to avoid sending out mixed messages.

(And sorry for messing up the flow here ... I *hate* that it isn't possible to edit comments!)
DetVisor  [author] 24 Jul @ 5:34am 
Not sure what happened or why your comment got sent 3 times, EBSG framework isn't a hard dependency, the rifle just appears if you have it loaded.