Barotrauma

Barotrauma

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Soundproof Walls
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Posted
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640.306 KB
4 Feb, 2024 @ 2:37am
10 Apr @ 8:49am
26 Change Notes ( view )

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Soundproof Walls

Description
"Did you hear that?"
From the creator of Real Sonar, Soundproof Walls revamps Barotrauma's audio system in regard to both gameplay and atmosphere with the ultimate goal of making sound more interesting and immersive. Grab some friends and feel alone together in your partitioned steel deathtrap, packed with distant thuds, muffled screams, and no idea what's outside.

What does this mod do?
• New feature: Advanced Sound Muffling
All sounds are now low-passed and/or pitch-shifted when obstructed by a wall, door, or water, creating a more isolated and intimate atmosphere, free from the constant sound of the engine, reactor, and ventilation.

• New feature: Immersive Proximity Chat
Player voices are now unintelligibly muffled when obstructed or submerged, giving Barotrauma cut-off potential and turning any room behind closed doors into an opportunity for scheming, slandering or murdering. Just be wary of eavesdroppers!

• New mechanic: Eavesdropping
Players can press their heads up against doors or hatches and focus their hearing with right click to hear the sounds or voices within more clearly. Note: By shifting your auditory focus to another room you become less aware of sounds in your own.

• New mechanic: Hydrophone Monitoring
When using passive sonar, players can toggle a new switch to listen through the submarine's built-in hydrophones. This allows players to hear outside the submarine and identify the presence of distant creatures without enabling active sonar, raising the skill ceiling of captains and making their job more engaging.

• Improves on Vanilla
Soundproof Walls is an extremely lightweight C# mod that fine-tunes parts of the source code to fix audio-related issues and streamline the muffling system. As a result of this, Soundproof Walls has zero performance impact and, in some cases, offers a slight performance boost compared to the vanilla game.

• Remixed Soundscape
The volume of various sounds has been tweaked to create a higher dynamic range, with sounds like water ambience having their volume reduced and gunshots/explosions receiving an increase.

• Extensive Configuration
Every aspect of this mod can be customized in real time from an in-game menu containing 40+ different settings. Granting the ability to adjust the frequency, pitch, range, and volume of specific sounds and toggle features entirely. Configurations can also be synced between players in multiplayer.

• And more!
+ Ragdolled players can now speak and be heard (does not apply to stuns).
+ Unique sounds and visuals when attempting to speak underwater without a suit.
+ Hear audio from the perspective of focused targets such as turrets or cameras.
+ Submerged sounds are louder when the listener is submerged in the same body of water.
+ Non-looping muffled sounds are increasingly altered based on distance.
+ The range of certain sounds have been increased for a more realistic representation.
+ Hear movements in the water that adapt to the target's speed when using hydrophones.
+ Flow and fire sounds are muffled when the player is wearing a diving suit or submerged.
+ Sounds emitted from items are muffled when the item is stored in a container.

Supported Languages
• English
• Русский - by routerchain & sworderz
• Español Latinoamericano - by King Kongrio
• Français - by Thespirou54
• Deutsch - by some_william
• 日本語 - by d3
• Polski - by Sqor
• Português brasileiro
• Castellano
• 한국어
• 中文(简体)
• 中文(繁體)
• Türkçe

Requirements
This mod requires client-side Lua For Barotrauma to be installed for all players (instructions in the mod description).

FAQ
Q: Why can't I see the menu? / Why isn't the mod working?
This mod requires client-side Lua to be installed, which is different from just subscribing and enabling it. Follow the instructions in the Lua For Barotrauma mod description.

Q: Is this mod safe to use in an active campaign?
Yes. Soundproof Walls does not modify persistent data and can be added or removed from a campaign without issues.

Q: Is this mod compatible with X?
Yes. Soundproof Walls runs as an extension of the vanilla game, making it compatible with 100% of XML-based mods and all currently known Lua/Cs mods.

Q: I'm experiencing a bug. How do I fix it?
Check the Report Bugs discussion for known issues and their solutions. If your problem is not listed, try unsubscribing, restarting Steam, and resubscribing. If the issue persists, please leave a comment.

Q: How do I add/remove X effect from Y sound?
The muffling/pitching of sounds can be manually added or removed for any sound via the advanced settings lists in the in-game menu. To add a sound to one of the lists, include any part of its filename or directory path in quotation marks (case insensitive). For example, "revolver1.ogg" for a specific revolver sound, "revolver" for all revolver sounds, "weapon" for all sounds in the weapon folder, and an empty string "" for all sounds in the game. You can find the names of sounds and their paths within Barotrauma's "Content" folder.

Support me
If you feel that my mods have meaningfully improved your Barotrauma experience or you just like what I do, you're welcome to contribute to my insomnia by buying me a coffee on ko-fi.[ko-fi.com]
Thank you.

Popular Discussions View All (6)
168
22 Jun @ 2:37am
PINNED: Report Bugs
Plag
26
11 Oct, 2024 @ 9:49am
PINNED: Configuration Guide
Plag
598 Comments
toilet 7 Jul @ 5:06pm 
Amazing mod!
Kalen 2 Jul @ 1:32am 
You would make me a happy man. I´m doing a sort of exploration playtrough with the whisper submarine on the workshop and am trying to just observe the wildlife around europa watching them trough the cameras. Killing as little wildlife as possible. But if everyone is trying to gang up on my flimsy metal tube then that makes life quite hard. Such an option would make my life so much easier lmao
Plag  [author] 1 Jul @ 7:32pm 
@Kalen - That's a great idea. I'll see what I can do about adding that as an option in the coming update.
Kalen 1 Jul @ 5:30pm 
Is it possible to modify the sound detection range of the sub towards enemies? And if so what options would those be?
Plag  [author] 26 Jun @ 12:59pm 
@Nexi - See the first answer in the FAQ:
"Q: Why can't I see the menu? / Why isn't the mod working?
This mod requires client-side Lua to be installed, which is different from just subscribing and enabling it. Follow the instructions in the Lua For Barotrauma mod description."
Nexi 26 Jun @ 12:49pm 
ive downloaded the mod and loaded it at the top of my list yet no muffling or even the settings/options button shows up
Banjo 22 Jun @ 9:57am 
Thank you for the update on that, and no worries. I'm bad with computers so I wouldn't be able to do it myself. I broke a programming thing with instructions so bad the instructors didn't know what I did.
Plag  [author] 21 Jun @ 5:21pm 
@[95th] Phantom Civet - I am unable to replicate the issue you were having with the lighter. Honestly it might just be a coincidence. Sometimes Barotrauma just doesn't want to play short sounds in quick succession. It can depend on your system and its available resources.
Plag  [author] 21 Jun @ 5:10pm 
@Banjo - Sorry, not yet :(
The 2.0 update that fixes it is still being worked on. I underestimated how much time it would take me to polish features and add 100 new settings to the menu. Apologies for the delay! It is possible to compile the code on GitHub yourself if you want early access, there are instructions on the page:
https://github.com/Plag0/Soundproof-Walls
Banjo 21 Jun @ 4:10pm 
Hello, has this mod been fixed for Mac yet? Just want to know before I download.